Star Trek: Starfleet
star trek: starfleet command
All the starships configuration
data (weapons, shields, engines, ect.) is stored in a delimited
text file which can be accessed by excel. The file is called
"sfbspc13.txt" and it is located in "assets\specs\sfbspc13.txt"
in the main directory of the game. By modifying these fields
you can make any ship have all sorts of features.
Add cloaking ability.
Modify engine power levels.
Add shuttles and fighters.
Modify shield levels.
Add more transporters, troops, mines, ect.
...and much more.
Be sure to save the original file in a safe place before
modifying it so you can return to your original configuration.
You will also need to remove the read only attribute from
the file. When playing multiplayer all players must have
the same file (modified or not) in order to play.
Here are some hints on modifying the "sfbspc13.txt"
1. The highest I have tested the engine output to is 120
each. I know that Federation ships can't seem to go over
150 each but other races ships might be able to go higher.
Engine values are located in the following areas: R_L_Warp,
C_Warp, Impulse, Apr, Battery.
2. Shields can be modified to very high values for Federation
ships (2000) but Klingon ships don't seem to be able to
reach as high. Shield values are located in the following
areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4, Shield
Total. Shields cover each ship on 6 sides. Therefore the
values in Shield 2_6 & Shield 3_5 each represent 2 sides
of the ship. The value you place in Shield Total = (shield
1) + ((shield2_6) x 2) + ((shield3_5) x 2) + (shield4).
3. Weapons can be changed to any type within an existing
group. You can also change the number of weapons (up to
4) within an existing group (missiles can accept higher
values but I do not know where the breaking point is on
these). You can't add new groups of weapons. You can only
modify the existing weapon hardpoints. Weapons are arranged
in these areas: heavy weapon (photons, rockets, plasma,
ect) and weapon (phasers, disrupters, ect). Weapon arcs
vary but I do know that if you put the value ALL as an arc,
the weapon will fire from any angle.
4. Cloaking is very easy to add to any ship. Just go to
the area that reads "Cloak num" and place a value
for how much energy you want is to cost to run the cloak.
5. Shuttles are defined as base and max values. The base
value is the max value divided by 3. I have successfully
made the max value of all the different types of shuttles
30 and the base value 10 which allowed me to purchase quantities
of 10, 20, or 30 shuttles of each type while in spacedock
during the game. By changing the "launch rate"
value you can define how many shuttles can launch before
the ship needs to recharge itself for more launches. If
you want to add fighters to any ships just find the area
that says fighter bay 1 thru 4 and place the value of 6
(higher than 6 will cause game to crash) in each one of
the areas and you will have 4 fighter groups made up of
6 fighters each!
6. Movement is defined in the "turn mode" and
"move cost" areas. The best "turn mode"
value is AA. This will give you a very agile ship. Move
cost defines how much energy is used for movement. The best
value I have seen for this is .25.
Firstly start a campaign game, any race & era will do.
If playing as a federation late era, you will start with
an "F-FF" frigate. Then save the game & exit
to windows.(Any ship will do as long you remember the ship
Open the file called "sfbspc13.txt" and it is
located in "assets\specs\sfbspc13.txt" in the
main directory of the game using Exel. Look for "BPV".
At the "F-FF" "BPV" value change to
1000 or higher. Save then return to game.
Load game then go to Shipyard menu. You will notice the
trade in value of your ship is high. Trade in your ship,
big or small your choice and in return you will also get
an extra prestige from the balance. You can repeat over
and over again.
Get 4000 Prestige Points
When Playing a mission (any mission), do an alpha strike
on the Aft right shield, but DO NOT DESTROY IT COMPLETELY
- It may take a couple of tries not to do this. If you destroy
it this will not work. Then fire a photon into the front
left shield. Then hit ctrl + f4 and it will give you 4000
To increase your prestige in the campaign game go to the
Spacedock and sell all of your missiles. Then select the
slowest missile engine and buy x4 for a cost of 1) then
x3 (at -1, giving you your prestige point back), then x2
(for another -1) then standard (for another -1). Go back
to x4 and repeat, going for as much prestige as you need.
This will not affect your career prestige for gaining rank,
but it does allow you to purchase that much needed upgrade.