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Microcosm cheats

 

microcosm cheats

Gameplay and Hint Supplement

Program Overview

Microcosm has been designed to be the most graphically
stunning and entertaining
interactive shooting game ever. Microcosm employs over
500 megabytes of graphics
data played back through our exclusive FractalEngine
technology. For best resultis, Microcosm should be
played on a system with a 386DX 33 or better, a mouse,
a 16-bit sound card, VGA display, and stereo speakers.

Operating Instructions

Microcosm may be controlled via joystick, keyboard,
mouse, or any combination of
the three.

Mouse Control:
Aim the crosshairs and steer the ship by moving the
mouse.
The left button is the primary fire button.
The right button enables power-ups.

Joystick Control:
Aim the crosshairs and steer the ship by moving the
joystick. The first trigger is the primary fire button.
The the second button enables power-ups.

Keyboard Control:
Aim the crosshairs and steer the ship by using the arrow
keys. The space bar is the primary fire button.
The control key enables power-ups.
(These keys are the defaults, feel free to change them
using the SETUP program.)

In addition, you may press ESC at anytime to exit the
game or the PAUSE/BREAK key to pause the game.

Mission Objectives
You play the part of an elite Cybertech agent. Your
objectives are simple:

1. To clear the body of the 'alien' invasion
2. To destroy the VO Capsules
3. To locate and remove the unit that is controlling
Korsby's actions: Grey M.

Gameplay Guidelines
There are a few basic rules of play which, if followed will
greatly enhance the
Microcosm experience.

When moving through the body, always keep your eyes
focused on the "deepest" areas of the screen. This will
allow you to see any junctions, power ups, or enemies in
time to react to them. If you are looking at the "middle"
of the screen, then you will probably not have time to
steer/aim properly.

While this may seem like a minor consideration, it will
vastly improve the feel
of the game.

Power ups are essential to finishing this game. When in
the Carotid, Brain, and
Vena Cava sections, you must move your vessel to
intercept these packages. Some
power ups must be activated with the secondary fire
button, others are automatic.

Power ups take many forms, only practice and a good
eye will allow you to grab them every time.

Conserve your power ups as much as possible, as they
can come in handy when fighting the Guardians. Keep in
mind, however, that power ups are not transfered
from one vessel to the next so you must use them by the
end of each section.

Guardians
A Guardian will be present at the end of each level. The
Guardians are nearly impervious, but can be defeated.
To defeat the Guardian, you must determine its
weak spot and concentrate your fire on that area. The
time availible to defeat each Guardian is limited, so
develop a strategy for each.

Constant blasting is not always the best way to win.

Torus (Cephalic) Guardian:

Shoot the moving ball. Try to keep the crosshairs
centered on the ball as much as possible. You do have a
time limit here, and if you do not destroy the Guardian
quickly, your ship will be overloaded with radiation. By
the way, this
would kill you and end your mission - so be careful to
watch the overload meter.

Swinging (Femur) Guardian:

Shoot the white glowing area. This one is particularly
tricky, as the guardian is always moving. Time your shots
carefully, and you will find that this Guardian is not that
hard to finish off.

Spider (Vena Cava) Guardian:

Shoot the area which is underneath the rotating lid. The
timing on this Guardian
is very critical, although it requires less damage to beat.

Grey M (Brain) Guardian:

To defeat the Grey M requires excellent aim and
patience. You can only damage the Grey M by firing into
its open mouth or the highlighted plasma area on its top.

Other enemies

While in the body, part of your mission is to destroy as
much of the invading force as possible. Any non-organic
items should be shot. Be careful to avoid shooting the
red and white blood cells. Shooting these will reduce
Korsby's life
expectancy.

The VO capsules are Axiom's way of killing Korsby in
the event of an attack. You
must destroy all of the VO capsules to finish the game.
Your tracking computer will help you here - watch it
closely and try to follow the VO's as much as possible. If
one reaches the heart valve before you have destroyed it
and its missiles, Korsby dies and you will lose the game.

This is the docking station. To enter the station, you must
align your ship with
the sequence of squares emanating from the docking
ring. Use the mouse for best
results. Once inside the station, use the arrow keys for
fastest movement to the
transport tube. You may go either left or right at the
juncture, either way will
work.

In the brain, you must defeat Grey M's defensive screens
before you can attack the droid itself. To disable the
screens you must shoot out the power points on
either side of the screen. This can be very tricky. Try
using the mouse to aim,
and the keyboard to shoot. This will increase your rate of
fire, and the likelyhood of a hit.

That's it. If you need more detailed instructions, please
contact Psygnosis for
hints, or the Microcosm Hint book with spoiler.

Thanks to Christopher W. Caprio
from Psygnosis Technical Support.



 

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