Adventures of Willy
Beamish walkthrought
adventures of willy beamish
walkthrought
The Adventures of Willy
Beamish
===============================
Day 1
Horny will 'attack' the principle during the assembly.
After that, you will be in the classroom with Ms Glass.
Don't let Horny 'attack' her if you want to carry on with
the game. (You can try it out for some fun). Willy should
pretend to have a stomach upset to get away from the teacher,
but when the nurse question you, say it's alright. Back
in classroom. You can choose to be a good boy and sit down
to write your compositon until the class is over. You will
miss some of the fun if you did this. The alternative method
(recommended) is to sneak out of the classroom when the
teacher fall asleep. (zzz...Z) But before that, make sure
you click on your table and get the piece of wood and crayons.
When you are outside the classroom, the coach will stop
you and demand a hall pass. Click on yourself to bring up
the inventory. Click on the white crayon and on the piece
of wood, this will write the word 'Hall Pass' on it. Click
on the Hall Pass and move it outside the inventory, this
will clear the inventory window. Give the Hall Pass to the
coach. Go to toilet. Inside the toilet, Spider will demand
something from you. Give him the game buddies. You are now
free to leave the school. From now on school is over. Outside
Willy's house. If you are early, you will be able to get
the letter the principle sent to your parent. (You must
sneak out the classroom to be able to do this) Get letter.
Go inside house. Go to kitchen. Talk to mother. Bring Brianna
to the swing and don't swing too hard. Mother will force
you to cut the carrots and in the process you will cut your
finger. Go upstairs and enter the bathroom. Press TAB to
toggle the active area in the room. You will see an arrow
pointing at one of the cupboard. Click on it to bring up
the first aid box. Apply the iodine and then the plaster.
Go back to your room and play Nintari. You can't do it unless
your thumb is properly treated. Go to the dining room for
dinner. Be a good boy and give the letter to your father.
He will get angry and give your Nintari key to your sister
for save keeping. After dinner, go upstairs. Mother will
ask you to bring the conditioner to your sister. Go to Brianne
room, help her to get back to bed (this might occur randomly)
and this will make the game easier. Go to bathroom. You
will see the conditioner and Nintari key on the table. There
are a few way to get the key form your sister. Firstly,
you can used your frog on her. This will scarce the hell
out of her and you can take the key and walk away. Secondly,
you can get her diary from her room and then used it on
her. She will give up and let you have the key. (This is
not recommended, the diary have other purposes as well).
Go back to your room and unlock the Nintari system with
the key. Play a few round and then go to bed.
Day 2
Wash your car for your father and he'll give you $5. Go
upstairs and go into cellar (the one on top). Talk to father
in the train room. Exit house and go to tree fort. Talk
to your friends. Get the comic book. Watch Horny, it in
love with Gigi. After the animations, exit tree fort and
you'll be in the pizza hut. Give the man $1 and he will
take a photo of your gang. Spider will then treaten you,
answer correctly and he will let you go to the washroom.
Inside washroom, get the 'No Smoking' sign and exit. Spider
will come in and demand something from you. Give him the
comic book. Get out as fast as you can. Go to garden park.
Give the man $1 to buy the slam dunk cola. Click on Horny
and then on the floor to get it ready to jump. Horny will
jump further with the present of Gigi. Giving the slam dunk
cola to Horny will make it jump extremely far. Feeding it
with the bottle of flies will make it sleepy. Exit park.
Go to East Frumpton. Go to fountain and pick it one token.
Leave the other one alone. Go to the ticket booth, talk
to lady. Go to lottery ticket machine, get the ticket inside.
Exit. Go home. You will be introduced to the babysitter
sooner or later. Go to kitchen, then dinning room. The babysitter
will transform into a bat and start chasing you. Save the
game in case you got killed in the process. Run up to the
bathroom, get the hair sprayer. Run to Brianna room, get
the mouse. Run to the living room. Click on the vacuum cleaner.
Click on the hairspay on the bat to slow it down. Click
the mouse on the table to use it as a bait. When the bat
started to attack the mouse. Click the target mark on the
bat. This will take care of the bat. Watch the animation,
this end day two.
Day 3
Go to tree fort. Talk to friends. Get the fire ants. Exit.
Go to east Frumpton. Give token to man. Board ferry. Take
photo for tourist. They will give you a cherry bomb and
ninja star. Go to Tootsweet headquarter. Get the entry form
from the counter. Exit. Go to Plumbers Union. Listen to
Louis. Exit. Go to Golden Bowl Tavern. (GB in short) Talk
to man by attempting to enter the tavern. Do it until the
gang appeared. The bouncer will throw you a wrench. Save
the game in case you get killed. Throw the cherry bomb at
the gang. Before the smoke disappeared, use the wrench on
the fire hydrant. Exit the place immediately. Go to Tootsweet
headquarters. Talk to tourist. Respond correctly and they
will help you. When they have defeated the gang, you will
be sent back home. Go to bed. Thus ended day 3.
Day 4
Go to tree fort, talk to girl. Go to East Fumpton, board
ferry. Go to Plumbers Union. Enter office through window.
Click on table. Louis will appear. Click on plumber tool,
and used it on Louis, get the security pass. Exit. Go to
Tootsweet. Give entry form to man. Give jar of flies to
Horny. Turbo Frog will eat it. Wait till the contest begin.
Save the game first. It is easy to get second place but
you can get first place with some practice. To do it, jump
whenever possible, don't care about the jump meter. But
don't click blindly, when the button is up, click and then
wait for it to come up again. Since Turbo Frog is sleeping
half way through the race, clicking continously will let
you win the game if you jump far enough before he wake up.
After the contest, enter Tootsweet. You will be catch eventually.
Inside guard room, click the key on the chain to merge them.
Click the chain and key on the guard. Say 'Hoopa, Coiler,
Agamemnon". The guard will knock out immediately. Exit.
Go to your new toy at the harbour. Look inside and get the
recorder. Go to the Frumpton Mansion. Talk to parrot, be
careful of what you are saying or it will alert the rest.
Go to dinning room. Get the table cloth and the cup. Even
when you did not appear in the screen, you can access Willy's
inventory by clicking on the chair. Click the table cloth
at the chair to get it. Look at what those two are doing.
Go to hallway. Click the table cloth at the leg of the statue.
Get the note on statue. The cloth will prevent the statue
from making any noise. Get the helmut and the map. Go to
kitchen. Throw cup at cook. This will distract her. Sneak
behind her. Take the sauce pan and pour it at the floor
just to the right of the pot. Click on the pot to push it
closer to the cook. Exit and you will still be in the kitchen
but not behind the cook. Click on the conveyor. You will
jump in front of the cook and she will fall into the pot
and start shouting. To shout she up, put the helmut on her
head. Click on the right button to release the frogs. Exit.
You will be caught, but never fear, help will arrive soon.
After escaping from the water. Go to Plumber Union. Go to
phone booth. Click recorder on the phone booth. Put the
phone on the recorder. Start recording. Dial the phone number
'xxxSIGN' and stop recording. Then dial GB phone number,
play the recorder and let Ray talk to it. Exit. Go to GB.
Enter tavern. Give lottery ticket to man. After the shock,
get the nudie calendar. Go to slugeworks. Give calendar
to workers. Enter slugeworks. The security guard will stop
you. Give security pass to security guard. Enter slugeworks.
Once inside go to the control panel immediately. Open the
cover and turn on the switch. Press the buttons in the following
order: brown, purple, green, purple. Turn the joystick and
this will kill the two guards running after you. Go to the
exit at the right. Go to control panel. Switch on the power.
Enter AIR and press ENTER to kill the two guards. Enter
TRAM and press ENTER. The man following you will throw his
hat at you, get it and throw it back to him. This will get
rid of him. Jump to the vehicle and explore the tunnels.
In tunnel, move forward, right, left, forward and left to
meet Gordon. Save the game in case you get killed. You must
act fast if you want to save Gordon. Use yoyo on the bad
guys. Then change the cursor to a '+' and click on Leona.
She will fall down and at the same time drag Louis along
into the muddy pool below. Press TAB to toggle the active
area in the screen and click on the red arrow that appear.
This will empty the pool of muddy stuff. You have save your
father! Following this is a rather lengthy animation squence,
so sit back and watch how Willy perform in the Nintari competition.
Well done, Willy !!!
|