Beyond Time walkthrough
beyond time walkthrough
An Adventure Game by DreamCatcher Interactive
Walkthrough by Karen July
Abydos - West Bank
The game begins in the Ruins of Abydos. Turn around, go
forward three, take left, and the statue of Osiris will
flash and take you back in time to present-day Abydos.
Navigation:
F=Forward, R=Right, L=Left, U=Up, D=Down, LA=Angle Left,
RA= Angle Right, T=Turn Around
During this first part of the walkthrough, follow these
directional abbreviations to guide you to the necessary
locations/items.
At different locations throughout the game, visions of
Isis, Osiris, and the Priestess will appear. Listen to what
they say as they will give clues. You can rehear their clues
by pushing the Play button that appears on the screen after
the first time you hear it. This Play button will always
appear anytime you are in the exact location/direction of
when you first heard the message.
You are in Osiris Court. Go F,L Priestess appears with
message to find Horus’ Amulet and restore it to him. Go
F, F and you are standing in front of the door to the Great
Court of Horus. Open it. Go F, F, F and you will be standing
in front of the Statue of Horus. Go F, L, F, R, D and pick
up Horus’ Amulet (to pick up, click the "hand"
on it; automatically it will be transferred to your inventory).
Note there is a video-tape machine next to the Amulet. You
can’t do anything with this until you have put the Amulet
in Horus’ chest. Go U, R, R, R, F, L, F, L, L to again stand
in front of the statue of Horus. Click on the Amulet in
your inventory and drag it to the light spot in Horus’ chest.
The Priestess will appear and say you can now pass.
Go R, F, RA, F, D and read the ragged parchment paper.
Go U, L, F, F, L and note the three symbols on the pillar.
This is one of the four combinations to enter the Isis Chamber.
Go F, R, F, L, F and open the wooden chest to find another
of the four combinations to enter the Isis Chamber. Go U,
U, L, L, F, L, F, LA, F to find the third of four combinations
to enter the Isis Chamber. Click hand to back away from
wall. Go L, F, R, F, F, R and click on table. Read ragged
parchment paper on top of table. Open drawer in table and
find fourth combination to Isis Chamber. You now have the
four combination codes to enter the Isis Chamber across
the courtyard:
Go U, L, F and open the chest and read the ragged parchment
paper.
Go U, T, F, R, F and read ragged parchment paper on the
desk. Next, click on the scroll on the desk and the scroll
will open. If you move the cursor over the right side of
the opened scroll, to the right-pointing finger, and click,
you will read more of the scroll. Keep clicking on the side
until the entire scroll is read. Note one scroll page with
symbols of the four elements (air, fire, water and earth)
and another page with symbols for the four directions (North,
East, South and West) -- these eight symbols are needed
to solve the Obelisk Puzzle. Note other pages talk about
the offerings needed to take a boat ride across the river
to the east bank (Anubis, Horus, and Urn of Wheat).
Go U, R, F, R, F, L and move cursor around till it turns
into a hand. Click the hand to open the scroll titled The
Book of the Dead. Read this scroll all the way through.
It has clues to the four gates later in the Labyrinth.
Go L, F, F, R and click hand on scroll to open the Book
of Gates. Note specifically the following four pages which
are clues/solutions to rooms in the Labyrinth (pages about
the First, Second, Third, and Fourth chambers):
1st
Chamber: Hint for the Labyrinth Jackal Room
2nd
Chamber: Hint for the Labyrinth Hall of Scales
3rd
Chamber: Hint for the Labyrinth Crystal Orb Room
4th Chamber: Hint for the Labyrinth Mummy Room
Go L, RA, and click hand to read scroll about Akhenaten.
Go T, F, F,F,F,F,F,F,U,U,RA,F into the Priestess’ Room.
Go F,F,D and read the letter from Menet on the desk. Read
the scroll titled the Betrayal of Osiris. Read the scroll
titled The Serpents of Sakkara, which is the solution to
the snake puzzle. Go U,T,F,R, and click hand on the snake
puzzle. (Right click your mouse and push the Help Button
to see the Egyptian number equivalents.)
The Snake
Puzzle Scroll Hints
The Snake
Puzzle
Note that the Snake Puzzle abstractly looks like a pyramid
with four number disks on each of the three sides (4 on
left, 4 on right, 4 on bottom). Note that there are six
snakes, each with two heads, a number disk in each head.
Disks numbered 10, 11, and 12 are fixed. To solve this puzzle,
the sums of the 4 disks on each side of the pyramid must
total 26, and at the same time, the sum of the two heads
of each snake must total 13. Once you have done this correctly,
the drawer will open and you can pick up the Eye of Horus.
Now, we want to go back and look at the video tape that
was next to the Amulet of Horus we found on the floor below.
We also have to find the four Element Keys.
Before we leave the Priestess’ Room, go back to the desk
across the room. Don’t look Down. Move the cursor over the
wall above the desk until it turns into a hand Click the
hand to open the secret cache. Click on the Element Key
for Air and it transfers to your inventory.
Go back downstairs to the Great Court of Horus to find
the video tape on the floor. Push the blue button to activate
the video and listen to it. When you come Up from the tape,
Priestess appears with message about the Travelers.
Go into the Great Hall to the side of the Altar facing
the Library. Move the cursor around the base of the altar
until it turns into a hand. Click the hand to open the secret
cache. Click on the Element Key for Fire and it transfers
to your inventory.
Leave the interior of the Great Court of Horus back out
into Osiris Court. (Before you leave, you might want to
wander around to see if you can trigger any more appearances
of the Priestess with messages and clues.)
Two steps out the door, turn left to the water pool. Move
the cursor till it becomes a hand and click to retrieve
the Element Key for Water and transfer it to your inventory.
Go U, R, F,F,F to the door of the Isis Chamber. Move the
cursor till it becomes a hand and click to focus on the
door combination. Enter any one of the four combinations
(noted earlier) to open the door. Enter the Isis Chamber.
Once inside, Isis will appear with a message (you might
have to turn left once to trigger the appearance). Her message
will be a clue to getting past one of the Isis Gates in
the Labyrinth. After her message, an item will appear on
the floor. Click on the item to transfer it to your inventory.
Leave the Isis Chamber, turn around. Repeat these instructions
for all four of the combinations, hearing four total messages
with clues to the four gates in the Labyrinth, and receiving
four total items: a golden Ankh, a golden Urn of Wheat Offering,
a golden statue of Anubis Offering, and a Golden statue
of Horus Offering.
Back in the Osiris Court, head towards the Boat Dock.
Notice the two clay pots on either side of the Dock. Facing
the dock, the left-hand pot contains the fourth Element
Key of Earth. Find it, click on it to transfer it to your
inventory.
Go to the Obelisk in the Courtyard. Right click your mouse
and push the Help Button; turn the pages of the help book
until you come to the glyphs for the four directions. Note
which one is East. At the Obelisk, walk around it (there
are four sides, one for each direction) until you find the
glyph for East on the Obelisk. Go forward for a closeup
of that direction. On the top of the Obelisk your cursor
turns to a hand. Click until the Ankh glyph appears, that
back away. You have just set one of the four Obelisks to
East.
Wander around the Osiris Court to see if you can trigger
any more visions.
Go to the front of the statue of Osiris. Move the Eye
of Horus from your inventory to the indentation on the base
of the statue in the shape of the eye. This opens the stairway
down into The Dark Way. Go down the stairway and forward
to the room with the orb above the four-sided pedestal,
with four doors other than the one you came in. Drag the
four Element Keys in your inventory onto the corresponding
side of the pedestal. When you have all four in place, push
the Earth Element Key on the pedestal to open the doorway.
Go down the open door tunnel and pick up the bucket of dirt
which transfers to your inventory. A gap appears in the
wall before you, but you can’t do anything with it yet.
Go back to the Orb Room and push the Element Key for Water.
Go down the open door tunnel and pick up the bucket of water
which transfers to your inventory. Move the cursor around
until a hand appears over a "scale". Drag the
bucket of dirt from your inventory onto the "scale"
to trigger a bridge over the moat surrounding the Obelisk.
Go to the Obelisk and set this Obelisk to East as well.
(Same as you did to the Obelisk in the Courtyard.)
Go back to the Orb Room and push the Element Key for Fire.
Go down the open door tunnel and click on the torch on the
wall which transfers to your inventory. Go the rest of the
way down the tunnel and drag the bucket of water from your
inventory onto the fire to put it out. Go further down the
tunnel to the Obelisk, and again set this one to East.
Go back to the Orb Room and push the Element Key for Earth
again. Go to the end of the tunnel and drag the torch from
your inventory onto the gap in the wall before you to open
the door. Go further until you find the Obelisk. Set this
one, too, to East.
Go back to the Orb Room and push the Element Key for Air.
Go to the end of the tunnel into the organ room. The door
shuts behind you. The only way to open the door to get out
is to solve the organ puzzle. Listen to the sounds being
played. You must make the pipes in the puzzle sound the
same tune. The solution looks as below. When the hand appears,
click it to play the pipes in order from right to left as
they appear in the rack. You have to move the pipes around
in the rack until they look like this and play the same
song. When successful, the door will open again. There is
no Obelisk. here.
When you’ve solved the Organ puzzle and set all four Obelisks
to East, the Boat from across the river will be waiting
for you at the dock. Leave the Dark Way back to the surface.
When you step back into the courtyard and the statue of
Osiris moves back to cover the stairway to the Dark Way,
turn around and click on the Eye of Horus you put in the
Osiris statue’s base, to put the Eye of Horus back in your
inventory. You will need the Eye later in the game, and
if you don’t pick it up now, you’ll have to come back for
it.
Go to the Boat Dock. Go forward to the end of the dock,
turn left and forward to the boat. Turn left and face the
altar. This is where you place the three offerings you received
from Isis: The Golden Urn, the Golden Anubis, and the Golden
Horus. Drag each item into it’s cubbyhole in the altar.
From left to right: Urn, Anubis, Horus. To get successfully
across the river to the East Bank, you must get all three
offerings across without them eating each other. You can
only carry one offering at a time, so:
- At the West Bank altar, click on the Horus and take
the Horus across the river and place it in the East Bank
altar on the other side. Come back across the river (empty-handed).
- At the West Bank altar, click on the Urn and take the
Urn across the river and place it in the East Bank alter
there. Pick up the Horus in the East Bank altar and bring
it back across and put it in the West Bank altar.
- At the West Bank altar, click on the Anubis and take
the Anubis across the river and place it in the East Bank
alter there. Come back across the river (empty-handed).
- At the West Bank altar, click on the Horus and take
the Horus across the river and place it in the East Bank
altar on the other side.
You have successfully solved the Boat puzzle.
Abydos - East Bank
Click on the three offerings in the East Bank altar to
put them back in your inventory. Leave the Boat Dock and
head for the doors straight ahead. Enter the chamber and
go forward to the foot of the statue of Osiris. Drag each
of the three offerings onto its corresponding spot at the
feet of Osiris. The door will unlock behind Osiris into
the Labyrinth. Enter the door into the Vestibule (first
room in the Labyrinth). Use the map provided in the Strategic
Clues Booklet provided with the game.
Go to each of the crew’s living quarters. Look around
and observe things. Each room will have a video player with
five crystals in front. Each crystal, when placed, shows
chronological videos made of the room’s inhabitant. Look
at all the videos on each crystal in each room to get clues
and understanding of what is going on. These are the Travelers.
Take special note in Lantis’ quarters of the torn paper
on the desk. The numbers on the paper are the solution to
the end-game crystal puzzle.
Go to each of the Rooms: Crystal Orb Room, Scale Room,
Jackal Room, and Mummy Room. Each has a puzzle you must
solve. Earlier in this walkthrough are pictures of the hints
from the scrolls in the Library back on the West Bank corresponding
to each room. In each room, after you solve the puzzle,
find the crystal and click on it to get coordinates needed
to open the various time gates:
Jackal Room: Use the Eye of Horus on the statue.
Click on the cube for coordinates to Lhasa 85:80:40.
Mummy Room: Use the sequence provided in the Hint
Picture (above) for this room to solve the puzzle. Click
on the obelisk for coordinates to the Space Station 14:25:50.
Crystal Orb Room: Hands appear over tiles in front
of you on the floor. Use the map provided in the Hint Picture
(above) for this room. Step on tiles according to the map
picture: Star, Star, Moon, Moon, Star. This will get you
across the room. Click on the orb for coordinates to Atlantis
19:60:30.
Hall of Scales: The scroll page to solve this puzzle
is provided above in the Hint Picture for this room. The
solution is to pour blood from the biggest pitcher into
the middle pitcher; then pour blood from the middle pitcher
into the smallest pitcher; then compare the biggest with
the smallest and they should be equal. Once solved, click
on the crystal pyramid for coordinates to Tikal 64:90:20.
After you’ve visited all living quarters and solved the
four room puzzles, you can go on to solve the four Isis
Gate puzzles. When you get to each gate door, a pillar will
rise from the floor. When you click on the pillar, Isis
will ask a question – the same ones she told you about back
in the Isis Chamber on the West Bank. You need to answer
by clicking the correct number on the pillar:
Isis Gate 1 = 074 Isis Gate 2 = 018 Isis Gate 3 = 004
Isis Gate 4 = 014
After you’ve opened the fourth gate, before you go through
the Guardian Doors, go investigate Howard’s Living Quarters
(between the third and fourth gates). As you did in each
of the other living quarters, listen to all the crystal
video tapes and look around. On the desk in Howard’s room
is a box with a key inside. You must pick this up and put
it in your inventory for future use.
Now you can go to the Guardian Doors. Drag the Golden
Ankh from your inventory onto the doors to open them. Go
through the doors to the elevator. Take the elevator up
one level to the Time Gate room. Stepping into the room,
you face the Time Gate Console. Walk around the room to
find the planet for Earth and click the red button on it’s
pedestal to activate. Go to the Time Gate Console. On the
console are a red and green button and a triangle to the
right. Click on the red button to activate the triangle.
Click on the triangle until the word Lhasa appears below
the green button. Click the green button to select the location,
and the screen changes to a grid with number input buttons
for coordinates. Enter the coordinates given above for Lhasa
and be transported in time to Lhasa, Tibet.
Lhasa
Go into the Buddha chamber and click the hand on the Buddha’s
head to open the stairway down. Go down the stairway. Wander
around until you find the Monk’s Room. You can open the
door and hear the chant, but nothing else to do. Wander
some more until you find the room with the open door. Enter.
Go forward and read the book on the low coffee table --
this is the solution to the Mandala puzzle on the wall.
Go to the Mandala puzzle. The solution to this puzzle is
like the snake puzzle. There are six Lobes (clusters of
three numbers). There are nine "snakes" each with
two heads. The top lobe, from left to right, should be 8,
18, 4. After you’ve set this first, make each of the six
lobes total 30, and at the same time the sum of the two
heads of each "snake" must equal 20. Once you
accomplish this, the puzzle is solved and the "key"
transferred to your inventory.
Go back to the TimeGate Console. Click the Red button
to activate the triangle, click the triangle until the word
Tikal shows below the Green button; click the green button
to select Tikal; and at the grid screen, enter the coordinates
to Tikal (noted earlier). You will be transported to Tikal.
Tikal
Find the Ballcourt Puzzle. This is the tilework on the
ground that looks like dice. It doesn’t matter from which
direction you approach it. On the pillar in front of you
as you face the ballcourt are the dice sequence you must
follow to safely cross the ballcourt from one yellowed tile
to the yellowed tile on the other side. The sequence is
different depending upon which side you approach from. Once
you are safely across, the highest temple is accessible.
Climb the stairs and click on the power crystal to transfer
it to your inventory.
Find the temple with the well (blue pillars). Go down
into the well. Use the key from the Mandala puzzle on the
door to open it. Go forward seven steps down the hall into
the Sarcophagus room. Turn left twice and click the hand
on the post to get close. Click the hand on the post and
hear a click. Go around the room opening the four panels
with Hawks on them to see glowing globes. Step once back
into the hallway, turn right, and click on the skull that
was behind the hawk panel – your focus is now on the post
again. Click the post again and the lights from the glowing
globes will center and beam on the Sarcophagus to open it.
Look in the Sarcophagus and take the power crystal from
the skeleton’s hand. Go back to the Time Gate Console.
Atlantis
At the Time Gate Console, go to the Atlantis coordinates.
When you arrive, go forward from the timegate in Atlantis
till you find the elevator to the underwater pod. Take the
elevator down to the pod. Note that it’s easy to get lost
in the underwater city. Again, your quest is to find another
of the power crystals hidden by Howard.
Navigation: R= Right crystal, L=Left crystal, U = top
crystal, D = Bottom crystal. Of course, Left means left,
Right means right, Up means forward, and Down means turn
around.
Go F,F,F,R,F,R,F,L,F,L,F. Use the "arm" control
in the pod to retrieve the crystal and transfer it to your
inventory. Reverse this sequence to get back to the pod
dock. DON’T FORGET: THE DOWN CRYSTAL MEANS TURN AROUND,
NOT BACK UP!! When you are back at the dock, the only way
you know you are there is if you can "finger up".
Go back to the Time Gate Console.
Space Station
Back at the Time Gate Console room. Walk around to find
the planet for Traveler I and click on it’s red button to
activate. Return to the Time Gate Console. Again, you want
to go to the Traveler I coordinates. However, when you try
to do so, it indicates you don’t have sufficient power.
That’s what the POWER crystals are for that you’ve been
gathering in the other Times. You must go to the Power Room
and insert these crystals in their places. To get to the
Power room, go back into the Lift and go up one more level.
Step out and drag the three power crystals in your inventory
into different power receptacles – it doesn’t matter which.
Go back down to the Time Gate Console and go to the Space
Station.
When you arrive at the Space Station, go out the door,
take a right and go back into the other door. This is the
elevator. Go to the second level – the garden. Find the
access keycard as you walk around the garden. In the garden
there is also a lounge area. Click on the game center with
the arms and note the three digit code on the pyramid crystal.
This is the entry code into Howard’s cabin on the station.
Go back to the elevator and put your access keycard into
the elevator pad. Go to level three. There are two stairways.
At the top of one is the keypad access to Howard’s cabin.
Enter the access code to his cabin to unlock the door (the
one you got in the Garden). Go back down and then up to
Howard’s cabin. There are two levels in his cabin. Upstairs
you can view a couple videos. Downstairs find the cabinet.
Use the key (from the box in Howard’s living quarters in
the Labyrinth) on the cabinet to get the last power crystal
(blue).
Go back to the Time Gate Console. Turn around and go into
the lift. Go up to the crystal power station. Place the
blue power crystal in the only empty receptacle. This triggers
the end-game crystal sequence. Remember the torn paper in
Lantis’ room? Enter the numbers from that paper here to
solve the end game.
beyond time walkthrough end
VOILA! That’s It! Th-th-th-that’s all folks!!!
|