king's quest 4 walkthrough
When you're swallowed by the whale, you can see a bottle
inside of him. Take it and read the note inside. Many
questions of troubled adventurers are written on it.
Solution
After your speedy arrival in Tamir and Genesta's hasty
departure, you walk EAST. Keep your eyes peeled for a
robin pulling a worm from the ground, you could see it
anytime when you do scare of the bird and "GET THE
WORM". If you miss your chance, restore the game
and be faster!
Continue EAST for two screens, past the river and thin
trees to the more heavily wooded area. From here go SOUTH
until you get to a lovely pool. Wait here a while, and
who should happen by? It's Cupid! You run to greet the
little creature, but he is frightened and flies off, forgetting
to take his bow. So you go and "GET THE BOW".
From here walk SOUTH into a wooded area with a big rock.
Continue South and you are by a lily covered pond with
a little frog. You would like to get your hands on the
little guy, but no luck. Go SOUTH another screen and you
are again at the river, this time by a small bridge. But
what's that? There's something shiny under this bridge!
So you "LOOK UNDER BRIDGE" and lo and behold!
It's a golden ball!
You haven't the foggiest idea what this ball is good
for, so you decide to go NORTH to the pond and ask froggie.
He doesn't speak good English though. So you take a really
wild guess (I did) and "THROW BALL IN POND".
Well what do you know! This frog is a retriever! He deposits
the gold ball at the other side of the pond. You walk
over to him and instead of retrieving the ball just yet,
first you "PICK UP FROG". Remember that old
fairy tale? You guessed it! "KISS THE FROG",
and poof, it's a snobby prince. Well at least he gave
you his crown! Don't forget to "GET THE BALL"
before you move on.
You walk EAST into a graveyard, you might want to read
a few tombstones but it can wait until later, when it
gets dark (hehe). It's a bit creepy here so you go SOUTH
and find a funny looking house on the river. The door
is open so you go in and have a look around this messy
place. Who could stand to be in such a pig sty? Certainly
not a princess! So you "CLEAN UP", and make
things nice and tidy.
Well, no sooner than things are nice and neat, the occupants
return. You sit down for a hearty repast and engage in
a little idle chit-chat until the Dwarves return to work.
They all file out, and you "CLEAN UP" again
but what's this? You "LOOK AT TABLE" and see
a blue pouch. You "GET POUCH" and "LOOK
IN POUCH" discovering a small fortune in diamonds.
After a moment of reflection you decide that honesty is
the best policy.
You walk "SOUTH" and find a cave. Go inside
and find the head dwarf at the back of the cave. "GIVE
THE POUCH" to the dwarf or at least try. He's so
impressed with your honesty that he lets you keep the
bag and throws in a lantern to boot!
If you haven't found the worm yet, go EAST one screen
to the dirt patch that has a couple of pine trees. The
bird is found often around here. In any case, from here
go NORTH two screens until you get to the old house.
"OPEN THE DOOR", you might want to take a look
around, but the important room for now is on your left
as you enter. "LOOK AT THE BOOKS". Do you like
Shakespeare? Well it's all you can get. "TAKE THE
BOOK".
"LOOK AT THE PICTURE" of the man which hangs
on the wall. Hmmm.... better "LOOK AT THE WALL".
Aha! You found a latch. "PULL THE LATCH" and
walk through the secret door. "GET THE SHOVEL"
next to the doorway, and forget about the stairs for now,
unless you're very curious. Save your game if you are;
those stairs are treacherous!
Well now that you have this stuff, what are you gonna
do? Leave the house and go EAST and you're in another
graveyard; this one has a crypt, but the door is locked.
Go SOUTH one screen and there's a lovely waterfall. You
try to get to it but the water pushes you back. You get
out of the water and think "Now what was that frog
wearing?" The crown! "WEAR CROWN" and poof!
You're a frog! Now you can swim under the fall, and there's
a cave on the other side. You take a look around and find
a board at the entrance "GET BOARD" and go in.
You take a fast look around because someone is coming,
you see a pile of bones and "GET BONE" and get
out of there fast! Through the falls you go.
Well, what now? Go SOUTH one screen and there's a path
leading EAST. You follow it one screen EAST and there's
Lolotte's castle in the distance, but two of her goons
have spotted you! Well what the heck, instead of running
away you let them catch you and together you fly to the
castle.
This Lolotte is one tough broad! She tosses you in the
slammer to cool your heels. After a while her guards come
to get you and return you to the throne. It seems Lolotte
has a job for you, huh?
Once you are returned to Tamir you proceed with the problem
of the Unicorn. You may have seen him in the meadows,
but could not get close. Go back to the meadows and explore
for the unicorn, but when you find him keep your distance.
What's that thing you got from Cupid? Of course, these
arrows are special; they shoot love bolts! "SHOOT
AN ARROW AT THE UNICORN" and it seems you've made
a friend. You try to mount the beast, but whoa, you have
no bridle.
Make your way to the beach, perhaps you will encounter
a minstrel around here? If you do strike up a conversation
with him and he'll play you a tune. But hey! This is no
Andres Segovia (that's spelled Eddie Van Halen to you
youngsters) you've got here! Maybe this guy should look
for another line of work? Why not drop a hint? "GIVE
BOOK TO MAN". Well of course, if you've got no special
talents.....be an actor! And you get that lovely lute
in return!
Perhaps during your travels you encountered a little
pixie named Pan, but just couldn't get him to stand still?
Next time you see him "PLAY THE LUTE" and he'll
watch you perform. Your musical tastes run more towards
woodwinds than strings, so why not "GIVE LUTE TO
PAN". In return Pan gives you his flute. Now proceed
to the fisherman's house.
When you get to his house check the pier to the WEST.
If he's there you can try talking to him but watch out
when he gets up or you'll have to swim back to shore.
Follow him into the house and look around. Bet you could
find some use for that pole, especially with that juicy
worm you caught. But what do you have that he might want?
A gift certificate from Van Cleefs?
Oh no! Not those! Diamonds are a girl's best friend,
but after all these people are very needy; and what good
are these stones around here anyway? So you bite the bullet
and "GIVE POUCH TO MAN", he oughta give you
the tittle and deed to his house, maybe even some stock
in Sierra-On-Line, but all you get is that lousy pole.
WEST to the pier you go, careful not to fall off the
edge. "BAIT POLE WITH WORM" then "FISH".
There's a tug on the line....smoked salmon perhaps? Nope,
just a stinky fish. Keep it, you may get hungry.
You decide to take a "LOOK AT THE OCEAN" but
can see nothing at all. Time for some exploring. Save
your game and jump in.
Swim WEST until you reach the island...Genesta's island.
Have a look around, go inside if you like but you can't
get any help from Genesta, she's out of it.
You explore the island a little more and come upon a
beautiful peacock, which sheds a feather. "GET THE
FEATHER", you're gonna need it! And walk back into
the surf. BUT SAVE YOUR GAME HERE NOW!!!
You are looking for a whale here, but sometimes you get
a shark instead. It would be a real pity to end up in
JAWS 3-D without a saved game here. Sometimes you get
the shark, sometimes you can make it back to shore. If
you return to shore, take a breather and go back in the
water, or restore to your last saved game and try some
more. Eventually the whale appears, stay where you are
or swim to him. He'll swallow you!
First thing you should do in the whale is SAVE GAME!!!
Look around, "GET THE BOTTLE", "OPEN BOTTLE"
and "READ NOTE". It's just some advertising.
Go to the right side of the whale's tongue, about a half
inch from the wall of it's mouth. From here you must climb
diagonally up and to the left to a point on the whale's
tongue, about an inch from the top of the tongue and a
half-inch from the center, where there a two taste buds
that look like a point and a hyphen. (EXAMPLE> ._
When you get there Rosella will stand up, (Good place
to save game) and you must continue moving diagonally
to the top left, just to the top of the tongue and to
the immediate right of it's centerline. "TICKLE WHALE
WITH FEATHER", if you're told "not here",
maneuver a bit until you're in the middle.
Once you're successful, the whale will regurgi...Ahem..barf
you up. There is a small island to your NORTH. Go there
and get a little closer to the pelican, but don't scare
him off. He comes back, so don't worry. "THROW FISH
TO PELICAN" and he leaves you a whistle. But don't
blow it just yet. First you have to find the bridle.
Go to the boat wreck on the right, stand in the middle
of it (done it a thousand times..eh) and "LOOK AT
GROUND". Miraculously, Rosella stoops down and picks
up the bridle. "BLOW WHISTLE"......How's that
for service. Hop into the water and go visit your new
pal. "RIDE DOLPHIN" and you're off and back
to shore.
Go back to where you shot the unicorn, he's still there.
"PUT BRIDLE ON UNICORN", go to his left and
"RIDE UNICORN". Enjoy the ride as he carries
you back to 'Lolotte's House of Leather'........ "Pain
anyone?". And congrat- ulate yourself on completing
your first quest!
"Well some people are never satisfied!" You
mutter to yourself as the goons carry you back to the
forest. You begin your quest for the hen by heading for
the ogre's house. It's the one with the yellow roof. Make
sure the ogre or his wife don't see you, though you may
observe the wife bringing home dinner. The best way to
get there is to go WEST two screens to the diamond mine
and then go one screen SOUTH.
Have you got that bone from the waterfall cave? You're
going to need it! Go into the house if nobody's outside,
the door isn't locked now. But horrors, there's an angry
bulldog charging you. Quickly, "THROW BONE TO DOG"
and go upstairs. "LOOK AROUND" and "GET
THE AXE" you just saw, don't worry about this closet,
it has nothing you need.
Go back downstairs, the ogre's wife is cooking dinner
in the room to the right, save your game now if you intend
to take a look at her. But she's not important, so you
go to the closet across from the table and "OPEN
THE DOOR". Once inside "LOOK AROUND". Yes
that keyhole will come in handy. Eventually the ogre will
come home, when he does "LOOK THROUGH KEYHOLE"
watch him until he falls asleep. SAVE YOUR GAME HERE and
"OPEN DOOR" go to the table and "GET HEN"
being careful not to get too close to the un-jolly giant.
Once you have the hen and are halfway to the door SAVE
YOUR GAME, getting out is tough since the hen always wakes
up the ogre and there's nothing you can do about it.
ALSO NOTE WELL that this sequence is very hard to complete
if your machine runs slower than 8 Mhz, and you have the
version of KQIV designed for "Turbo" machines.
There are 2 versions of this game. One for fast machines
and one for slower ones. Many people with slow machines
and the "fast" version of KQIV have tremendous
difficulty out-running the ogre in this sequence, but
it can be done. See your documentation for information
on exchanging disks.
Once you are by the door speed up the game by hitting
the + key many times, it helps! "OPEN THE DOOR",
the hen clucks and wakes the ogre. Run out of the house
and down and around the woodpile one screen EAST, be careful
not to get close to the trees. The ogre won't chase you
around the house, but you've got to get past the trees.
And you have just the thing trees hate! "SWING THE
AXE" and all the "dead" trees will fear
you from now on.
REMINDER!! SAVE GAME HERE.
From the back of the ogre's house go NORTH one screen
to the pine trees and dirt and then EAST two screens to
Lolotte's. Her "biker" pals come down to give
you a ride. Hooray! You finished quest number two!
We'll she tells you to get Pandora's Box, but doesn't
offer any clues! Gee thanks! So you're back at the path
to her castle. Why not explore some uncharted areas? Now
that you are safe from the "Venus Fly" trees,
you can check out the area to the NORTH. Go NORTH to the
waterfall, you stop to ponder the hidden grotto but decide
to wait a bit and proceed NORTH one screen to the graveyard
and NORTH again another screen.
Well now you can get through here, those trees don't
scare you anymore! Go NORTH again and you are in front
of a skull like cave. Go in but don't get too close to
the witches. SAVE GAME NOW! One of them will come towards
you, let her. Pay close attention to the two in the back.
Watch how they pass the eye back and forth. That's the
key, you can grab the eye at the moment they are exchanging
it. If you can avoid the one chasing you. Try to "GET
THE EYE" at the proper moment and if you do they
are helpless!
Leave the witches for now. They eye is a powerful bargaining
chip even though it's of no use to you. Let them sit in
the "dark" for a while and think it over. Maybe
they have something you could use? Go back into their
cave and they plead for their eye. They throw you a scarab.
"LOOK AT SCARAB", "GET SCARAB". They
plead again for the eye. "THROW EYE TO WITCHES"
and you get some points, but don't go any closer! You've
gotten all you need from them.
Go back to the waterfall, and turn yourself into a frog.
When you reach the entrance to the cave, "LIGHT LANTERN"
and SAVE GAME! If you don't have Pan's flute, don't bother
with this now, go and make those trades, then come back.
If you have the flute, proceed EAST into the cave.
Beware of the troll it is possible to lose him in the
cavern but difficult. Usually he gets you and you need
to restore until you get a a chance where he doesn't come
out. It's sort of like trying to get swallowed by the
whale and avoiding the shark.
From the entrance go SOUTH as many screens as possible
until you get to the SOUTHERNMOST part of the cave. From
here go EAST until you get to a screen where you see a
light in the distance. SAVE YOUR GAME!! There is a chasm
ahead, chances are you will fall in a few times and it
was tough getting here in the first place, right? Move
EAST very slowly, you will see the chasm in the glow of
your lantern. "PUT BOARD ACROSS CHASM", if told
to "move closer" do so carefully until you can
put the board down.
Once the board is down, get close to the SOUTHERN walls
and move slowly to the EAST across it. Once you make it
SAVE GAME! Just in case you fall in. Go NORTH another
screen and proceed EAST out of the cave.
Move EAST to the edge of the water. SAVE GAME AGAIN!
There is a small point of land, with a longer jetty just
under it, directly across from the nearest tuft of grass
in the swamp. Move to this point on the shoreline and
"JUMP". If you are told to "just move",
you are not on the right spot. Keep trying to find the
right spot. When you are on it, Rosella will jump onto
the tuft. Repeat the "JUMP" command until you
reach the last tuft of grass and are right in front of
the island with the magic tree. "PUT DOWN BOARD"
and a cobra springs awake. "PLAY THE FLUTE"
and the snake is charmed. But not for long, so be quick
and cross the board, "GET FRUIT", stay clear
of the snake and cross back. "GET BOARD" and
repeat the jump process until you are back on shore.
Night has fallen and there's lot's to do if you're going
to get this apple to your father in time, so go back through
the cave. SAVE GAME!! And find the right spot to "PUT
BOARD OVER CHASM" and cross over. Go WEST all the
way and then NORTH all the way until you are out of the
cave. Back through the waterfall and into the night air.
Move NORTH one screen and you are in the graveyard with
the crypt. All sorts of things are popping up around here,
but with that scarab they can't touch you! Go WEST to
the haunted old house and "OPEN DOOR".
Once inside you hear a baby crying upstairs, so up you
go to the bedroom on the left and move WEST into the babies
room. The crib rocks but there's nothing in the room this
kid wants. So down the stairs you go and out of the house.
Walk WEST to the graveyard. Good thing you have that shovel!
You "READ THE TOMBSTONE"s while the zombies
harass you, until you find one on the right side all the
way in the back, where a six month old baby is buried.
"DIG" and you find a rattle. Go back to the
house, put the rattle in the crib and the crying stops.
But chains start rattling downstairs.
Down the stairs you go and search until you see a ghost.
"LOOK AT THE GHOST", why it's an old 'miser'.
Back to the WEST graveyard you go. Reading the tombstones
until you find one that mentions a 'miser', on the right
towards the front. You "DIG" and find a bag
of gold coins. You then return to the house find the ghost
and "GIVE COINS TO GHOST" and it vanishes.
Next you hear crying from upstairs. Go to the bedroom
on the left and a woman appears in a rocking chair. You
"LOOK AT GHOST" and find that she is a lonely
ghost. Heartbroken, perhaps?
Off to the WEST graveyard you go. Read the tombstones
at the front to the right of the big tree. You find one
that belongs to a woman who lost her love at sea. "DIG"
here and you recover a locket which you return to the
lady ghost.
You hear more wailing downstairs and find another ghost
wandering about below. You "LOOK AT THE GHOST"
and see he is the distinguished "Lord" of the
house. The tombstone next to the lady ghost's belongs
to a "Lord" a war hero as a matter of fact.
Back to the WEST graveyard you go, and locate the tombstone
that belongs to the man who "served his country well".
"DIG" and you find a Medal of Honor, which you
gladly return to the "Lord of the house".
A boy ghost appears and you follow him upstairs, to the
bedroom on the right. "CLIMB" the ladder to
the attic and observe him. "CLIMB" back down
the ladder and go to the graveyard on the EAST side of
the house. His grave is the one on the left in the back.
The only one that belongs to a boy, his name is Willy.
You "DIG" and recover a toy horse, which you
return by climbing back up the ladder.
Once he has the toy, the boy ghost vanishes and you can
"OPEN CHEST" and "LOOK IN CHEST".
You find a piece of sheet music and take it with you.
"CLIMB" down the ladder and go downstairs to
the secret room in the library. Walk up the stairs (SAVE
GAME! YOU MAY FALL!) and go to the organ get in front
of the bench and "SIT", "PLAY THE SHEET
MUSIC". When you are done a secret drawer opens up,
"LOOK IN DRAWER" and "GET THE KEY".
SAVE YOUR GAME and go back downstairs.
Leave the house and go EAST to the crypt. "UNLOCK
THE DOOR" and enter the crypt. "LOOK AROUND",
kind of Egyptian isn't it. "GET THE ROPE" and
you discover it's a ladder. "CLIMB DOWN" and
don't worry about the mummy. SAVE YOUR GAME before you
go "GET PANDORA'S BOX", which sits on the floor.
This way you can open it and see the ghosts, they'll kill
you but it's worth a look if you enjoyed RAIDERS OF THE
LOST ARK. "CLIMB ROPE" and head back to Lolotte's.
The goons will pick you up when you get to the mountain.
Congratulations! You've finished your third quest!
But Lolotte has a surprise! You're gettin' married in
the mornin'! To a lovely lad with a green complexion.
The goons escort you up to Edgar's room and leave you
there. After a while, Edgar comes up and leaves a rose
in your room. "LOOK AT ROSE", there's a gold
key attached! "GET KEY" and "UNLOCK THE
DOOR", "OPEN THE DOOR". That Edgar...what
a guy!
SAVE YOUR GAME before heading down the stairs. Be careful
not to wake the sleeping guard at the bottom of the stairs.
Go EAST into the dining room where there is another sleeping
goon and two doorways. Go to the uppermost doorway, don't
wake the guard and walk EAST into the kitchen. "OPEN
CABINET" on the right and you've found all your possessions!
"TAKE ALL", SAVE YOUR GAME and walk back out
to the WEST.
Without waking the goon go to the lower doorway and EAST
into the throne room. There's another goon here so be
stealthy and go to the stairs to EAST. SAVE YOUR GAME
on these stairs, they're a bit tough. Walk all the way
up until you get to the door. This is the door to Lolotte's
bedroom. SAVE YOUR GAME NOW! "UNLOCK DOOR WITH GOLD
KEY", "OPEN DOOR" and quietly enter.
You "LOOK AT LOLOTTE" and see she is sleeping,
she's also wearing Genesta's talisman. If you try to take
it she might wake up. But wait, what about your bow and
arrows. So you "SHOOT ARROW AT LOLOTTE" and
bang, the witch is dead. Edgar comes up and sees his mother
dead but he doesn't look too unhappy. He gives you run
of the castle! But first, go to Lolotte and "GET
TALISMAN".
You go down the stairs one flight and enter the room
to the WEST. Three goons bow to you as you pass. On your
right there is a room, you get curious and "OPEN
DOOR". You've found a closet, in fact both the hen
and Pandora's box are kept here. Pick up these items and
go downstairs and leave the castle.
There's a stable at the entrance to the castle, so you
go in and find the unicorn. Move to the middle of the
gate and "OPEN GATE" and the unicorn runs free,
like it should. Exit the stable and SAVE GAME before heading
down the mountain.
But you still have Pandora's box and it's evil, so before
you go to Genesta's go back to the crypt. "CLIMB
DOWN THE ROPE" go to the corner where you found the
box and "PUT DOWN BOX". "CLIMB UP ROPE"
and exit the crypt. "LOCK THE DOOR" and you
slide the key under it.
Make your way back to the pier and SAVE YOUR GAME. Jump
in the water and swim WEST to Genesta's island. Find her
castle, climb the stairs to her bedroom and "GIVE
GENESTA THE TALISMAN".
king's quest 4 walkthrough end