So you just couldn't stand
it, could you? You had to know exactly how to get through
it, huh? Well here, ya go. This way works. Many things can
be done in different order. Good luck ...Spender.
Meet your partner, Agent Cook. Follow him to his office
and ask him questions. Go into your office and look at your
artwork. Pay special attention to your bulletin board. Sit
at your desk. Your phone will ring. Answer it. Go to your
bosses office. Ask Skinner and Shanks all the questions.
Go out of his office. Be casual to your partner. Go to your
office. Log on to your computer. Your name is Craig Willmore.
Password was on bulletin board: Shiloh. Read your email.
Delete it if you like. Click APB. Click send. Click quit.
Practice with your cell phone by opening Mulder and Scullyís
file in your inventory and dialing their cell numbers. Sure
enough, they donít answer. Open your desk drawer and get
your gun, badge, and cuffs. Play with your tape dispenser.
Pick up case files on your desk and go into Cookís office.
Talk to him. Click on the case files in your inventory and
drag them to his face. Click again. He has to take them.
Heh heh. Go out of his office. Talk to Skinner. Go into
conference room and get all the cool stuff out of the cabinet
thingy. Use your PDA in your inventory. Click on Everett.
Click on Comity Inn. Wheeee!!!
Show your badge to the girl with the Ďtude. Ask her all
the questions. Go to the rooms. Look at all the stuff. Mulderís
room: sunflower seeds, Magic Bullet, case file (read), book
beside Mulderís bed (read), restaurant brochure, beverages.
Scullyís room: Talk to Skinner, bible, TV, laptop. You can
try some passwords, ask Skinner, but I donít think weíll
ever know what it is. Doesnít matter. We donít keep it long.
If youíve thoroughly searched Mulderís room, there is a
phone icon in the top left. Drag it to Skinnerís face. Go
out to the girl with tude and ask her more questions. Drag
the phone to her face. Go to the car. Skinner is still in
Scullyís room. Who cares. Leave him. He gets back on his
own. Go to Seattle/ Field Office
Go to your office. Bye bye laptop. Why do you set it down
there? Who knows. Sit at your desk. In your PDA click your
field notes icon. Get phone numbers and license number of
car. Log onto your computer. Use ING to check out the numbers.
Ooo. An address. Log off. Call the numbers using your cell
phone. Call computer crimes using menu on phone. Oooo. Bummer.
Check out your coffee mug. Play with the tape some more.
Go to conference room and talk to Skinner. Use PDA to go
to Dockside Warehouse.
Walk around to the dock in back. Get warehouse phone number.
Walk back to where Skinner is waiting. Use your lockpick
to open the padlock. Find blood stain on floor, bullet in
post just above, Moreley butt on floor to the right, and
some crates near the door. Use your evidence kit to collect
stuff. What nice crates. Too bad I can't open them. Look
in the barrels. Booooooring. Go to the office where Skinner
is and go upstairs. Ooo. Dark. Use your flashlight. Find
the crowbar. Open one of the crates with the crowbar. Use
evidence kit again. Go out the back door of the warehouse.
Oooo. A boat. Go show your badge and talk to the guy. Ask
all the questions. Drag the icons from the top of the screen
to his face. If you don't have all the evidence when you
interview this guy, you'll have to come back for a second
interview when you do get it all. Go back and talk to Skinner.
Don't forget the icons in top left corner! You need to get
him to talk about those! Go out the front door. Talk to
Skinner again. Ooo. A black Sedan. Go toward the black sedan.
Have your camera ready. Take a pic of the license plate.
Was that an Intrigue? Go to Crime Lab.
Talk to the guy. Give him the evidence youíve collected.
Go to field office.
Log onto computer. Download photos and get license number.
Run a check on the license and the phone number. Run a check
on Wong. Oooo. Use PDA to forward latest field notes to
Skinner and Shanks, if you like. Go talk to Skinner. He
gets a call. Bye bye, Skinner. Go back to your office. Cook
comes in. Talk to him. I prefer not to tell him too much
or take help. Leave your office. Night, night laptop. Use
PDA and go to the warehouse. Warehouse, night Go around
to the back door and pick the lock. Put on your night vision
goggles and watch the show.. Go look in the hatch in the
floor. PDA notes to Skinner and Shanks. Go to your apartment.
Cool stuff. When youíve finished exploring ("FÖ.BÖ.I!!!")
Go to bed. Wake up. Go to warehouse. (Or to the Field Office.)
Disc 3 (Going to the Field office first also works, but
this is a little faster.)
Oooo. Crime scene. Show badge. Talk to guard. Talk to coroner
and male detective. Talk to female detective. Oooo. The
love interest? No, this is XFiles. Cooperate with her, or
the game will end abruptly. Kind of fun, though. She takes
you on boat. Talk to her on boat. Look at stuff. Find yellow
slicker and pills in cabinet. Talk to her about all that.
Talk to Harbor Master about everything. Go to the Tarakan.
Look at hull closely. Go on board. Go downstairs look at
some crates with a symbol then find the crate with the sphere
thingy in it. Go back to the deck then up one flight. Find
two log books in Russian. Go outside on middle deck and
look at burned hull. Top floor. Find fingerprints. Talk
to Astadourian. Let her handle the log books. Call John
Amis (Crime Lab) Go to Crime Lab.
Drop off sphere. Talk to him. Go to Field Office
Find Cook. Poor Cook. Look in cabinet. Bye bye laptop.
Answer phone. Talk to Cook. Log on and look up Media-Tarakan.
PDA mail notes to Skinner and Shanks. Go back to Tarakan
Tarakan (If you've already looked at everything, you can
go on to Coroners.) Talk to Asta. Look at burned section
of hull with her. Guy comes to talk to you. Go to Coronerís
office Coronerís office Ask all questions. Get bullet. Talk
to Asta. Go to Crime Lab.
Give him the new bullet. Go to apartment.
Log on computer. Check email. Check fingerprints that Amis
sent you. Oooo. Look who it is. Log off. Knock at door.
Let Cook in. Be nice. Tell him what he wants to hear. Ask
him about fingerprints. Go to warehouse. Warehouse, night.
Get in drivers side, then out passenger side. Look at side
of truck. Gordonís Hauling. Get back in truck. Look in sun
visor then glove box. Get paper RR#1121 and 82434 Get back
out the passenger door quickly. Go to apartment.
Log on. Run checks on numbers from Harbor Master. Bummer.
Go to bed. Wake up. Let Asta in. Talk to her. Watch video
tape. Get 2 separate faxes and hand them to her. Talk some
more. Go to the Coroner again with her. I take a shower.
Coronerís Office Ask all the questions and icon questions.
Go to Charno and Gordonís Hauling. Gordonís Hauling Talk
to Asta. Go in building. Find Shovel FIRST (donít worry
about the pliers) then the paper on the floor. Oooo. Ow.
Quickly use the shovel to beat out the vent panel near the
floor and escape. Talk to her. PDA mail notes to Skinner
and Shanks. Go to apartment.
Go to bed. Get up. Go to the field office.
Find Cook in the conference room. Talk to him, then go
on the raid with him to the new warehouse. Smol's Warehouse
Kill three guys on the first floor, and two more upstairs.
Go to the top floor and find the spiral stairs going up.
Go down right beside them. Talk to Smol. Talk to your pard.
Go to first floor and find gun and log book. Look at crates
with symbol. Go back and talk to both of them about the
gun and logbook. Go to Crime Lab.
Poor John. Test the gun. Go back to Smolís warehouse Smol's
Warehouse Talk to Smol about the gun again. Cook will take
him away. John Amis calls. He is mad at you. Go to Apartment.
Asta arrives. She is madder at you. Feel like Mulder yet?
Talk to her. Listen to phone message. Check email. Run fingerprints.
Bummer. Go to bed. Get up. Go to Sand Point.
DONíT MESS WITH X!!! He doesnít play around and you will
die if you donít pay attention. He leaves. Asta shows up.
Talk to her. Go to Hospital in Goldbar.
Be nice to this slimy woman or get fired. Show your badge.
Tell her Scullyís name and that Skinner is her boss. Then
you can ask all the other questions. Personally, I like
to shoot her. Go into the room. Scully!!!! Unfortunately,
she is not overjoyed to see you. Be honest and most important,
SHOW HER THE PLAM. Then ask her all the questions. Go to
RR 1121 Train yard.
Go climb telephone pole and use your binoculars to look
at top of train car. Talk to Asta, then go find and explore
the inside of that car. Go out of car and find homeless
guy. Play his game, but if you get bored, itís a videotape.
PDA check mail, read about the bomb, then send notes to
Skinner and Shanks. Go to field office.
Put tape in and watch it. Run ING on the pic of the doctor.
Connect with video conference. Go to Alaska
Col Rauchís house. Go inside upstairs. Look at the body.
Talk to it. Nothing. Pull the little skeleton hanging from
the ceiling. Go up. Mulder!!! Talk to him. Heís nicer than
Scully. After he leaves, deal with the NSA guys. I just
shoot them. Autumn is nicer: She was able to run You can
run from the NSA guys. You get a use icon on the landing.
You then get followed in the dark in the woods. Gotta run
right then straight ahead twice and then hide in a tree.
Itís hard. If you go with them Ö. well no need to read further.
Go to the base.
Meet up with Scully in the base. Start looking for Mulder.
Shoot anyone who is not Mulder or Scully. I donít think
you can get the password for the computer. You donít need
it though for the map. Check out the map. Donít go looking
at the shelves too closely. Scully gets mean and you die.
Find the room with the cattle prod. Cook will attack you.
Listen to what he has to say then zap him. If you shoot
him you are on your own, because I havenít been able to
win after shooting him! Zap him, repeat, zap him. Find Mulder.
Oooo, Spooky!Mulder. Donít try to talk to him. Tell Scully
to run. Turn right when you can and shoot the guy. Go back
to the room where you zapped Cook. Beside it is a big room
with a glass freestanding room inside it. Go to the very
back of the big room and find Scully. Go to the central
room that has some electrical problems (zzitt zzitt room)
and push the button. Go back to the room where you left
Scully and push another button that powers up the glass
room. Open the door at each end of the glass room. Go through
the door next to the little room and find Scully again.
Go either way. Shoot the guard. Get the key off his dead
body. When Mulder comes at you run back to the big room
and lure him through the glass room and close the door.
Mulder has a bad time. Scully watches Mulder have a bad
time. Sad Scully. Cook beats you up, and makes you turn
the key. BIG SPOILER!!! You canít plam him. Throw the plam
by CarrieKendl@aol.com - http://inimation.com/xfilesgame/