Admiral Sea Battles
walkthrough
admiral
sea battles walkthrough
WALK
THROUGH THE 1ST EPISODE OF ADMIRAL SEA BATTLES Strategies
described below: - to suffer minimal losses; - to earn the
maximum quantity of money that will be useful for the next
missions; - to start the next mission with repaired ships
so not to waste time on their repair in the beginning of
the next mission. 1 MISSION Concentrate your navy on the
east and to the south from the southern enemy fort but out
of reach of its guns. During this maneuver, as a rule, you
manage to destroy enemy brigs by long-range guns without
any damage to your ships. Then having waited for favorable
wind you place your ships vertically on the left from the
southern fort so that they were out of the fire range of
other forts and try to destroy the southern fort. The most
optimal formation of navy are the following: first comes
brigs, then frigates then 2-deckers and further 3-decked
battleships and galleons. (this is the general tactic of
attack throughout the whole game and we shall not mention
it further - it is implied.) Then you shall concentrate
ships between two other forts and destroy them for 2-3 turns.
While destroying the forts you are attacked by enemy 2-deckers.
It is desirable to board one of them and to destroy the
rest (including frigates). This will be useful for accomplishing
the next mission. Then you shall move to the north-east
and destroy frigates at a safe distance from the fort. With
a fair wind you attack the fort and destroy it. Next build
a port, repair damaged battleships (do not repair transports)
and destroy the remaining fort. Then build the 2nd line
fort by transports and finish the mission. 2 MISSION Immediately
move your navy through the northern strait to intercept
enemy transports. Simultaneously build 2-3 clippers and
send them to catch up your navy. Try to keep them safe and
not engage them in battles. Destroy with the basic squadron
attacking enemy squadrons one by one. Concentrate clippers
a bit further nearer the shoal but out of reach of enemy
forts so that you can fire at enemy transports which broke
away from your basic squadron. An experienced player manages
to destroy all enemy battleships and transports in this
mission. Then you can destroy all forts and ports to get
the maximum bonus for the mission. 3 MISSION Repair ships
if necessary, build some galleons and move your navy to
the south. It is recommended to build one tender. Leave
3 galleons to repel an attack from the side of the northern
enemy squadron. Destroy with the basic squadron 4 forts
and 2 ports and all guard battleships in the south-west
part of the map. Try to make as many boarding attacks as
possible. Return to your port and repair damaged ships.
Then destroy the fort that is situated in the middle part
of the map. Move the island round from the north. Divide
your navy into two squadrons. Send 9-11 ships to turn the
big island from the southern fort of the 1st line. The other
squadron should be moved to destroy the northern fort of
the 2nd line. Then you should destroy the enemy squadron
to the north. Concentrate all your ships near the harbor
and with a favorable wind burst into the harbor and destroy
two remaining forts, then guard the ships and the port.
4 MISSION Move out of the bay and destroy the nearest enemy
fort and all the battleships near it. Simultaneously build
4-5 galleons to repel the attack of the northern squadron.
Build 1-2 light vessels (tenders). Repair damaged ships.
Divide navy into two squadrons: send 8-9 ships between the
island to destroy forts; the rest of your ships keep a safe
distance. After the forts are destroyed attack and destroy
with your ships the enemy squadron of heavy ships. Send
light vessels over shoal into the harbor with allied transports
and build ports and then repair allied ships. Move your
basic squadron to the south east to destroy the last enemy
squadron. While allied transports are moving to your port
you can destroy the remaining enemy ships and forts. 5 MISSION
In the beginning repel the attack of light enemy vessels.
With fair weather you can do that without any damage to
your ships. To accomplish the mission you will need 9 heavy
ships and 1 tender. There is no need in building new ships.
If you follow the tactics described above you will accomplish
this mission without any difficulties. Try to earn the maximum
bonus. 6 MISSION An experienced player (or natural born
Admiral) comes to the last mission with a sum that exceeds
100000 credits. The most optimal navy effective for this
mission is two 3-decked battleships, 13 galleons and 1 tender.
From the very beginning enemy ports with every turn build
2-3 heavy battleships and in case you choose the frontal
attack tactics you will loose this battle for sure. Enemy
resources are almost unlimited. Nevertheless we know at
least 2 winning strategies in this mission. In the beginning
you should move to the south and destroy 2 forts and the
maximum number of enemy vessels. You should also board at
least 2 light vessels there. It is not necessary to destroy
the southern port. After that you should move your squadron
to the east. Moving round the central group of islands from
the east destroy 2 forts. After that you may choose one
of the two strategies. The first of them requires to build
(in the central group of islands) a port and then to build
as many light fast-moving vessels (tenders and steam-corvettes)
as possible. While building light battleships your basic
squadron should destroy ships that are guarding forts and
the ports. After that it draws away the enemy battleship.
With the built light vessel and a fair wind cross over the
shoal and burst into the western bay. Tenders should board
heavy ships of the enemy and steam-corvettes destroy the
royal port. The second strategy requires more patience and
attention. After destroying the northern forts your navy
clears the area before forts from enemy ships and then destroys
forts. Three light vessels go to the north-east over the
shoal and stop at a safe distance. After that two 3-decked
battleships and six galleons go to the south. Two galleons
and two 3-deckers (all of them should be 100% repaired!)
occupy two cells below the island on which the enemy port
that is building 2-deckers is situated. Your ships are destroying
every turn and every newly built enemy 2-decker there. Four
galleons go a bit to the east and occupy the position between
the reefs and destroys one ships standing to the north with
every new turn. (Do not forget to keep an eye on the weather
forecast!) The rest of the galleons approach the strait
and destroy the nearest enemy ships. Keep in mind that newly
built ships are inexperienced and timid. If you are attentive
and careful you will manage to destroy two ships more and
damage the rest for t he next turn. Hence the total quantity
of enemy ships decreases despite the fact that enemy ports
build new ones. A considerable part of enemy navy goes to
the north frightened by appearance of the three light vessels.
The rest of the enemy armada is squeezed by your galleons
to the north and to the east. All the above allows you to
destroy the fort to the north of the strait and then to
approach the port that is building 2-deckers. Now the time
has come to change the tactic. Near the enemy port you build
your own port to build galleons and to repair damaged battleships,
including boarded ones. The most experienced ships board
newly built 2-deckers one by one with every turn. The rest
of your ships continue attacking enemies. Two galleons which
were standing to the south of the port join the eastern
group of galleons and wait for the moment when the quantity
of your ships are equal or a bit smaller to the quantity
of enemy navy. After this the enemy is doomed for failure.
For more info log on to the Megamedia Web site at www.megamedia.com
or email: admiral@megamedia.com WALK THROUGH THE 2ND EPISODE
OF ADMIRAL SEA BATTLES (c) 1996 Megamedia Corporation. All
Rights Reserved 1 MISSION You can repel the attack of enemy
light vessels with your light battleships. If the weather
is favorable you can also use your clippers. The most interesting
variant is when you send your light speedy ships to pursue
four enemy ship-builders. It is enough to destroy two of
them. Even if you loose some of your light ships you deprive
the enemy of possibly to building 1-2 forts. Meanwhile your
heavy ships are moving through the southern passing to the
west. With a fair wind they can even forestall the northern
enemy squadron and enter the Storming Gates strait. 2 MISSION
It is easy to repel the attack of the first pirates' squadron
in the beginning of the 2nd mission if you have repaired
your ships in the end of the previous one. After repelling
the second pirates' attack you should repair your ships
and start moving to the west destroying enemy forts and
ports on your way. In case you have managed to keep your
ships efficient enough after destroying all pirates objects
you may attack and destroy Gordon's squadron. You can also
do that after building a port in the western bay and repairing
your ships. You may leave Gordon's squadron but then in
the following missions it will be hard for you to destroy
it. 3 MISSION Again you are attacked by pirates in the beginning
of the mission which is why you are recommended to repair
your ships in the end of the previous mission. After the
attack you are recommended to repair your ships and move
farther to the west. It is useful to send 1-3 the least
efficient ships to destroy the south-east port. If you use
the tactic described above you can destroy enemy forts on
Turtle island practically without serious damages to your
ships. To do this you should reasonably use weather conditions
and the peculiarities of the coastline. In case your squadron
remained efficient you can damage (or even destroy) Eric
Gordon's squadron. We recommend you build a port and repair
your ships for the next mission. 4 MISSION You are attacked
by powerful pirates' squadron at once. Simultaneously 4
speedy vessels are moving to build forts. With favorable
weather you manage to destroy them and to repel the attack
of the basic pirates' forces. Repair your ships after the
attack. Then you destroy the port to the east from Roger
bay. You can also enlarge your navy by means of boarding
newly built inexperienced frigates. After that you should
destroy the south-west enemy squadron and move to fort Rodger.
5 MISSION Your squadron should be moving strictly to the
east towards the attacking pirates. You can destroy their
ships from a safe distance without serious damages to your
ships. Your transports should remain near the island. You
may move transports to the south-east bay only when you
have cleared 2/3 of the map from the enemy. Your basic forces
keep on destroying ships and forts. In the end build a port
and repair 20 ships. 6 MISSION Build a port in the north-west
bay to build galleons at once. Simultaneously the north-east
port builds galleons too. After repelling enemy attacks
on both ports repair damaged objects. Then build galleons
and tenders with all remaining sum of money. After that
use the traditional winning tactic. For more information
and the latest on Admiral Sea Battles log on to the Megamedia
Web site at www.megamedia.com or email: admiral@megamedia.com
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