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                     Down in the Dumps walkthrough  down in the dumps walkthrough 
                     Animated Adventure by PHILIPS ----------------------- General: In every scenario, and before you do anything else, trip 
                      around to all the locations picking up what you can (not all items 
                      are useful)
 and seeing all the possibilities. Scour the screen carefully 
                      with
 the hand icon, and be aware that sometimes the characters 
                      can
 obscure important items.
 There is more than one solution to the same problem, but 
                      I will give you only one of them; you can always experiment for yourselves.
 There are no end of red herrings.
 THE BLUB, THE RAT
 Pick up the cheese, go up and up again. You need the rope. 
                      Come down to where the weight is, use the rope on it, click on 
                      the slow
 motion button, drop the cheese near the weight, pull the 
                      rope.
 Watch what happens. In the new location, go down, pick up 
                      the post,
 up left, get the thimble and the crayon. Use the crayon 
                      on the
 post. Out, up right. Get all the pills, though you only 
                      need the
 blue ones. Click on the toy. Inside the bottle, use the 
                      thimble on
 the whisky, leave, use the post on the yoghurt tab and, 
                      when the bad
 guy comes, use the various pills on the thimble and hand 
                      it to him
 for a bit of fun. The blue pills knock him out and you get 
                      the item
 you were after. Watch. End of this particular cartoon.
 THE HYPNOTIC MACHINE
 Go around all the locations, spotting and collecting items. 
                      You need the curtain, the paint pot, the paint brush, the wooden 
                      stick,
 the oil and the soap. You will need to push the TV set to 
                      get to a
 trap door. Once you've got all these items, do the following. 
                      Go
 outside where the moles have ruined the vegetables and use 
                      the oil
 on the ground. When they come back, they slip and you get 
                      the bike
 frame and the moles. Go inside, get into the lift and go 
                      up to the
 third floor. Use the paint brush on the wall. Go through 
                      the hole
 and you get into a dreary game. Save before you start. If 
                      you see
 you are losing heavily, start again or you'll be at it forever 
                      -
 next time you'll know some of the answers. You will win 
                      eventually
 a fog horn. When you do, you'll be returned home. Go to 
                      the second
 floor, where the washing machine is, and use the soap on 
                      the floor.
 Use the fog horn and the nutter comes in and gets knocked 
                      out. Get
 the washing machine to clean the blood stains. Now go and 
                      talk to
 grandpa. He wants various things. Since you've got them 
                      all, nip
 up to the 4th floor and start handing him items, such as 
                      the
 curtain, the wooden stick, the bike frame and the moles. 
                      Watch.
 That's this one finished.
 THE ABOMINABLE ROBIN BLUB
 Start by going into the castle and talking to the king 
                      (talk to the secretary first); if you don't get the right answers, try 
                      all the
 possibilities. Basically, you want him to tell you about 
                      Santa.
 Out and go through the door to the right. Talk to the bad 
                      guy.
 Out. Leave the castle and go "south". Get on the 
                      train and choose
 the forest. To get across the pen you have to fight. Actually,
 watch the guy and go left or right according to which way 
                      he turns
 (you'll soon learn to go in the opposite direction to his).
 Eventually you'll win, he'll embrace you and you can go 
                      into the
 forest and become one of the merry men. Look inside the 
                      chest and
 get what's inside. Leave and go to the station. This time, 
                      choose
 the pond.
 On arrival, go into the igloo and talk to the eskimo. Get 
                      the rod. Out. Use the rod on the skating animals, you get the skates. 
                      Use
 them on yourself. Watch. Inside the fish, click on the king 
                      and
 he'll whistle you a tune. You have to reproduce that tune 
                      by
 hitting the glands. Hit them in the following order: 53142. 
                      The
 king's spell is broken and you get back to the pond. Enter 
                      the
 igloo and get the eskimo's clothes. Go to the forest to 
                      join the
 king. He tells you about a secret entrance to the castle. 
                      You can
 look in the chest, if you like. Enter the hole under the 
                      tree and
 go left. Save here because you'll have to be quick. Use 
                      the third
 lever and a door will open. Go through it and upstairs. 
                      Look at
 the chest - it's locked. Go through the balcony to the princess'
 room. Let her kiss you and she will give you a key. Go through 
                      the
 door and unlock the chest with the key. Watch.
 After the herald tells you about the tournament, go left 
                      and grab some candy. Move on and sign to join the tournament. Watch 
                      and
 listen carefully to the instructions. It's just a matter 
                      of luck,
 but keep an eye on the guy to the left (i.e., on the right 
                      of the
 screen); if he has a piece of the body you have to construct, 
                      swap
 it for one you don't need. Don't worry if you lose, you
 automatically start again. Eventually you will win - watch 
                      what
 happens. End of story.
 THE BUM
 This part is unnecessarily complicated because there are 
                      two characters in play and it is difficult to decide which one 
                      is to
 have which items or to do what. The first aim is to get 
                      both
 characters onto the Bum. This can be done in various ways. 
                      First,
 walk around to see what there is without picking anything 
                      up.
 To get the boy up: get the girl to go to the left (up) 
                      and enter the bag (in the screen with the can and not much else, before 
                      you
 get to the bird chasing the maggot). Get her to take the 
                      cork. Go
 back to the Bum's shoe, pick up the plank and the prospectus. 
                      Read
 the prospectus and use the plank on the cork to set up a 
                      see-saw.
 Now change to the boy, get him to pick up the spring where 
                      the pet
 is and get him to sit on the see-saw. Change to the girl 
                      and climb
 the other side of the see-saw. The boy gets thrown up above. 
                      Get
 him to use the spring and he will leap onto the ear. Going 
                      down the
 hole and talking to the spider (the word "audience" 
                      is the key) will
 get him up on the scalp of the Bum.
 To get the boy up: get him to pick up the pin-up and the 
                      balloon, go to the pet in the water, use the pin-up on him, have 
                      him blow up
 the balloon and then grab the balloon.
 To get the girl up: have the boy pick up the matches from 
                      the bag and get him to where the cannon is. Get him to shake hands 
                      with the
 baddie. Have the girl enter the cannon. Back to the boy, 
                      get him
 to pull the flower three times and then light the wick with 
                      the
 matches. The girl gets shot onto the Bum. By the way, it's 
                      quite
 fun to get the boy to use the matches in different locations.
 To get the girl up: have her go into the bag and pick up 
                      the cotton reel. Go to where the bird is and use the doll on the baddie. 
                      Talk
 to Hubert and take him. Use the cotton reel on him. Get 
                      hold of
 the bird. At the end of the sequence, have her use the maggot 
                      on
 the head of the Bum.
 Take your pick. Once they are up there, have the boy go 
                      all round talking to everybody and taking the rattle, car and toy 
                      soldier; he
 will also need the basketball to deal with the mother louse's 
                      house
 guardian. You will have gathered that you need to neutralize 
                      the
 cop and find an amplifier. When the boy has been everywhere, 
                      change
 to the girl. Have the girl speak to the mother louse and 
                      then go to
 the bar. Have the boy go to the bar and, in the presence 
                      of the
 girl, hand to the baby the rattle, car and toy soldier. 
                      The girl
 automatically retrieves the baby and takes him home, thereby 
                      getting
 a tape of lullabies. Get her back to the bar.
 Have her hand the tape to the boy (grab the tape and click 
                      with it on the boy icon above the play screen). Have the boy go 
                      to the room
 on the right and listen to the tape on the apparatus to 
                      the right.
 Watch. At the end, grab the amplifier by the sobbing guy.
 Take it to all the characters, including the Beastie with 
                      the basketball and the grannies, and show it to them. Now go 
                      to the
 room to the left of the grannies, where all the characters 
                      are
 congregated. Look at the switch and put the chewing gum 
                      on the
 floor (you can do this at any time during this cartoon, 
                      but only
 looking at the amplifier to the left of the screen will 
                      give you the
 option).
 Now talk to Elvis, show him the amplifier again and talk 
                      to Elvis once more. Watch. At the end of the sequence, walk to the 
                      right.
 You can now go down into the Bum's Ear. The girl will automatically
 follow. Inside the dark room, have one of them work the 
                      winch (just
 move the hand icon till you find something to activate). 
                      Have one
 of the characters use the electric handshake on the monster 
                      with the
 club. Now go back out the way you came in, in search of 
                      the ship's
 part. The rest of the action is automatic. At the end, click 
                      on
 the ship to find out what shape it's in. That's it. No finale, 
                      but
 the end all the same.
 
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