quest for glory 5: dragon fire walkthrough
 

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Quest for Glory 5: Dragon Fire walkthrough

 

quest for glory 5: dragon fire walkthrough
http://www.thecomputershow.com/computershow/walkthroughs/questforglory5walk.htm
Corrected by: giZZy (http://members.xoom.com/gizzypizzy/)


Quest for Glory is a mixture between a graphic animated adventure and a role
playing game with the side view and side scrolling graphics that made this
genre popular. Lori and Cori Cole resisted the temptation to make this a first-
person or roving camera third person perspective 3D role playing or action
adventure like other games that have moved into the three dimensional realm.
Roberta Williams just released King's Quest VIII (8): Mask of Eternity as a
three dimensional first person perspective role playing game.

All the standard rules apply, pick up everything that you can, try everything
everywhere, explore everywhere, and combine objects where appropriate. Make
sure your character is not carrying too much since this will decay stamina
quickly.

The king of Silmaria is killed by an assassin with a poison blade. The Right of
Rulership ritual is started to pick the next ruler of Silmaria. Many of your
hero's friends from previous Quest for Glory titles return in this game to help
him solve the mystery.

You need to rest 8 hours once in every 24 hours or you will start loosing
stamina and injure yourself. Stamina pills and vitality potions, purchased from
Salim's Apothecary, will help but will not substitute for rest. You need to eat
at least one time in every 24 hours. When you are in town, return to the gnome
inn and order a prepaid meal from Ann the gnome. When outside of town before
you leave buy Marrak's gyros which are the most economical and effective meal.

Skills cannot be acquired except for swimming. Unless you have some points in
the skill, you will not be able to increase the skill at all. Use increases the
skill and disuse decreases it. Yes, you heard right -- disuse decreases it.
Quest for Glory 5 commits the ultimate sin in a role-playing game, by stealing
hard-earned skills from the game player. You must constantly be using your
skills or you will loose them. It is very annoying. The glide spell is gone,
for those of you who learned it in the prior game. I've been wondering what
really happened to the Glide spell. I spent a fair about of time building my
skill in that spell up to 400, and then my Wizard somehow "forgets" it during
the trip to Silmaria. If he's -that- forgetful, maybe he shouldn't be a Wizard,
after all... A couple Honor boosting acts are just talking nicely with people,
and giving away money and flowers (when you can). Keep giving money to the
katta playing the flute in the west marketplace area. Learn about the ghost
haunting the back wall on the upper deck of the Dead Parrot Inn at the FACS
(Famous Adventurer's Correspondence School). I was playing paladin, like on day
4 inside the dead parrot inn I saw the ghost I clicked on it and I got Destroy
Undead. Dunno if this is the only purpose. Actually, when I clicked on the
ghost, I got peace. By clicking on the ghost, you get honor points, (Not
certain how many, but you do) and honor points buy you new powers as a Paladin.

Fighting Hints Equip your gear before you leave town. Sell gear that is not as
good as the older gear to the armor. The best weapon in the game is the
paladin's sword, which you will get if you import a paladin from previous
games. Just go talk to Rakeesh at his platform to the right of the arena and he
will give you your paladin sword and several other items and advice. If you are
not so fortunate as to be a paladin which is the character with the most
skills, you will have to settle for a thief, fighter or magic user. When
starting the game it is a good idea to have lockpicking and the other thief
skills in addition to magic so you may want to start as a thief and put your
extra points into magic. To play the paladin, just download the paladin from
the website cheats section for Quest for Glory 5
(www.thecomputershow.com/cheats/questforglory5cheats.htm). Fighting with spells
requires you to select the spell by clicking once on it then clicking on the
enemy. Three lightning bolts usually kills the enemy. Staying away from the
enemy may prevent you from getting hurt. If you have potions for vitality,
health and mana, the fight will probably go better. If an item is on your belt,
you can select it by using the number keys at the top of the keyboard.

Fighting with weapons requires you to click on your enemy close up, or throw
knives. Click once on the knife to select the knife and click on your target to
throw it. Thieves can sneak and use the blackjack to incapacitate guards
without them knowing you are there.

An all out fight requires that you use the F and G keys or the number pad 1 and
3 keys for the two types of attack. You defend with the number pad 2 or the D
key. The use of control may initiate some of the better moves without weapons.
You can practice fighting or spell throwing almost anywhere.

The main problem I had, and you may be having, is that I was using the
keyboard. BAD idea...Use the keyboard in battle only to block and use potions
on your belt. Just equip a weapon and click away with the mouse on the
enemies...you'll go on the attack. It's a much more efficient way to
fight...other than that, I can't really help you much except to say that you
should time your attacks right...when you see them haul back for an attack on
you, hit the block key and block as often as you can. After their attack is
over, counter attack them. Hope that helps! If you want to increase acrobatics
you can kick and punch the air. Shadow-boxing. Practice unarmed combat. Just
drop your weapons and then hold down the G key, wherever you are, and wait
until your acrobatics skill gets high enough.

Thieving Hints: There is, as far as I know, only one time when you can
successfully break into Ferrari's house. You'll know that you've reached that
time when there's a guard on his balcony (near the windows, of course) as well
as in front of his door. As far as I found, if the guard isn't there, don't
waste your time getting up there, it'll be useless. Basically, like Rahoul
said, in order to get in, you have to be after a specific object, not just
pursuing general bloodymindedness (though I admit I really just wanted to get
him, any way I could, when he threatened to blackmail me....)

Mage hints: You get the whirlwind spell from Erasmus by going back into his
study and asking him about spells. You get thermonuclear blast from FA after
you give him the water from the river to the right of the Pegasus peaks.

What to do First First you need to explore everywhere. Knock on doors walk
everywhere and get the lay of the land in the city. There is no real
automapping system. You need to learn where everything is. Make sure that the
compass and clock is visible on your interface from the options screen. Knob
hill is where you arrive at the gazebo with the pointed wizard's hat roof. Keep
going along the path and you will pass a platform where Rakish hangs out when
he is not doing other things. Keep going and you will pass the arena. Closest
to the arena is an abandoned house. Connected to the house of a rich merchant
by a long spiked fence. Keep going and you will pass the council hall, which is
open to you when you complete a quest for the council by clicking the item they
requested that you find on the guards. Keep going and their is a bulletin
board. The furthest (south?) you can go is a covered passageway into the market
part of town. The marketplace has a stream running through it. On one side, the
left or west side, of the stream is the bank, and two street vendors. The bank
will have 500 gold on deposit toward your Rights of Rulership fund, since it
costs 2000 gold to compete to be king. Wolfie, one of the street vendors, sells
amphora, paintings, and maps of the area. You need a map and two amphora. If
you have not the cash return when you do. The other street vendor is Katta who
sells good luck charms, lovers rings and other jewelry. The right or east
marketplace on the other (right or east) side of the stream has Shakra's magic
shop, Salim's apothecary and Marrak's food stand. At the magic shop you can buy
spells and mana potions and pills. You can also sell spells to Shakra from the
"Talk with Shakra" menu option to make money. Salim sells vitality and health
potions and pills and anti-poison pills. Marrak sells food including fruit,
gyros and pepperoni and artichoke pizza. There are two exits to the south from
the marketplace plaza. One goes to the docks and the gate to science island.
The other goes to the jail, the guard tower, the gnome inn, the adventurer's
club, the thieves guild, and the gate out of town. The gnome inn, where you can
get one meal a day, store extra gear that you don't want to sell and rest over
night, is all the way to the left on the screen past the gates out of town. The
guard tower is just to the right of the city gates. To the right of the guard
tower is the jail. The thieves guild, where you can join the guild for a price
and buy thieves implements, is under the bridge on the west (right) side. The
adventurer's guild is across the bridge. Just beyond the adventurers guild on
the right is a gate to the dock area. The dock area has Andre the fisherman by
his boat at the dock in the right or west side. Across from Andre is the Dead
Parrot Inn where you can gamble with knife throwing, bet and challenge the
champion of the arena, and check out the more dishonest side of the city. You
can also find the assassin, who is garbed in a dark hooded cloak, up on the
second level sometimes. To the right or east of the Dead Parrot is a passage
back up to the east or right marketplace. Further to the right or east is the
armor. Keep going west and you will find FA's FACS shop. Further to the right
is the gate entrance to Science Island, which is just to the east or right of
the city.

Science Island You need to talk to Andre early in the morning about Anchovies
and he will give you some. You need to buy an artichoke pizza from Marrak. You
click on the artichoke pizza in your inventory and then drag the anchovies over
the large picture of the pizza on the right of the inventory. This will make an
artichoke and anchovies pizza that is prized by Dr. Pretorius. You also need
one spear from the Armor. You may also want to pick up the sheet in the second
drawer of your room at the gnome inn. Go to the gondola platform and throw the
switch on the windmill (on the left side). Go to the brake, the switch on the
right side of the gondola platform. If you force the switch it will break the
brake. Use the spear on the switch to fix it. Now the brake switch will release
easily. Throw the brake switch again when the gondola gets next to the platform
where you can get into it. Release the brake with a force bolt spell if you are
a magic user. Throw something at the switch like a rock or knife if you are a
fighter or thief. Forcebolts, rocks, spears, and daggers all work. When the
brake releases you will go to the island via gondola. You need to talk to the
doctor to the right of the really weird revolving door near the right of the
island to get in. This is the science test. Every wrong answer moves the wheel
counterclockwise and every right answer moves the wheel clockwise. Once you
have answered right about five times you can get in and talk to Dr. Pretorius.
You can also take the science test on the wall to the left of where you came
into this main room. It will qualify you as a lab assistant or an assistant lab
assistant. Giving the pizza to Dr. Pratorius will give you the free reign of
the laboratory to explore. You can now use the telescope just to the right and
rear of the good Doctor. Sometimes Dr. Moebius will be sitting at the desk. I
believe that Pratorius is on duty at the desk in the morning and Moebius takes
the afternoon shift. Dr. Moebius hates artichoke and anchovy pizza. Give Dr.
Moebius the pepper and pepperoni pizza. Get the peppers from Salim's apothecary
and the pepperoni pizza from Marrak. The crane can be used to lift the gondola
out of the water and put it on the platform. The controls for the crane are not
those behind Gort. The controls are outside with the crane. Look for a green
screen on the platform which controls the crane. Well, if Gort won't get out of
your way, then maybe it's not time to see the secret laboratory yet? You may
want to wait until he needs some tweaking, so that he'd have to leave...Well,
Getting the winged gondola is good. You'll probably need that later... But if
your not stuck and can't figure out what to do, chances are, you don't need it
yet. But the science island is a good place to work on experiments for
flying..(in fact, that's what the scientists used the winged gondola for! It
was sort of a flop though...seems the wings didn't produce enough lift) But
before ANY science project, you should always do you're homework, read up on
it. Now, Were could you find a good book...hmmm

Pegasus Peaks You will need the map and two amphorae from Wolfie. You will need
about 10 gyros from Marrak. If you are a magic user you should have the two
magnets, boom and rip spells, and place one of the magnets in the chest in your
room at the gnome inn. You will also need to have spoken to FA about the
Pegasus and spoken to Salim about the need for the feathers as an ingredient
for some of his potions. You may also want some of the healing pills or potion
from Salim. The Pegasus nest is far to the northeast beyond the volcano calvera
in the mountain at the north center of the island. There are random encounters
when you move from one town to another or even upon entering an area like the
Pegasus nest area. You may need to fight monsters. The RIP spell when cast will
give you a full 8 hours of unmolested sleep. Just to the right of the two
Pegasus peaks to the right and south of the entrance to the Pegasus valley is
the Hippocrene Stream. Get the two amphorae and fill them with the water. Sell
one of the amphorae to FA later. The Pegasus feathers are more difficult to
obtain. You get on the teeter-totter (log balanced on a stone) between the two
peaks and throw a rock, knife, or "force bolt" at the cliff just below the
rock. The rock will fall and flip you onto the peak across from where the nest
is. Go to the branch that extends over the void between the peaks and click on
it to get your hero to swing across to the other peak. Climb up to the top of
the peak and retrieve the feathers, which you can sell to Salim later. Return
to town by using the magnet in your inventory. Sell the weapons and armor to
the armor. Sell all but one feather to Salim. Give the amphora with the water
to FA.

Magic Staff You'll find the magic wood in a musically enchanted place. And
you'll have to solve a little puzzle and exercise a bit of patience before you
get it. Think about what kind of wood might have magical properties to it, and
go where you might find a grove of such wood. Good luck! The dryads not talk or
move or anything and the other place on the island just has a black lotus?
Talking to the Famous Adventurer and reading through some of his books will
give you some hints as to what to do here. For instance, the Sibil requires a
donation before she'll speak to you... Okay, I'd like a very general hint (not
spoiler!) about how to get the Dryads to dance. I'm making a guess that I can
get the magic wood here (I'm a mage), but I need them to dance, like the Famous
Adventurer mentioned. Something that they would really like, probably earth
related... but I'm still lost. Damned if I know. I danced with the dryads, but
what else do I need to do in order to finish the 4th rite, what is that statue
for?? That's not just a statue... see that fountain water... make a wish...
(didn't someone once say that the Sybil had a fondness for gold... after all,
isn't she "worth it" ...)

Solve the Bank Robbery I do not believe that this quest is available to thieves
and paladins. Find the lockpicks dropped in the bank To catch the thief, find
whatever was dropped in the Bank and show it to Shakra, in the Magic Shop. He
can start you off from there. Show Erasmus and Fenrus the lockpicks. Talk with
them about a clue. Go to the dead parrot inn and follow the one armed man who
leaves. Go to the thieves guild door and open it by casting detect magic,
trigger, and open on the door. Arrest Arestes at the guild and you will end up
in the bank the next morning. I spent 2 days pumping iron in the Adv. Guild (I
wanted to beef my str/vit up) then I went to the bank, he'd been robbed, I
picked up the interesting toolkit, then I went to the teleporter to Erasmus'
castle (It's past the arena). Kicked the portal, answered the questions, then
showed Erasmus the interesting toolkit. He did his magic then I went to the
thief's guild at about 11pm, used open on the door (or trigger one of the two),
magic ward and just opening it probably works. Anyway I went inside talked to
the thief, don't think I immediately arrested him though. I think we did some
accusations first then I summoned the guards. Visited him in jail found out
about his arm then went off having fun. Late in the game I went to Julanar
(after lotus & candy I think) and told her about how he lost his arm, she went
and fixed him, he reforms I talked to him, then later next time I slept in the
inn Elsa snuck me to minos. I stole the blackbird from Elsa's cell alcove and
looted all the other alcoves *EXCEPT* the one with the potions, save that for
when you have to come at the very end, just in case. and used a magnet to
escape (it works at this point).

Right of Freedom: Ok, I single handedly let loose with some industrial grade
magical firepower and gunned down the mercs in 3 fishing villages, and got
those 3 sigils. Then I went to the other 2 villages, and got the sigils, so I
have 5 sigils. The villages will reports being freed twice if you do it before
the other lazy heroes get to it. I also found the body of the dead guardsman,
and reported his death to the silmaria guards. Its been about 2 days, and the
bloody rite is still going. The right will not end until you turn in one sigil
to the guards at the gate to the council chambers. You can free 5 villages and
you will be reported as the one who freed all villages. For the rite to end you
hand in the village seal to the guard standing by the hall of kings. the only
bug there is that you can hand in any village seal, for example you can hand in
Ios seal instead of Naxos(the one you were assigned), and if you keep 4 seal in
your inn chest, and hand in just one seal, you can keep the other village
seals. I turned them all in to the guards. There are several ways to complete
this area. Wizards can dazzle and stun their way to the last shack in the
village and climb the stairs up and get to the middle room of the building to
the left as you arrive and open the chest to the area. Once you open the chest
the rest of the invaders will leave. The thief can sneak and bludgeon the other
players until they get to the chest. The only battle you really need to
complete is the one in the last room.

Right of Conquest Go to Andre early in the morning and rent his boat. Go to the
docks in morning and take the boat SW around end of mainland. The island that
you want is in the southwest part of the map. Andre will talk about the islands
until you get close and then wait for nightfall to dump you on the beach. I
killed the centaur by fighting with the paladin's sword and using the heal,
vitality and mana potions to keep my health and magic shields up. I used the
magic sword or dagger and ran up to where he materialized until he disappeared
then ran around to where he appeared and hit him again. About twelve times of
going back and forth and the wizard died and gave me a new spell to learn.
Before going to Sifnos, buy about 50 daggers. When you get there, fire at will.
The Centaur teleports, but with a thrown weapon, who cares? If you don't have
the daggers, just snag spears off of that cart in the courtyard of the fortress
- you can pull an unlimited number of them off of it. If you enter the castle
through the drain pipe (you'll have to use rope/grapnel, jumping and the thief
skills to access it), then you end up in the outhouse. If you wait a while
there, the general comes to take a leak, and then you can spring him! You can
get into the outhouse from the part of the wall to the castle just northeast of
the stairs just above the rock to the beach. You end up in the outhouse. If you
set in the outhouse, the general eventually walks in.... Kill the general. Also
as a wizard this rite is pretty easy for a frontal assault, you don't need to
wait in the outhouse. Just go on in, and when the Centaur Mage is casting all
those spells at you just cast one simple spell on him that you learned all the
way back in Quest for Glory 1. I won't tell you which one, but keep in mind,
the Centaur Mage carries a Staff. Do you remember what happens when you do
something to a staff? Easy Kill. No matter what I try it seems that I cannot
get to the captain without first killing the centaur mage. And even then, I am
forced to fight the captain and kill him, losing around 15 honor points!!!!
When I return the shield to rakeesh, he says that my methods were different
than his. There must therefore be a more honorable way to complete this rite.
just wanted to know if there's anyway to beat the rite of conquest without
killing everyone and everything on sifnos.... and I don't mean by sneaking by
guards or whatever and then using the awe spell... because Rakeesh told me (I'm
a paladin) that if I could challenge the general to a one on one fight or
convince him to surrender then the other soldiers would leave.... but I've been
unable to find the general without killing the wizard first.... can you find
the general without fighting the wizard or anyone else on that island? Before
you turn in the shield of the general to the guards outside the council room,
buy some cure poison pills from Salim's apothecary. You will shortly need them.

Poisons: I went to Fenrus and he gave me the box of candy that Erasmus thought
was from me... the candy was poisoned, I returned through the portal and gave
the box to Salim... It was also discovered that those pesky science types were
to blame for the drugging... Later, Shakra says that Fenrus told him it was the
tea that was poisoned....don't you know along with rootin tootin rootbeer
erasmus favorite drink is chocolate tea. just a guess:) To get the seeds you
need to talk to Julanar after you have gotten the Chocolate box from Erasmus
when he gets sick. She gives you the seeds to make you feel better (I think
that was the way it went) If you come back later to Julinar and Salim after
giving them the poison chocolates, or maybe at the beginning when you give it
to them, they ought to tell you that it doesn't look like a natural poison of
any sort - it's some sort of strange chemical. Also, there were bits of tomato
in the chocolate. Remember that the scientists like Pizza, and that may give
you some ideas, but you might have to wait until later to act on them....
Rakeesh get hit with a poison dagger on nob hill. save him with some poison
cure pills.

Hydra Island: The third right, The Rite of Valor Right after you receive the
information about your quest Rakeesh is attacked and poisoned by the attacker.
If you have the cure poison pills give them to him immediately. If you do not
have the pills, run to the shop and buy some from Salim's apothecary. Although
it would appear you only have seconds, you really, (or atleast I did), have
enough time to run all the way to the shop to buy the pills and then run all
the way back.. A book at FACS has information on the myth of Icarus. The bee
wax is used to cement the feathers so that you can fly to Hydra Island. The bee
wax is right next to one of the Dragon Pillars. There is a bee hive at one of
the dragon statues just north of the city. Go to Science Island use bee wax and
Pegasus feathers on the wings in the lab behind Dr Pretorious. You will need to
give him the essential ingredient of Science: Pizza. (Anchovies and Artichoke)
To get to science island go threw the far right gate near the F.A.C.S and catch
the gondola over there. From there you will be able to fly to Hydra island w/
wings. Either the one North or West of Silmaria. The FACS (Famous Adventurer
Correspondence School) also has a good story on how to fight the hydra. The goo
that you need for the balloon is at the hydra island. Its the green sticky
stuff near the tree. If you didn't get it before you killed the hydra you have
to reload and get it because you cant go back to the island. The Neon Green
Thats oozing from the tree on Hydra Isle. As a thief, wizard or paladin,
opening the chest on Hydra island involves either spells or trap disarming
ability. If you are a warrior you will need to heal yourself fully, both
stamina and health. Make sure you're wearing all of your armor. Then open it
and feel the burn. That which does not (quite) kill you makes you stronger :)
Here's the stuff you need to get before you go 1 amphorae (water bottle from
the dog guy), beeswax, Pegasus feathers, and 1 artichoke pizza Go to the
scientist, ask him about pizza, then look at the pizza diagram on the wall. Go
talk to the fisherman and ask him about fishing, large fish, small fish, and
anchovies. He'll give you some. Click on the artichoke pizza in your inv so
it's spinning and you get the weird Italian music. Click & hold on the
anchovies and drag them to the large picture of the pizza. It'll combine them
and...TA DA! You have an A&A Pizza. Run back to science Island and give it to
the guy. After you give the scientist the pizza you need to click the beeswax
on the frame behind him, then click the feathers on it, then click it. BTW you
MUST have magic magnets and one in your trunk in the inn otherwise you're
trapped on the island. BTW I feel bad saying this but you don't need wyrmbane.
If you're a paladin your sword works great. If you're a wizard you don't even
have to fight it. Let Elsa do all the combat and you just sear the stumps as
she hacks off it's heads with your flame dart spell. Don't forget to check the
chest in Hydra's Lair. You definitely need to have the rope for later. Look at
that tree with the glowing sap. Fill your bottle with it, you'll need that
later. In the battle with the hydra, you need to burn the hydra stumps when the
heads are chopped off or they will grow back. Use the torch you can buy from
the thieves guild, or use a flame bolt spell. If you are a fighter, you fight
the hydra and let Eriana torch the severed necks. After you defeat the hydra go
to the far left of the cave- there will be a chest....since you are a wizard-
trigger the spell on the chest- inside there will be a rope and other
goodies~sky To build the balloon you need to put the sap in a container. But
you do not need to do it in the beginning. Once you kill the hydra, the
fisherman will take you to hydra island. About the Hydra's teeth. Don't give
'em to Else or anyone else. You need them to end the right and get on with the
next rite. The only time you get to see a bow is if you accept Elsa's help in
defeating the Hydra, she then takes a magic bow as a reward from the hydra's
loot.

The Fourth Rite: Build a hot air balloon to fly to the island. The Balloon:
Read the book in FACS that tells about building a balloon. The book mentions
having treated the balloon with boiled tree sap to make it airtight. You'll
find a lightning-struck tree on Hydra Island with sap coming out of it. Where
do me get thing that make fire so me balloon can go up? Show the balloon
picture to Marrak, the food seller. It'll take you from there. On science
island, there is a small Blackish/greenish window next to the doorway which is
the control panel Pull the gondola out of the water with the crane on science
island. Then put the sewn sheets on it. Tie it down with the rope, and seal it
with the sap. Then place the brazier in the balloon, and use the tinderbox on
it. That's it, you're set to fly! Things you'll need to build the balloon. 1.
Picture of balloon from Wolfie in the bazaar. 2. Rope from chest in cave on
Hydra Island. Or buy the rope from the thieves guild 3. Tree goo from Hydra
Island. You'll need an amphora to retrieve the goo. Wolfie sells these. 4.
Sheet from dresser drawer in your room at Gnome Inn. 5. Gondola from Science
Island. Use crane to place on platform. 6. Brazier from Marrak in bazaar. Show
him balloon picture. 7. Tinder box to light fire in brazier. OK, first, fish
that silly gondola out of the water. Use the green control panel next to the
platform to control the crane. The values are 100 extension and 55 rotation I
believe...you just have to experiment awhile. Also you have to make sure you
"open" and then "close" it so it can pick the gondola up. Place rope into
inventory, then use it on the gondola. Get sheet from the chest of drawers in
your room. Show the balloon picture to gnome Ann, then give her the sheet.
Return to get sewn sheet. Use tree goo from the hydra's island on the sheet
Show balloon picture to Marak, then purchase brazier. Return to the gondola,
use the sheet on the gondola, click on the gondola to tighten the ropes (not
sure if this is needed...but it never hurts to be safe). Then use the brazier
on the gondola, and then finally the torch to light the whole thing up. Very
important note regarding gondola: Be VERY VERY careful about using the magnets.
It is very possible to leave the air ship on an island you can't reach with the
boat, or leave it trapped in the see or mountains. Always land the air ship in
a spot that you know you can reach again before using the magnets.

Delos: You cannot go to Delos until Elsa contacts you to tell you about the
assassin. You then need to sleep a full night in the inn. The balloon will not
be able to go to Delos until then. I'm floating around in my balloon but can't
find Delos for the 4th Rite. Help! Delos is North of the Hydra Isle.

Hades: Okay, here is where I am at in the making of the ring...First get the
ring from logos or whatever his name is. Then take it to the Dragon Pillar that
has the lava river thing, (a few dragon pillars north of Silmaria), then when
you go to Hell, dip it in the river Styx. And I don't know how to get you to
bleed blood so that you can bath it in blood and all that stuff....I need help
with that myself...Move the King's Ring to your belt, then select it to use it
on yourself. The hint about getting into Hades has something do to with guards
blood and the Hippocrene. I think the Hippocrene. Just take a bottle (empty) to
that place with the skull for the map picture and fill it near the corpse. Then
pour it out at the other end of the stream. You have to have read the pillar in
Delos though. I have heard that you have to do something on the 4th rite to get
Bruno to attack you at night, and after you kill him then you get a boat to
sail to Minos to see the Oracle. If it is not possible to get attacked by Bruno
when you are the paladin, then how do you get to the Oracle? Pour Some Happy
Vigorous Water into stream where it meets the rock wall. Goto the place on the
map where you see a little skull. (top left of the map) Enter there, and you'll
see a dead man, get some fouled water by clicking a Greek ern near the body,
then go all the way to the left, and pour it near the place where the water
goes into the cave. NOTE: YOU MUST HAVE READ THE INSCRIPTION AT THE ORACLE! You
need to get to the bottom of Hades first. If you're a warrior or paladin, you
may need to jump off of a medium-size cliff to get down there (it'll look like
a stone bridge, and there'll be a building in the distance you need to get to).
It won't kill you, if you're healthy. Once you get to the bottom, look for the
whirlpool. There's a path beside it that's a bit hard to see that'll take you
down to the edge of the water. You get past Cerberus and into Hades by either
bribing them with 3 different foods or just keep attacking them until they give
up. I just completed the fourth rite. I got the bad water and I've been
searching for some type of door to go to Hades, but I can't find a way. Please
tell me how to find it. Thanx. It's not really a very logical step, but one of
the dragon pillars has a different icon that's appropriate. Check out all of
the dragon pillars and you'll find what you're looking for. First: It might not
be necessary to bribe him. Maybe you could get around him some other way, if
you're fleet of foot and can lure him out of the doorway.... Second: He has no
hands, and thus has no use for anything he'd carry around. It'll have to be
something he can use right away. Also, you may have noticed that each of the
heads has a different personality - you'll need to give them each something
different. Styx water: I've gotten the water from the whirlpool near where you
have to choose between Katrina and Erana. Get the Styx water to the east of
there, there is a path but it's hard to see. I used thearrowkeys. Lethe water
is at the whirlpool itself. It's not too big of a problem. Take the bottom
path. See the whirlpool? Get water out of it. Then keep moving to the right.
See the stream? Get water out of it, too. (You can give the Lethe water to
Salim to help rouse Erasmus, Rakeesh, and Shakrah out of their comas) And it's
that simple. Remember the spot way back to the left where the water swirls?
Head back there along the path until you are able to walk to the bottom of your
screen once you hit the bottom of your screen head to the Right it was hard for
me to see there is a path leading right down there once you go a little ways
grab some of the water should be the water of Lethe (used to help Erasmus and
Shakra give to apothecary)now head farther along to the right and get fill the
other bottle should be from the river Styx. Now head out it's kinda foggy to
me cause I was in a hurry to catch an Arena match just head left and up through
the Dragons bones out the doorway then out the doorway again. Don't worry if
you leave your Balloon behind ya can always walk back to get it :) after
getting lithe water and Styx water go left to the dragon skull follow the road
to arch go through and you will be on the road to the exit, just head right and
exit through the arch, don't ask me why this works, I assume the arches are
magical You need to get BOTH sets of water in order to leave Hades. The water
from right next to the whirlpool comes from the river Lethe. The river Styx is
off to the right. Be sure to get both. Once you do, and you've spoken to Hades,
the doors will send you back towards the entrance, avoiding the cliff.
Otherwise the cliff will keep you in Hades. You get the dragon fire spell in
Hades dependent upon what choices that you make there. Paladins can waltz right
through, given a sufficient supply of Vitality Potions. Destroy Undead will
take out a Manes in 2 or 3 shots. You might want to try the tactic I used as a
thief: Ignore the Undead and run like Hell. Er, Hades. Chug a Vitality Potion
every once in a while to get back your drained strength. As a mage you Frost
Bite the Manes while you have an Aura and a Reversal in effect and just cast it
about three times and walk towards them the whole way, nice and easy. For the
Lemures, go for a few flame darts, nothing fancy. The shades you need a
reversal and I prefer to use lightning with the magic staff in Hand, makes a
big difference. You can also try casting aura, protection, reversal and hide on
yourself, and make a mad running dash past all the undead to the end. I made it
with only using a couple mana and stamina pills. You don't get as much spell
practice that way though. ; ) Also, Boom, especially in combination with Hide,
does great in blowing up clusters of the undead, or any other group of
monsters. Just don't throw it too near yourself. heheh.

Atlantis: There is somebody in town who has been to Atlantis that might be able
to help. Actually, according to him he has been to everywhere, from dancing
with dryads to flirting with the queen of Atlantis. Quite an ADVENTURER eh? I
flew to Atlantis but when I walk there I go into water and I am a thief that
cannot swim so when I am in water I see a gate and I end up drowning how do I
get there? Perhaps you ought to find something that will allow you to breathe
underwater? ...and perhaps you can learn to swim? Look abroad for the first;
should be a new person/location after your last rite (Hades) that you can check
out. Look in Silmaria for the second ... maybe something of a HOWTO guide.
Wonder who'd have those... The breath amulet can be gotten from katrina and
Eriana. You need to pry open the gates to Atlantis. Spears are very versatile.
But a normal spear can't stand the strain, so what type of spear do you need? a
MAGIC spear.

Blackbird Quest and the Gnome's Deed I don't know how this ties in, but if
you're looking for something to get the gnome's deed, the peace statue from
Atlantis will do it -- at least for a Wizard & Paladin, haven't tried it as a
thief yet. You need the blackbird to save Ann's Inn (you trade it to Ferrari).
The blackbird lets you win the contest or save Gnome Ann's inn. Give the thing
to Ferrari to save the in, give it to Arestes to make Chief Thief. Ferrari is
in the dead parrot very late in the game Ok, I had to restart almost the whole
game, but I'm having fun. I got the amulet by freeing all 5 towns. Take that ya
nasty invaders! BTW, you don't need the blackbird to save the inn... he takes
the statue of peace (6th rite) instead! Make sure Arrestes knows you are
looking for the blackbird and also make sure to make the Thief sign to Elsa!
The prophesy stone: Minos just jumped to his death, and I search the treasure
room, but I don't find anything I need. Then the stone blows up. There's a
certain order you have to do things...They are: A) Search the Minotaur (After
Minos jumps to his death, not before) B) Search Minos's body C) Elsa points to
an alcove that you must open. If, for some reason, she does not point to the
alcove, it is the one on your left, the one nearest the door to the room. As a
Paladin, you HAVE to. #1: Show Erasmus the toolkit, this must happen before
he's poisoned. #2: Arrest the thief guild leader (he's below the bridge by Adv.
Guild. There's a secret door you can find once you've gotten the clue from
Erasmus). #3: Talk to him while he's in jail. #4: Talk to Julanar about how his
arm was hacked off. I think you have to do that after you give her the
lotus/lethe water/poisoned candy. #5: Talk to him again about how he's going
straight and about good deeds. #6: Sleep in the inn. Elsa comes to your room at
night (she sure does like to wake you up) and tells you Arestes told her you
wanted the blackbird, she knows it's in Minos' treasure room because she
brought it with her from Speilburg. She'll sneak you aboard Minos' boat then
drop you on the shore. Fight your way through the castle and loot his treasure
chamber EXCEPT for that one chamber top left, leave it alone since you need to
loot it later to get teleported to the final battle. the wind keeping you from
Minos island doesn't go away. The only way to get past it is to get aboat from
Logos (a real boat not a fishing boat). To do that you have to catch the
assassin. Sleep until night, I did it until midnight, then run past the
adventurer's guild and then go back across (from dead parrot back across the
bridge above the thief guild/by the adventurer's guild. Bruno should attack
you. When he dies, the rite ends, you explain how it's all Minos' fault and
Logos sends you to his island on a fast boat I have to say that getting the
BlackBird was my favorite quest esp. for my blood crazed paladin. He's the
honorable warrior of good (and took a hit to his honor but not a big one) and
he runs onto the island, not even trying to hide, kills the first guard, then
runs up to the gates kills the next two guards. BASHES DOWN THE GATES races
into the courtyard kills the guards on the ground and uses spears on the
mercenaries above him, bashes down the house door. Races inside, kills the
household guards, runs into the treasure room. Steals *EVERYTHING* that isn't
nailed down (I even took a golden lion statue that weighed a TON) and then uses
the magic magnet to run away. I honestly felt like Sir Lancelot from Monty
Python's Search for the Holy Grail. That quest was perfect for his idiom and I
got a huge laugh outta it. Well she doesn't do this until later. She told me
she'd let me get the blackbird while she looked for proof of his guilt. I think
this was right before or right after I got the rite of justice. go out front of
the dead parrot and rest until about 11pm, then run to the adventurers guild
(left), then go across the bridge, you should get attacked by the assassin. How
do I get out of Minos' Treasure Room? You have to loot the Minotaur, Minos, and
the top left alcove of it's potions. I think you just have to bit the bullet
and disarm the trap on the alcove. Every class can do it and its just a
relatively simple memory game (it was tough for me though, I really suck at
those things...)Then you get teleported out.

The Rite of Justice or Dealing with The Assassin: Rite #7 involves catching the
assassin, and then, you don't have a chance. Of course, you may get
opportunities to foil him in other ways. 7th rite is a little tricky since you
have to bait the assassin. Try sleeping in your inn overnight. If you get waken
up by Elsa, go take a stroll immediately to the beach and back to inn again. On
the way interesting things should happen. I haven't seen Ferrari or his little
side kick (can't spell his name) in a long while. I have been checking both
locales and nada. I'm playing a thief this time around and was wondering what
happened to them. I realize Ferrari is still around because the glad. games are
still going, but night after night and no little sneak to be found. Mind
clueing me into where they went and if assassinated when and where should I go
to see it/stop it/enjoy it? Don't quote me on this, but I believe Ferrari only
shows up in the Dead Parrot after the games are over, if not. Then towards the
end of the game. The games are only over, I think, if you are champion for a
week. Hope I'm right and that helps! Did you know you could kill the assassin
on the night he appears on the bridge and throws the dagger at you, if you use
boom where he appears he will die when he appears, I don't know if this will
mess up the game. His name was Bruno, as he said when he was in his death
throes. But think back for a second. Doesn't that name sound familiar? Bruno
was the thief who was flipping the dagger outside of Spielburg in Quest For
Glory 1! Another reference to Spielburg, such as Sam the Beggar (who is now the
Banker, to the best of my knowledge) and the characters we all know about. The
cameos are endless, aren't they? I am totally lost on how to finish this rite,
Elsa visited my room at the inn once, and said something about minos, but what
am I supposed to do to catch the assassin??? I am playing as a thief. Try
Crossing the Bridge from the Adventures Guild to The Gnome Inn in the weee
morning hours say around 1:30 A.M. or so. I can't do anything. I am so stuck. I
keep wandering around during the 7th rite. Elsa has spoken to me twice in my
room. I know that she has proof of Minos. You are supposed to hang around until
11 PM outside Dead Parrot Inn. Then walk to the Adventurers Guild You will be
attacked by the Assassin I have not come up with any way to stop the assassin
from murdering Kokeeno or Magnum Opus, but you can of course foil his attempt
to kill Rakeesh.

Taking a Wife: Depending upon whom you play in the game, you are paired with an
appropriate person for a wife. Eriana is paired with the paladin. I believe
that Nawar is paired with the thief. Katrina is paired with the wizard. And I
am unsure who is paired with the fighter. You need to speak to your beloved
several times and to give them gifts. You must tell the girl that you love her
and then you are stuck with that one. Katrina is the hardest to woo and win. If
you want to know which character is best suited to whom, here is my opinion:
Wizard- Katrina Paladin- Erana Thief- Nawar Fighter- Elsa. When I attempt to
give Nawar the ring, she says before she can marry me I must teach Abdull, the
guard outside, a little lesson. A lesson in swordsplay. I just walked out and
batted him a few times before the guard broke us up (pesky guards one needs a
good blackjacking) she seemed content with that. I did it successfully (as a
thief). And, as an extra bonus, she was at the Chief Thief ceremony, to gloat
at Ferrari and *cough* congratulate me. In the hydra quest: Elsa should come
along to help. Just tango with the hydra for a while more and she will show up.
If you are a fighter, choose to fight and let her torch, if you're a wiz let
her fight melee and you torch the heads as soon as she kills them. If you plan
to woo Elsa, let her win this rite; you will know what to do after hydra's
dead. Marry Katrina: I am attempting to marry Katrina and all is going quite
well...then it hits me...: A)The flowers are found outside Salim and Juliana's
apothecary. B) I have no clue where to get the amulet of defense before Minos
Island on the first Rite I found the amulet by saving all of the villages, not
just the assigned one. I did this as a paladin but it should work for a wizard.
Flowers and Candy and a ring of beauty may capture her heart ;-) Give her
flowers, chocolate, amulet of defense and anything else you can think of
(gyros, jewelry, healing pills etc). Talk to her about your past, explain your
actions (including taking away Tanya), tell her you love her, kiss her etc.
Visit her a couple of times - before completing rite#5, and during rites 6 & 7.
Finally give her the ring. To marry Eriana, save her from Hades, give her the
magic seeds, and give her some flowers. Talk to her between each rite and at
the last one give her Hera's ring The Ring of Truth only exists if you're a
Paladin, to the best of my knowledge. It requires (as Rakeesh will tell you)
the ring of a king, forged in the blood of a dragon, bathed in the blood of a
paladin, and annointed by the water of binding. The King's Ring is in the
keeping of Logos. If you're a Paladin, Paladin's blood isn't hard to get. The
other two are a bit trickier. Katrina may require Hera's ring to marry. The
amulet of defense is the third and final gift to Katrina. Try giving her the
Amulet of Defense (she's feeling pretty vulnerable without her vampiric powers)
- you can get it either from one of the fishing villages during the rite of
freedom or from Minos' treasure room when searching for the bird. If you wish
to marry Katrina, many have said that you could not talk or attempt to woo
anybody else (Elsa, Nawar, Erana, etc.) Also do you have any info on how to
marry Erana.

Endgame (Fighting the Dragon): Hey all... How do you kill the Dragon at the end
of the game? I raised the pillar. Then I volunteer to everybody that I will
sacrifice myself, and Erana does it instead. The dragon eventually gets loose
and we're chasing him all over the cavern, and just when it seems he's dead, it
says he gets out and game over! Help! I sthere any way Erana can stay alive?
I've heard that Gort sacrifices himself, but when I ask him to (I volunteer
first) he just screams "Aaaargh!" and keeps fighting.. Help me out over here,
I'm dying to see the end of the game! Dragon Fire (the spell, not the game)
looked cool the one time I saw it - I rescued Katrina instead of Erana, and she
cast it on the dragon several times in the final battle. She was up in the air,
and there I was, trying to kill a dragon with a @)(%*)($ DAGGER.... You have to
right the statue, get Toro & Gort to help you. If you just fight him with the
magic or poisoned dagger the dragon'll flyoutside, then you have to really
fight him. BTW use heal all the time because the dragon will pound you so fast
you'll think he flew off. Well you still have to pour on the damage, if you're
a wizard just run up (I used the poison dagger) and frostbite and just HACK
into him. Get Erana to keep healing the different people. But when you do
something like half the dragon's life in damage he decides to step outside and
finish this. Use lots of frostbite because he won't land for a while. Try that
a few times, if you can't dish out enough damage (I don't see why you wouldn't
be able to) then talk to Erana, volunteer to sacrifice yourself and, at least
for me, she won't let you and you'll get to watch her get roasted. I consider
that the "bad" ending though considering that if you got Erana then chances are
you've tried to marry her and well...ick.

The Chief Thief: Ahhh. Sorry, I should have mentioned that - it threw me, too.
The Chief Thief ceremony is the absolute last thing to happen in the game. I
mean, REALLY the last - even after you (or whoever) gets crowned King. It's the
final thing before the credits roll.


quest for glory 5: dragon fire walkthrough end

 

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