Silver (c) Infogrames
By aWG & MysticWar
This walkthrough is made for personal use and can only be
transmitted electronically. This walkthrough cannot be
altered in anyway without the permission of aWG or MysticWar
This walkthrough is made and owned by aWG & MysticWar.
Copyright aWG & MysticWar 1999. You may use this walkthrough
parts of it, but give us full credit where it is due.
This walkthrough starts at the point where you meet the
rebels at the
camp. Talk to the people on the far right, they'll teach
you a special move.
Now pickup the torch by the fire.
Quest for the Telescope
1. Head toward the caves (down and right from the camp).
Use the torch in your
backpack before entering.
2. You'll fight your way until the gold imp asks for help.
Spare his life and
he'll lead you to a treasure where you will resupply, however
he will drink
a potion and you will have to fight him. If you use the
web of death on him
then continue to hit him you'll get bonus points of damage.
Keep close to
3. Keep fighting until you reach another save point, then
take out the
ice wand cuz its the best against the boss.
4. When fighting the boss.. run behind the rock that is
split in half.
Use the backwards/spinning attack to kill the people behind
you... use the ice
wand to shoot through the rocks and kill the boss. Your
safe from his attack.
Mission for Rain
Next is your mission in Rain. Refer to your tips on how
to control multiple
people. Keep exploring the level until you find a teddy
bear (from an old
Oracle Speaks -- 1st orb
After your mission in rain you will be sent to the oracle.
There you will
learn about Silver's plans... You will receive a map, a
horn, and a potion
if you talk to the scientist there. After you've saved hit
'm' to go to map,
then go to Othias' tower where you will receive your first
orb, a sword, a
special move, and a silver key (used to open the ice land).
Ice Orb (2nd orb)
After you've completed the first orb... you should go to
the 'oracle' and then
exit downwards. This will bring you to the iceland. My combination
starting was Sekune with a good sword and David with the
fire orb. Every
arch in the bridge has an ice dragon underneath it. David
can take out each
with *1* hit (since fire does extra damage to ice creatures).
After the 1st
screen, David should be low on mana, so switch him to a
sword since the next
screen will have not many ice enemies. Then before you enter
the cave switch
him back to the orb, after the first cave scene, back to
the sword and keep
it that way until your about to open the door to the boss.
Secrets for killing the boss: Sekune will most likely die
first thing. Stay
away from the boss cuz he has massive close range damage.
Everytime you kill
one of his guards, you'll get a recharge orb. Use David's
specials on the
guards then recharge and use the fire on the boss. You may
need to resup with
food quickly during your battle.
Quest for the 3rd orb
Hit M and go to the library entrance just to talk and learn
Now that you have decent enough weapons, go to David's house
(use the map).
Keep going right until you reach rueben's house. Then go
back and go up where
you saw your first welcoming party past David's house. You'll
Now run across the log and go left. The mayor's friends
will attack you then
flee leaving you the key to Rain. Now arm David with the
ice orb and go left.
You'll fight little fire demons and since you have David
with ice you'll do
extra damage, and they'll leave magic orbs for resupplying.
After you've beat
them, make sure David still has on his ice orb and is fully
continue on to fight the boss. The trick to fighting this
boss is "look out
for #1". Forget your friends, they get full health
after you beat the boss
anyways :). The fire demon will come out from one of the
holes. Use the rock
in the center as your shield, always staying on the opposite
side of it as
the fire demon. Keep shooting the ice orb at the boss while
he attacks your
friends. When you run out of mana, take out your ice wand
and shoot his
little guard, he'll leave a resupply orb, then continue
with the ice orb.
This boss is probably the easiest boss in the game. The
next screen is a
fire tree... you can't 'open it' but it will be used to
mark a spot on the
map at this point.
Now that you've done the above, go to rain and at the first
upwards. You'll come across the place to unlock the key.
At the tavern you
will meet Jug who is an awesome teammate, the strongest
in the game. Trade
him in for Sekune since she's only good for long range attacks.
everyone and buy everything :). After your done hit M and
go to Othias'
tower just to save a bit of time.
At Othias' tower exit right, then exit down, left, left,
down until you reach
the door with the bell... use the code the old man told
you in the tavern
(ring it 3 times, pause, twice, pause, once). Go in, exit
to the LOWER left
buy some silver, exit DOWNWARD (to go back) then exit to
the UPPER left (this
ensures your teammates will be far from the werewolf, so
each will have their
turn if you fail). For the werewolf use an AXE and sideswipe
all the time.
You'll see the magic damage cuz you have silver with you.
You may shorten
the time it takes to beat him by using the CLEVER special
move on him.
Continue past the werewolf, you'll see the boatman. You
should have all you
need to sail to the spires.
Boss Tips: To beat the dragon you hafta use projectiles.
I suggest ice orb
because it has good aim and does the most damage. The trick
to beating this
boss is to put your teammates into the back where there's
a little dip. Now
use David with the ice orb and run toward where the dragon
is. As soon as
you come near reaching him, he will fly to the other side...
so as soon as
you make it to his head, start running in the other direction.
made it directly under him (by judging his flying to the
other side) you
shoot his belly where it will do the magic damage signaling
that you hit him
properly. It doesn't matter if your teammates die because
they get full
resupply after you beat him.
Quest for the 4th orb (lightning)
When you beat the healing dragon, go downward, then to
the left (if you
haven't already). You'll be greeted by LOTS of enemies.
When you defeat
them all, a chest will appear. In the chest is the necklace
you will use to
unlock the fire tree. So hit M and go to the Fire Tree.
Once you unlock the
fire tree, spirk will tell you that the scientist wants
to see you. All it
means is that the scientist made some new potions.
When you enter the fire tree area, exit lower RIGHT not
left, or you will
face a boss you may not be up to facing at the moment.
You will eventually find Cagen. Trade him for vivienne
because he is one
of the best characters in the game. He's the 2nd best for
magic and on top
of it he's very agile.
As you fight your way through the monastary you will come
to the point where
you will meet the meditating monk. He will ask for a life
this happense, hit M and go to the Library Entrance. You
can get a life
question from the scientist that asked you for one earlier.
Then hit M and
go back to the monastary. The monk will reward you with
a potion that will
transport you to a house. There you will find Rueben's key.
Hit 'M', go to
Rueben's house. You will find Chiaro. I don't recommend
him. He's wise
and has good magic, but is not strong, does not have good
AC, not good at
range skill. So just send him to the camp. Upstairs you
will find the orb.
Quest for the 5th orb (Earth Magic)
Now that you have enough special moves. Go back to the
fire tree. This time
take a left. My setup was:
Cagen: Lightning Orb
Jug: Long Sword (Scyth)
David: Long Sword (Scyth)
Have Cagen sit back and shoot while the big guys do the
damage with the
special moves. Defeating this boss gives you a bronze key
and a lightning
Now your ready to take on glass' palace. Hit 'm' go to
the "turret". Take
the highest paths, they will lead you to Glass' palace.
When your in the
palace you will eventually have a choice of taking a left
or a right. Choose
left. You will continue on and eventually face an ice dragon.
You will get
to save your game RIGHT before you fight.
Boss Tips: Make sure you have LOTS of health potions handy.
This boss is
pretty tough. The hardest part about this boss is the timing.
You have to
hit him with the FIRE ORB as he's CHARGING... and there
are 2 types of
charging. One is when hes recharging his health. You will
be able to tell
this by the ice glows around him. When you shoot him while
hes doing this,
he will be hurt and let a recharge orb drop. The 2nd type
of recharging is
when he will throw a level 3 ice ball at you, his belly
will be exposed
during this charge. As soon as you see him stand on his
back legs you must
throw the fireball for it to hit him properly. The boss
stamps on the ground
and makes isicles fall from the roof, this is the hardest
to dodge. However
I have a technique that you may use to dodge the iceballs
and the ice spray.
Simply hide behind frozen Jug since he is big, he will block
the ice from
hitting you. You will also be able to shoot from behind
Things you should know about the Throne Room:
The exit at the top left is where the Earth Magic orb is.
save your game there. At the bottom RIGHT is another exit.
You must go thru
there and grab some items. From this room you will get the
Barracks key and
a Diamond key. Go back a 2 rooms to use the Diamond key.
In that room you
will find the blue key and the amulet of seeing. Go back
to the front of the
palace (first room) and you will find the blue door. Inside
the blue door is
the Summoning of Golem magical weapon and a war hammer for
Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone. Fat Bob will
tell you a password
that you will use on the tavern keeper (hit 'M' and go to
the tavern). He
will let you into the sewers. Just before you enter, someone
will teach you
how to use the 'falcon' special move. The best combo for
this level is Cagen
with EARTH MAGIC and Jug and David with swords. EARTH MAGIC
damage on most creatures in this level. It will help you
clear rooms fast
and efficiently since earth magic does not take up a lot
of mana. Be sure to
let the water out before saving your game. If you did not
let the water out
and are asked to save, go back and let the water out and
THEN save which will
save you the trouble of re-letting the water out if you
die. The wheel for
the water is found by a winding staircase. The machine is
found opposite of
the boss' lair. When you defeat the boss, he will give you
the acid magic orb.
Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and enter a whole on the wall located
at the upper right
corner of the screen. When you enter the wall, head east
then head into the
gate entrance on the next screen. You will come across Khan,
kill him and
take his Bastard sword and Dragon shield. Continue on until
you find a
stairway and a very large door. Take the stairway up and
you will encounter
a purple imp. He will turn invisible and attack you. Attack
him and you will
receive ring of invisibility. Head back down and enter the
large door that you
saw earlier. You will come across Jeremiah, an old man in
a hanging cage.
He will drop his key down to bottom, you need to shoot the
lever across the
room with a projectile magic or weapon to lower the bridge.
Kill the big
lizard at the bottom and you will receive a gold key. Proceed
down and you will
find Duke in a cell. After you have defeated all the monsters,
Duke will talk
to you. After talking to Duke, head up and you will enter
a room with a giant
fan in the floor. Pull the lever next to toilet seat at
the lower left of the
screen to turn the fan into a stairway. When you come into
a room with a big
cage hanging in the center, equip David with the best sword
and shield, head
down the stairs and get ready to fight Fuge.
Dring strength and enchanted armor potions before fighting
Fuge. Dring the
health potion instead of eating the food when your health
is low. Use your SP
whenever you have the chance. After defeating Fuge, you
will receive Fuge's
swords and half-moon key. Save here if you want then go
into the room at the
upper left corner of the screen. Kill the monsters and head
down the stairs.
Kill the guard in there and you will receive the cell key
necessary to free
Duke. After getting the key, go into the room that the guard
was standing a
moment ago. You will meet Moss, use the Teddy Bear and talk
to him. Head back
to the cell and free Duke. After you have had the conversation
with Glass, head
back to the Rebel Camp. Talk to the old lady, Edith and
she will give you a ring
of resist magic. Next, head toward the Harbour in Verdante.
Make sure you have
at least 300 of gold in order to board the boat to Deathgate.
Fight your way
through boneyard and you will come across the ghost of Ben's
talking to Ben, head toward the lower right corner of your
screen. Head under
the wooden wood, you will meet the ghost of Professor O'Leary
after you have
killed all the creatures. He will give you the scroll of
revelation needed to
enter The Dig. After getting the scroll, get out from that
screen and take the
other path below the wooden bridge. You will meet the ghost
of Canitos; he'll
give you the stone key.
Now that you have all the necessary items to get the 7th
orb, use your map and
go to the Airlock in Spires. Use your stone key and open
the chest to get
Lycanthrope. Lycanthrope allows you to morph into a werewolf
for a limited
period of time. Use your map and go to Library Entrance
in Gno. Use your gold
key at the big brown door. After getting the Hurricane SP
and Golem II, head
back to the Rebel Camp. Upon entering Rebel Camp, Ben will
teach you the
SP. Then, walk through the narrow path north of the Rebel
Camp. When you reach
a fountain, your character will use the scroll of revelation
to reveal the
passage. Make your way through the forest and you will come
across a chest in
a camp site. The chest contains the Green Key and Time Orb.
Quest for the 8th orb(Light Orb)
Continue moving further and you will fight a blue earth
creature. He is not
if you can freeze him with your level 3 ice magic. After
defeating him, you
get an iron key. Use the iron key at the gate on top of
the screen. Get the
Key inside the chest and head to the Sewers in Rain via
your map. Upon entering
the Sewers, head right, up the stairs, up, lower right,
then use the Green Key
the gate located at the bottom center of the screen. Get
the Armageddon SP
the chest and head back to Bone Yard via your map. Unlock
the protected gate
the Bone Key and enter it. You will be teleported into a
place with invisible
floating cyclops. Use your amulet of seeing to see the cyclops.
them, make your way down the path at the bottom center of
your screen. Enter one
of the opened doorways, it doesn't matter which one. Kill
the cyclops and step
the bursting wave on the ground then make your way to the
right. The door will
open when you've defeated the Lady of Light. Behind the
door you will find the
Light Orb located at the top right and the save point at
the top left. Grab the
Orb and head back to the Rebel Camp via your map. Buy any
necessary items from
the wizard at the oracle before going to the Rebel Camp.
You won't be able to
come back once you've entered the portal at Rebel Camp.
Choose your party and
step into the portal. You can no longer use the map once
you are in Metalon.
Final Battles at Metalon
After entering the portal, make your way through Metalon,
there is only one exit
in each screen so there is no confusion there. You will
soon reach a screen
a bridge and a passage you can't get to at the right side.
Go up the bridge and
you will enter a room that has a red smoke pot top center
of the screen
Click on the pot and your character will drop something
in there to get rid of
smoke. A portal will now appear; enter it and make your
way to the right.
Continue down the path and you will come across a robot
in a tube, ignore it and
go further down. Click on the pot and the wall will dump
out red blood. Now,
back to the portal and you will now face the robot you saw
earlier in the tube.
Kill the robot then save and enter the passage where he
came from. Make your
through the mansion, use the half-moon key when you come
across a room with
glitters in front of it. Get the Granite Key inside the
chest and use it on the
door with glitters. After talking to Oberius, make your
way to the right. Once
you're in a room with a round fence in the center, press
one of the 2 buttons at
the left side of the screen. Press the other button on the
right side and kill
the two cretures. A crystal will then rise from the center
of the screen and
the door will rise up. Three screens from here and you'll
face your final
with Silver, you will also be able to save two screens from
When fighting Silver, let your two strongest characters
attack the robot, and
the one with the most magic point attack the hanging ball
located at the center
of the screen. Attack the ball first with fire magic, after
it has been
use the ice then, healing then, lightning then, earth then,
acid then, time
finally the light magic. After Silver is finished you will
face Apocalypse. It
wise to use your shield in combination with your sword when
ground. My best strategy against Apocalypse is to hit him
once with a thrust
(ctrl + mouse motion up) then block, and when your falcon
SP is fully charged
on him. Repeat this until he starts to fly off the ground.
At this point, run
from his earthquake blast. While Apocalypse is flying and
bombarding you with
fireballs and other stuff, run!, do not stand still for
a second. Once he has
on the ground, continue the same shield and thrust attack.
Once you have his
down to zero, he will fly to the center of the center. Go
to the cliff under
perform your falcon SP one last time. After he dies, you
and your party will
of the mansion and on to a ship.
For fast switching hit ~,1,2,3 to highlight characters
1 always highlights
David, 2 and 3 highlight whoever you choosed as your 2nd
and 3rd character.
~ highlights all of them, your active character is the last
To have your men be better at fighting themselves, highlight
them all then
ctrl-click their target. This way they won't be standing
still and vuln.
to attack. NOTE: doing this method will cause anyone with
weapon to fire it, instead of moving in and attacking. This
is good if you
want backup. Your non-active characters will continue to
attack what they've
been told to until you change their target or their target
For fast switching of weapons use 7,8,9,0.
7: last sword used
8: last orb/magical weapon used
9: last projectile weapon used
0: last shield used
using this method you can have someone versatile such as
David have both a
spell and a weapon at the same time. I.E. switch from his
weapons to the
ice orb, walk into your next room. Have him use the attack
from far away
and then quickly hit 7,0 for close range combat. This works
good with Sekune
use 7,0 for close range and 9 for long range.
Unlike most items, special attacks are NOT shared between
wise' at least). When you pick up a special move each character
to it and, each character can use it at the same time. Which
means if you
have the falcon spell and your up against a boss you can
make sure each
character is using it as his or her special move and as
soon as you use it
you can switch characters and use theirs. Also specials
move regenerate on
their own like magic weapons. You can use ALL your special
moves before any
of them regenerate. To use a special move hold CTRL then
the LEFT MOUSE
BUTTON and do not move the mouse in any direction. In about
a second it will
perform the special move. You can also perform Special Attacks
magical orbs. Select one of the magical orbs and press A.
This attack is
very powerful and has a large ground coverage, however,
it also uses alot
more mana that a regular magic attack. Your character will
attack base on the level of the magic.
Did I miss anything? Know some cool tricks? Let me know
by mail me at
To aWG, for the help on this walkthrough.
To Infogrames, for making this awesome game.