DEADLINE Part One
Here is the solution for solving Infocom's mystery game,
commands which should be typed in exactly as you see them
are in quotes.
Directional movements are in brackets. E.g., "OPEN
DOOR" and [N,N,E].
Robin Hood did an excellent job of explaining the solution,
but because of
typos or perhaps because of different versions of Deadline,
it didn't work
on my copy. So, the corrections are attributable to me,
Tamerlane of the
From the front path of the Robner's estate, go [N] to the
front door of the
house. Type "OPEN DOOR" and go [N] into the Robners'
house. From inside
the door, go [N,E] and type "CLIMB STAIRS" twice
(or you can just go [U,U])
to get to the second level of the estate. From there, go
[W,W,W,W,N] to the
library where you will start the first of a series of Sherlock
In Deadline, you need to establish the motive and method
for the murder
beyond all reasonable doubt before you can arrest the guilty
party. If you
don't have an air-tight case, the jury will acquit the defendant.
here in the library where we go about establishing the method
by which poor
Mr. Robner was done in.
First off, type "EXAMINE RUG" (or just "LOOK
RUG"). You will find some mud
spots which is your first clue. Now, "GET THE CUP,
PAD, CALENDAR AND
PENCIL" and "RUB PENCIL ON PAD" and then
"TURN PAGE OF CALENDAR." Aha!
Perhaps a clue as to the motive? Let's see if we can substantiate
a little more...that mud on the rug was very interesting.
BALCONY DOOR" and go [N] onto the balcony. Check out
the railing by typing
"EXAMINE RAILING" and you will see some scratches,
lending credence to the
theory that perhaps the murderer climbed up the balcony
from the ground
below where he (or she) got mud on his shoes. Let's have
a look below and
check for some indication that the murderer was indeed below
DEADLINE Part Two
To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN
DOOR" and go [S]
back to the front door. Now go [E,E,SE] to the shed where
you will see a
ladder. Type "EXAMINE LADDER."
Hmmm! This ladder- and-balcony theory is looking good!
Let's see if we can
prove the ladder was below the balcony. This will have to
wait a while,
though, because it's getting late in the morning and we
have to do some more
checking in the house before the reading of the will takes
besides that, we need to talk to Mr. McNabb and he doesn't
seem to be in the
mood right now.
Go back to the house by heading [N,S,N] and head back upstairs
[N,N,E,U,U]. Let's see what else we can find upstairs. Go
Dunbar's bathroom. Type "OPEN CABINET" and "EXAMINE
LOBLO." Aha, again!
Now we go back downstairs and see if we can find Mr. McNabb
to see if he
knows anything about a ladder under the balcony. Go [N,N,D,D,W,S,S].
take a break for a while. Type "WAIT UNTIL 11:30."
And now for Mr. McNabb. Let's try the garden path first
If McNabb is not around, just wait for a while or snoop
around the area and
he will soon show up. Deadline is very unpredictable when
it comes to the
various characters moving around the scenario. Once you
spot McNabb, go to
him and say "HEY MCNABB" followed by "WHAT
IS WRONG." He will tell you
about some holes he found in his garden so, naturally, you
say "SHOW ME THE
HOLES." He will take off and you "FOLLOW HIM."
When he stops, type "EXAMINE
HOLES." Eureka! The ladder was here and the depth of
the holes proves
somebody climbed it up to the balcony!
To make sure we cover every angle, type "EXAMINE GROUND"
and "DIG AROUND
HOLES." Hmmm...wonder what this could be about? To
find out, type "ANALYZE
FRAGMENT FOR LOBLO." Oops, it's later than we thought!
Back to the house
for the reading of the will. Go [N,SW,SE,E] to the house
and [N,N,W] into
the living room. Now just "WAIT" for the will
to be read.
DEADLINE Part Three
After the will is read, you decide to see if you can roust
some of those
present into giving you some clues as to the guilty party
and, perhaps, the
motive for the crime. Let's start with George. Type "SHOW
CALENDAR." He will get very nervous and start heading
out of the room.
Type "FOLLOW HIM" until he finally goes to his
room. He will keep telling
you to leave him alone, but just keep following him until
he enters his
room. At this point, you decide to see if George knows more
telling. You aren't going to get anything from him here,
so let's go to the
balcony and wait to see if he does anything. Go [W,N,N]
to the balcony and
type "WAIT 10 MINUTES." Voila! Here he comes!
Wait until he goes behind
the bookshelf and then type "WAIT 4 MINUTES" to
give him time to really get
his hands into the cookie jar.
When your 4 minutes are up, go [S], "EXAMINE BOOKSHELF,"
"PRESS BUTTON," and
go [E]. Ha! Caught him red-handed!! Type "GET WILL,"
"LOOK SAFE," "GET
PAPERS," and "READ PAPERS." Things are beginning
to look up! Let's see if we
can substantiate some of this stuff. Go back to the living
[W,S,E,E,E,E,D,D,W,W]. My, isn't this cozy! Type "HEY
BAXTER," "WHAT ABOUT
FOCUS." You know he's lying so you "SHOW PAPERS
TO BAXTER." Ah, that's
better! Now for some clever psycho-detective work. Type
"SHOW LAB REPORT
TO DUNBAR" and "SHOW LAB REPORT TO BAXTER."
Whip around and "ACCUSE DUNBAR."
Hmmm...a tad nervous, isn't she? Perhaps we should go off
and wait to see
what develops. Go [E] to leave the room and "WAIT FOR
DUNBAR." Just as we
suspected! When she passes you, type "FOLLOW HER."
Once outside the house,
she will drop a ticket. Type "GET TICKET" and
"READ TICKET." WOW! This is
getting good! Type "SHOW TICKET TO DUNBAR." You
know you've got her on the
run now so head off to the shed to wait and see what develops.
and "WAIT FOR BAXTER." When they both show up,
"SHOW TICKET TO BAXTER" and
"ARREST BAXTER AND DUNBAR." You didn't believe
them for a minute, did you?
Due to the dynamic nature of Deadline, there are several
ways to end up
accusing Baxter and Dunbar of the murder. There are also
more puzzles to
solve, but this is all that is necessary to put together
an air-tight case
against them. If you have other methods of solving Deadline,
let us know!
necessary to put together an air-tight case