knight's chase walkthrough _________________________________________________________________
The ticket office The Curator's Office The steps THE CELLS
IN 1329 Under the roof Ground floor The Scriptorium The
hospital The tannery The bakery The mortuary The torture
cell The old templar's cell The refectory The cemetery
The tower The cells The church The roof The abbey _________________________________________________________________
MODERN MUSEUM IN 1995 At the beginning of the game just
go inside the museum. Go inside the room where the Japanese
television is filming. Take the headphones. Go to the
opposite room : Take the sword and the shield. Look at
the big picture on the wall. It will tell you a story
about yourself; Then, open the door. The ticket office.
* Take the remote-controlled catapult. * Take the compact
disc. * Switch on the terminal. * Use the compact disc.
Now you can go to the next room The Curator's Office.
* Search in the drawer : you 'll find a key, a magnetic
card and a magazine (read it) * Return in the museum but
be careful because the alarm system is on. When you are
walking on your knees : * Just avoid the laser beams.
You have to walk close to the furniture. Then you're back
to the entry hall: * Take the screwdriver in the toolbox
and use it on the closed door. * Enter the room and take
the CO2 fire extinguisher. * Leave this room and use the
key to open the Control box Then, switch off the alarm
by using the CO2 fire extinguisher on the control box.
Go up the steps. * A Knight will appear as soon as you
enter the room. * Use the sword or fight with your hands
to kill him. * Watch out for the laser beams. * Use the
magnetic card on the showcase on the left and take the
bullets to load your small catapult. * Then use the remote-controlled
catapult, drive it to the room where the other alarm system
is on and shoot at the red button to deactivate the alarm.
* You have to avoid the little points on the floor until
you are facing the alarm switch. * Wait for the message
telling you you can shoot to be displayed. * Use the ammunition
and shoot. * Alarm is off. Switch off the remote-controlled
catapult. Now you can take the sword and go outside in
the garden (cloister) where you have to find the "hologramme".
Fight the knight. Then you will be thrown down the well.
THE CELLS IN 1329 Take the lute and throw it towards the
opposite prisoner (Berwal). Berwal will play and attract
the guard's attention. When the guard is in front of you
kick him. Berwal will then throw you the key to open your
cell. Take the sword and kill the guard who will leave
a key for you to pick up. Go inside the open room (you
will find a wine bottle). Use the key to open the gate.
Go up the stairs, don't move and let the old blind man
walk in front of you. Search the fire place anf pick up
the key to open the door next to the fire place (opposite
the stairs). Mind the sheep!! In this room, take the sheep
skin and the shepherd's stick. A barrel of water is there
too. In the next room take the piece of ham, the bottle
and bucket which you need to fill with water in the next
room. Empty the contents of your bucket in the fire place.
Search and climb inside the chimney. Under the roof. Use
the sheep skin to jump silently from one side to the other.
Go to the left. When you are above the old man's bedroom,
use the stick to take his frock. Then, straight ahead
and when you are in the next room, turn right. Jump. Ground
floor. Search the iron cage and take the book "The
Knight's Song" and the hologramme. (Do not "push"
the cage). Push the big golden cross : it is a secret
passage. The Scriptorium You will find cups with : * Water
* Pitch * Boneblack * Spleen * + a stiletto. Go up the
stairs : take the goose-quill and the wooden box on top
of the cupboard. Stand in front of the desk where you
can write and use the book. Use the stiletto on the book
: you will have a cristal gem. Use the water, the spleen,
the boneblack and you will obtain some ink. Stand in front
of the white paper and use the goose-quill to copy the
contents of the "Knight's Song". Go back to
the room with the iron cage and put back in the cage the
"Knight's Song" and the wooden box . Don't lose
time because a timer is on !! Go back to the scriptorium,
put on the monk's frock and push the torch on the wall.
The secret passage will close. A monk will enter and you
will have to follow him very carefully (always walk right
behind him). When you are outside in the cloister, turn
right when you are near an open door (a message is displayed)
the monk keeps going straight forward. Outside, in the
back you will see a guard. Once you are inside the hospital
, do not go out again. THE HOSPITAL. * Take the wooden
pot, which is on the floor on your left when you enter.
* Smash it against the wall so you can pick up a key.
* The key opens the door on your left hand side entering
the hospital. * In this room, find a book on a stone edge
and read about how to make a sleeping potion with the
ingredients you will find on the 3 shelves. Go out and
get inside 4 other rooms with shut doors. THE TANNERY.
You will find a leather cutter on the shelves on your
left hand . THE BAKERY. Another door opens onto a room
with a bread oven. Find then 2 pieces of bread, one in
the oven, the other on the opposite table. Pour your green
potion on one of them. You are now able to open the fourth
door and meet an old templar. Throw your "green bread"
at him. Use then your leather cutter on the hospital statue
to take a ruby. Repeat the operation on all hospital statues.
Keep a watch for the 2 guards who are waiting for you
outside the old templar cell. THE MORTUARY. Provided that
you picked up the key the second guard left behind him
after your fight, you can now open the mortuary door.
In this room, push on the heart of the corpse and find
his golden heart. Do not use it on the statue as long
as you don't have in your possession 8 gems (among them
3 diamonds). Then use of the golden heart on the statue
in the corner, quickly go towards the other statue at
the other end of the room and drink out of the golden
glass the statue offers you. You will become drunk and
Wolfram will catch you and put you in jail. THE TORTURE
CELL. Tied on the wheel, you can move towards left (right
arrow on keyboard), to burn the rope which holds you.
Once you are free, fight with the guard and do not forget
to pick up your things on the table. To leave the room,
invert the position of the 2 torches. This will open up
a door for you. To avoid getting lost in the corridor,
take the first to your left and show the ring without
a stone to the old templar. THE OLD TEMPLAR'S CELL. After
he dies, pick up the objects he leaves behind and look
in the chest. Take everything you find. Place the strange
red stone inside the leather pouch to dazzle Wolfram.
The 9 gems are ready for you to pick up in the golden
chalice. To open the secret door, use your ring. Once
you are back in the library, you may meet 2 devils dressed
up in monks. In the library, you can open the big double
door leading to the refectory. THE REFECTORY. Do not rush!
You must first pick up the stack of plates on the table
at your right handside and then walk towards the kitchen
with the plates in you hands. Then go to the scullery
where you will find two tombs. Use the stones on them
and take the key which will allow you to open the door
in the kitchen. THE CEMETERY. You are now in the cemetery
where zombies and a ghoul wait for you. First get rid
of the ghoul using the small wooden cross. It will leave
a tooth for you to open the door at the bottom of the
tower. Then go towards the two other tombs and use the
stones. THE TOWER. Once you are inside the tower, on your
left handside you will find a secret passage. To open
it push on the small statuette on the wall. THE CELLS.
Back in the cells you will have to find your way back
to the torture room to access the cells where you were
made prisoner with Berwal. Go to Berwal's cell but be
careful appearances can be deceitful! Go back up to the
library. THE CHURCH. Now get out of the library and breathe
some fresh air in the cloister. Go round and get rid of
the guard in front of a door. Go inside and look around
you. You are in a church. Look at all the carved pictures
on the wall (stations of Christ). When you see the number
7, push the picture. A door will open. Fight the black
knight and go up the steps. Use the first weight you find
on your left and use it. THE ROOF. You are on the roof
now and you can use your three diamonds on the tomb. You
will be caught but your friend Berwal will come to your
rescue. THE ABBEY. As soon as you see the executioneer
quickly leave your iron cage and go straight ahead to
hide from Montfalcon who is watching you from above. Take
everything on the table and use the corn. You are now
as impressive looking as your enemy and ready to fight.
Then go straight to the entrance of the church in the
small chapel. Push the Golden cross and go upstairs. Once
you are on the roof you have to know that the only way
for you to get rid of Montfalcon is to push him and make
him fall. Then go back inside and stand in front of the
double door where you saw Wolfram. Push the torch on the
wall. Go up the steps and use the small wooden cross on
the statue. Push the small font which has just appeared.
Go downstairs through the secret passage now open. In
the red basement (Wolfram's lair) avoid the pentacle and
search everywhere. Follow meticulously the indications
in the book found on the table in the 2nd room. Use the
lit torch on the pentacle to make it disappear and use
the potion on the closed book held by the statue. A door
opens. It will lead you to Juliette at last! Take the
seal. Use the bucket and fill it with water (do not fall
in the well) and pour the water on Juliette. Run away
from the evil creature and go back up the church. Avoid
the pentacle and find the big cross next to the stained
glass. Push it until you reach the sign on the floor.
It will collapse on Wolfram. Juliette is now free and
will run towards you with the glove. Place the seal on
the glove and use it. You are now back in 1995. - THE
END -
knight's chase walkthrough end