legend of kyrandia 3 cheats
As soon as you've watched the intro and the talking is
over, save your game and explore your surroundings before
you start playing in earnest. Draw a simple map made up
of squares connected by lines, you are going to need it
till you can find your way around blindfolded.
Remember that it's not enough to wave the cursor around,
you have to click on EVERYTHING in order to find items.
This is one of those games in which it would appear there
is more than one solution to the same problem and, more
often than not, no solution at all. For instance, if you
embark on a particular path, although the alternative
possibilities continue present to confuse you, they won't
actually work. There are also plenty of red herrings.
Add to all that that you can go about what you need to
do in each section in almost any order you like, and you
will begin to see how difficult this game really is.
I should mention that every time you play things turn
out slightly different, so don't be alarmed if events
don't unfold exactly as I detail them - try something
else, and please don't blame me!
As soon as you get the Jester Staff, do not neglect to
use it on everyone you meet. And I mean EVERYONE!
The Moodometer is very important and I'll tell you when
it is vital to lie or to be nice or normal. You can ordinarily
leave it at normal.
Save before you attempt anything important, I'll try to
remind you at crucial moments.
I am giving you the bare minimum here to help you solve
the game. This is only a rough guide. Do examine and try
other things. The easiest thing will be to tell you what
can be done at each location and let you do it your own
way. Read the first section (KYRANDIA) through before
you start, then decide how you want to go about it.
KYRANDIA
The Dump
Rummage around the rubbish dump and get a shoe, a straight
nail, a broken flask and some whole flasks. You can come
back here any time and get some more of those (save the
shoe, there is only one). By the way, if you find an orange
peel, use it on Malcolm for extra points.
The Castle Gate
You could be dragged here at some point and taken to Prison,
and you'll return here afterwards. You can carry on from
there. When you get the scissors, cut both pennants for
extra points. If you don't get the scissors, a broken
flask will do just as well.
The Prison
This sequence only appears to take place if you waste
too much time messing around. Follow the instructions
precisely. The good thing is that you get to keep the
scissors; so towards the end, put them in your inventory
and don't leave them on the floor. However, as I explain
above, you don't really need them.
The Bluff
You can enter the machine at any time, which takes you
to the Town Center. Do so at least once to get the extra
points.
Out of Town
You are after the mime's outfit. In order to get it, you
have to place an eel in the mime's hood; hang about till
he turns around. If he does not, the time is not yet -
so go elsewhere. When you succeed, he will go into the
Baths. To follow him you need to have tied the nut-on-a-string
to a hooked nail and use that on the coin box.
The Baths
Make sure the moodometer is at lying before you go in.
Once inside, you talk to the guy. Then stand by the big
wheel and move the arrow to scalding hot or freezing cold.
Everyone will rush off and you will be able to get the
outfit you can see in the window.
The Town Arena
Click on the frog to move it aside. It is a good source
of water, if you need it - you can also get the odd eel
simply by clicking at its mouth. Note the footprints at
the entrance.
City Limits
Pick up a couple of logs here.
Cow Shed
You need several flasks full of water. You combine the
seeds with the water and get a seedling. You put that
in the hopper five times in all, so that the arrow is
pointing at the red number. Watch what happens. Puncture
the milk container with a straight nail to get some cream
with a flask. You can also speed up the process by combining
the seeds with an eel and adding water; in this case,
you only need to fill the hopper twice - but then, you
need to go fishing for eels.
Town Center
There are several locations here, and I'll tackle them
one by one.
The Toy Factory
Open the padlock with a straight nail. Once inside, go
through the other door to Malcolm's pad. Here, look in
the drawers and get the nut-and-string and the staff under
the bed. Don't be too hasty in combining the nut with
a bent nail to get the fishing tackle - read on. Oh, and
you can look through the family album, if you like.
Go out to the factory and click on the large book. You
will see the shadow of a toy. Put a log in the funnel
of the machine and press the green button. You get a toy
soldier. Now manipulate the two antennae-like appendages
on the machine and click on the book again. A different
shadow of a toy will appear. If it is that of a ball,
put the shoe in the funnel and press the green button.
You get a ball. Go through the routine again with the
antennae and book; you can get a toy horse by putting
a log in the funnel and pressing the green key. You should
end up with three toys.
The Cellar
Go down the hole into the cellar. Fill all your flasks
with water. (Later on, when you have a disguise, you can
stand on the carpet by clicking on one of the apples drawn
on it, then clicking on the other - see under Darm's.)
Note the bricked wall. When you are given the right information
(on the other hand, why wait?), you can combine sesame
seeds with an eel to get fertilized seeds (you can fish
for eels in the sewer), put them amongst the bricks, fill
a flask with water and use that on the seeds. This busts
the bricks and you can go in. If you click on the shell
and use an empty flask on it you get a portal potion which
you can use in the Arena. This is a great shortcut which
takes you to the Isle of the Cats straight away, although
you miss out on the fun of the longer solution to this
particular problem. Since you can only use the portal
potion once, leave the shell alone if you don't want it;
but you get extra points for busting the hole open.
>From the cellar you can go up the stairs to the Town
Hall, more
further on.
Darm's
You arrive here on the magic carpet from the cellar and
leave the same way. If you were to attempt a visit without
a disguise, you'll be recognized and you'll leave quite
promptly. Once you get the disguise, you can visit Darm
and he will ask for a fishcream sandwich. Give it to him
and talk both to him and to the dragon. You can use all
your items on them to see if they give you any useful
info on them. Finally, use the staff on Darm repeatedly
till he leaves the room and then speak to the dragon -
he will give you a clue pointing to the bricked-up wall
in the cellar.
Town Hall
You have to give the statue a sandwich in order to speak
to it. Once you've spoken, try your items on it and see
if you can get any clues.
The Fishcream Parlour
When you enter the place it's chock-a-block full of people
and Malcolm expresses the desire to make everyone go.
To get stampede points, get some seeds, the nut-and-string
and go to the dump. Place the seeds on the log on which
the squirrel is standing (near you) and use the nut on
it to hypnotise it. Now you can pick it up and go to the
Parlour. Come to the front and put the squirrel on the
floor. Use the nut on the squirrel and watch. When everybody
is out and you leave, the parlour will be closed and bolted.
If you had trouble getting hold of sandwiches (and you
need three), you could always come armed with three (or
whatever number) lots of seeds, fish and cream and make
the sandwiches when everyone leaves and before you go
out.
The Magician Lodge
You can only enter here if you are wearing the mime's
outfit. Lie when you talk to Zanthia. You can pull the
alarm which will empty the parlour - unfortunately, it
is then also locked up.
The Strange Boy
He pops up all over, but he is mostly to be found in City
Limits. Be nice. You must offer him three toys and get
try to get three sandwiches in exchange. He will accept
the toys at random, so you'll have to try different ones
on him. Sometimes he will take two the same. I got lucky
and had no trouble. At any rate, you must get the sandwiches
somehow. If he will not trade for all three, then you
have to get the Fishcream Parlour sorted.
The Crossroads
Use the scissors or broken glass to get a flower.
The Graveyard
Get another flower. Change to nice. Use the flowers on
the grave to speak to the ghost.
Pegasus Landing
Be nice. Talk to Zanthia and she will give you a clue.
The Dock
You can go to the point and use the string and hook contraption
to get eels. Later, and dressed up as the mime and carrying
a sandwich, you can talk to the dog and he will let you
in the ship. Try pricking him with something sharp, like
a straight nail, to get extra points.
So, there you have it. The main thing here, as you will
have gathered from all this, is either to get the portal
potion or to get the mime's outfit and to be left with
one sandwich so that you can get on the boat and sail
to...
THE ISLE OF CATS
You will land in style. There is an altar here. If you
were to go left, you would see some statues. Be nice and
talk both to the cat and the dog. Don't attempt to wander
into the jungle. Click on the cart to get a lift.
The cart will take you to the three locations available,
at random; so that if you turn up at the Pirates, talk
to them all but get back on the cart.
In the Dog Fort you will find a machete, which is vital.
Now you can go into the jungle, but it is a very tiresome
business, since you have to slash the vegetation and kill
any snakes you find before you can proceed anywhere. The
jungle wraps around on you, so you might go around in
circles forever. Which reminds me, jump into puddles wherever
you see them, otherwise you die eaten up by fleas. If
you forget and are at death's point, you can always get
rid of the fleas by clicking on the character and discarding
them.
Right, to save a lot of wear and tear, from the Dog Fort
go left, left, left and up, collecting all the bones you
find along the way. Make sure you lie when you talk to
Fluffy. Now go left, up and up, again, collecting bones.
(I found these directions varied when I played the game
again - so don't take me too seriously.)
Talk to the dog leaning on some rocks. Now, you can either
give him a bone, in which case he'll go off and bury it
at random, or you can place a bone where you want him
to dig. Sometimes you get lucky and get a gem. You must
get six, so, when you run out of bones, go right, clear
the jungle, get more bones and go right again. Don't forget
to take the odd dip in the puddle. If you don't get any
bones, go right and this time try going left, clearing
the jungle, and then go up. Good luck to you.
Once you have the gems, go to Fluffy and show one to him.
He will give you a magic mouse. Go back to Dog Fort (from
Fluffy, left, up, up) and enter the ruins through the
hole next to the dog. Go right and use the mouse on each
of the statues to see what each one represents - make
a note of it. Go out, change to nice and get on the cart.
You might go to the pirates (if you had not visited them
before, talk to them all) or to the altar; but you need
to go to the altar.
Use each gem on the altar to find out what they represent
and make a note of it. Go left and use the mouse on one
of the balls. Now all you have to do is to match the gems
with the statues.
At the end you will get a crystal mouse. You will have
to find your own way to the pirates, since the cats are
no longer pulling carts. The directions in my case (it
could be different in yours) were, from the altar, right,
left, left, up, right, left, righ, right. Once you reach
them, talk to the captain. When asked to perform magic,
use the mouse on the one-legged pirate. You are invited
on board and end up in Kyrandia, and from there you get
sent to...
THE ENDS OF THE EARTH
This is a killer. Arm yourselves with patience and save
your game. You start with three coins. Buy insurance,
the fins and the cleats (press on the next button for
that). Wear the cleats and you get a shoehorn. Put it
in the inventory. Press next the button for the brolly
and use the shoehorn on the machine. Remove the cleats
by clicking with the shoehorn on Malcolm.
Click twice on the first barrel to go down in it. Climb
up using the cleats (click up to the left of the screen).
Swing across with the brolly (click with it on the hook).
Move to the extreme left and use the brolly. Go into the
cave. Again, move to the left and use the brolly. Go into
the cave. Remove the brolly by using the cover on Malcolm.
Put the fins on (click them on Malcolm) and use the bungee
string to get across (click it on the nearest hoop). >From
this ledge you can climb up with the cleats or swim up,
then
climb again, swing across with the brolly and swim up.
Go into the cave. You might have reached your destination
(it varies), but if you haven't, as you come out you can
do any old thing; you need to die and end up at the top
again.
This bit, as I said, might not be necessary - but just
in case it is, at the top, but the toy float and the brolly.
Take the second barrel. Wear the toy and inflate the flower
fully. Still wearing the toy, click on the flower to jump
across. Enter the cave. You will see that the pictures
have changed. Out, jump with the toy. Swing across with
the brolly and jump down again to the next cave. Whichever
cave is the one that changes, you will find yourself in...
LIMBO
At the Fish Court, you find out you are a slave to the
queen by virtue of a collar you wear around your neck.
You will be forced to play Tic Tac Toe, now and at other
inconvenient moments. Change to lying and lose the game,
which is tougher than winning it. Then click on the queen
and lie to her till she gives you leave to go. (This you
will have to do several times, so I won't repeat these
instructions). On this occasion, you will finish up outside.
Change to nice, go back in and talk to the merman in the
background.
Out, pick up the key, exit top left, use the staff on
the fish to the left and when the perch turns to the side,
swipe his apple. You will probably be interrupted here,
but I'll ignore the interruptions (you know what to do)
and press on. From the university, go left and watch.
Talk to the fish by the gate (nice). Pick up the fondue
set. Get in the water course and pull the lever. You should
finish up in the dump. You can pick up two objects each
time you land here before the old bat tells you to get
down. Talk to him.
Lie and say you are the tax collector and you'll get
two coins. Although you'll find it convenient to keep
one of each of the objects you find, give anything extra
to the bat: a worm will gain you a coin (feel free to
sell it), three objects the same, another coin. The object
of the exercise is to get at least six coins as soon as
possible. Talk to the bat in all three moods to get some
useful information. Go on as many rides in the chute as
necessary to collect sufficient coins.
As soon as you have the money, go to the cannon and give
five coins to the fish. You will be shot to hell, literally.
Change to nice and speak to the guy on the line. Speak
to the woman (normal or lying) at the table and you will
be told how to hold a Royal Seance. Now you'll be pulled
back to play tic-tac-toe. As soon as you are free, take
another ride on the chute and you should get a newspaper
from the dump. So long as you have a coin and a newspaper,
that's all you need. Use both on Malcolm.
Change to normal and go to the queen. Speak to her and
you will be challenged to another game. As soon as there
are seven "pieces" on the board, drop the newspaper
and use the coin on it. The ghost comes and you are free.
Leave and go to the cannon again. Still at "normal",
speak to the fish and he will let you go for another coin.
In hell, change to nice and speak to the guy to get ahead
of him in the queue. Watch what happens. You should get
through to the underworld. Talk to people as they come,
but soon you will be sent to the Boondocks. Use the machine
and you will find yourself...
BACK IN KYRANDIA
At this point you are requested to choose between your
better half and your worst half. It's up to you, but I
chose the good guy. I don't know if it makes any difference.
The first thing you must do is go to the Castle, where
you'll get nabbed and asked to produce the six jewels
of the Isle of Cats. Talk to everyone there.
Visit the dump, if you like, and see if you can pick up
anything useful - you will certainly need a nail, a log,
a whole flask and, later, a broken one.
Again, you can do a variety of things. Go to the old Baths
and you will see that it is now a Pawn Broker. He will
sell you seeds for the items he asks - if you don't have
that particular item, leave and enter once more, and try
again. The easiest one is flasks, since you can pick up
an endless supply from the dump.
Go to Malcolm's pad and find the portrait under the bed.
(This next bit is not necessary at the moment, or maybe
never. It certainly didn't get me anywhere, but it's up
to you.) Go to the cellar and travel to Darm's. If you
speak to the guys, the dragon asks for a squirrel. I tried
that and it didn't work for some reason. I think the only
reason they are there is to supply you the Portal Potion
and, once you have found it, there is no need to come
back.
Go up the stairs and have a look around and talk to the
statue. You can try using the items you are carrying on
it, to find out whether they are any use. Go back to the
cellar. You can leave by clicking on the pipe hole to
the right of the door.
At the factory, use the log to make a toy horse. Leave
the factory and peek through the window of the Magician's
Lodge. Use a nail on the door and go in. Use a nail on
the lock to free the three "mice". Go back to
the cellar and up the stairs and you'll find the magician
at work. Talk to her and then put the horse in the cauldron
she is stirring. Wait till it goes brown and use an empty
flask on it. Leave through the door and then through the
pipe.
Find your way to the Pegasus Landing and use the potion.
You finish up in the inlet in which you met the pirates.
Pick up the machete and go left, left, left, right (Old
Dog Fort), left, left, left, up (Fluffy), collecting bones
as you go. You'll need ten so give him what you have and,
if you don't have enough, go left, left and up. He will
give you a cheese-making machine. Go right and you'll
be at the altar. Go left, use the cheese-making machine
on Malcolm and pick up the cheese. Use it on the mouse
statue and pick up all the gems. Go back to Fluffy and
he will give you a can. Use it on yourself for an experience
in a lifetime.
Now you've hit town again, you ought to know the items
you were carrying are to be found at the landing. No matter,
right now go to the dump where you'll find your two most
precious items - the portrait and the collar. Pick them
up or, if you have no room, just the collar. Go into the
castle and talk to pegleg. Give him a jewel and JC will
come down. Hand JC the collar and watch. Well, that got
rid of them. Go to the dump to pick up a broken flask
and whatever else is left there.
Back at the castle you will see the two mice at the gate.
Make some cheese and give it to Brandon. Watch.
Cut two flowers with the broken glass. Go to the grave
and summon the ghost. Go to the Fishcream Parlour and
make some cheese to give to the Fishjerk. Talk to him.
Leave and visit the Pawn Broker with your jewels and buy
some goods for fun. Try buying the dagger and picking
it up and see what happens. Save beforehand, just in case.
Go back to the Parlour. In your absence, the Fishjerk
will have mended the machine. He will ask for the ingredients
needed to get the whole thing going (seeds, cream and
eels). You know how to get them, so go ahead. Once you've
put them in the funnel, you get a sandwich. Go out.
Visit the pirate ship at the dock and click around for
some fun.
Go back to the Parlour and ask the Fishjerk to get everyone
to the Town Hall. No dice.
Now go to the Old Town Hall and to the statue. Click on
it till it asks you about the ingredients for the seance.
Pick up the crumpled portrait and click it on the magic
cabinet to the left. You get to see a brief preview. Click
again on the statue and it will ask you for the ingredients
to get the Kyrandians together. Give him the sandwich.
He will congratulate you and decide to go over to the
Parlour. Make with the portrait and the cabinet again
and simply sit back and watch.
by Lu Richardson