myst walkthrough
MAIN ISLAND:
Pick up the note in front of the planetarium. As you
explore the island, you'll find that there are 8 marker
switches in total: Pier - Giant gears - Planetarium -
Spaceship - Mall with small pool and pillars - Brick building
- Wooden shack - Clock tower Turn each marker switch on
(up) as you get to it. (Worry about the clock tower marker
later.)
In the pier, there is an entrance to an underground room.
Go to the projector, and turn it off by pressing the big
button at the bottom. Turn around. You'll notice a piece
of paper on the wall to the left. Press the green button
on the upper left corner, which will reveal a hidden control
panel. Enter the number of switches "08", and
press the button to close the panel. Turn back to the
projector, push the button, and watch the man's message
to Catherine.
In the library, each wall contains interesting items.
Give the blue and red pages to the corresponding books.
Each brother wants more pages. Read the 4 legible books
in the book-case. You can ignore the book with the wierd
squares in it, you'll deal with it later. Jot down any
interesting diagrams from the others on your notebook.
Look at the map next to the entrance. Each of the marker
switches in the island lights one specific group of buildings
in the map. Grab the tower and rotate it until it flashes
red, then stop. There are 4 "red" positions,
each one of them corresponding to where one of the 4 available
link books is hidden (ship, giant tree, gears, spaceship).
The paintings next to the book-case open and close the
secret passageway behind it. Go to the elevator, close
the door, and press the button to go into the tower. If
you rotated the tower correctly, the ladder with the "book"
on it should show you where the book is hidden, while
the ladder with the "key" should lead you to
the clue to the puzzle that lets you get the book.
Ship: Go to the planetarium, turn the lights off (the
switch is next to the door), sit down on the chair, and
click on the control panel. Set each of the dates from
the clue (Oct 11, 1984 10:04AM, Jan 17, 1207 5:46AM ,
and Nov 23, 9791 6:57 PM), and map the constellation shown
to one of the constellations in the Stoneship book. Go
to the pillars at the mall, and click on the appropiate
symbols (leaf, snake, and bug). The book is in the now
resurfaced ship.
Tree: Go to the wooden house, and enter the combination
for the safe next to the door (7,2,4). Open the safe,
get the match, and light it with the matchbox. Turn around
and light the pilot light below the boiler. Turn the gas
wheel all the way up (green icon). Wait until the thumping
sound stops, then turn the wheel all the way down (red
icon), and QUICKLY get out of the house and into the tree
to the right of it (see library map for location) before
the "elevator" in the tree goes underground.
If you can't do it that quickly, don't turn the gas quite
all the way off. The book is down beneath the tree. If
you went up in the elevator, press the white button to
your left. That releases the steam and drops the tree
down to the underground level.
Gears: Go to the clockhouse, enter 2:40 into the clock
using the wheels, then press the button. Go into the clock,
and use the levers to set the wheels to 2,2,1. HOLD either
front lever down to rotate the middle wheel only. Click
on the vertical lever to your right to reset the puzzle.
The book is in the giant gears close to the pier.
Spaceship: Go to the brick building, set the generators
to send exactly 59 volts out (buttons 1,2,3,6,7,8 and
10 should do nicely. The numbering order is on the wall
as you leave the control room. In order to figure out
which button has which voltage, just hit them one at a
time). If you go over 59 volts, you will blow a fuse.
There are two electric towers to climb, one next to the
brick building, one clearly visible close to the spaceship,
click down the breaker switches. Then enter the spaceship.
Play the notes from the Selenitic Age book in the organ,
and set the same notes in the controls of the ship. If
you're tone deaf, just count number of notes from the
bottom. (8, 20, 23, 13, and 6, respectively, including
the bottom as one). Press the button and the book will
appear before you.
STONESHIP AGE: Go to the other half of the ship, up the
stairs and look through the telescope. Find where the
lighthouse is. (135 degrees)
Go to the umbrella and push the rightmost button to drain
the lighthouse. Go to the basement and drain the chest
by opening and closing the valve at the bottom. Go back
to the umbrella and let the lighthouse fill up again.
Unlock the now floating chest, get the key, and open the
lighthouse. Crank up the generator and power the battery.
Note that the battery is slightly discharging, so move
quickly! (If the lights go out, go to the generator and
crank it up some more.)
Go to the umbrella, press the middle button to drain
the rock and go inside. Go all the way down the tunnel,
find the page for either of the brothers, and explore
a bit. You should find half of an important note in the
map drawer in Achenar's room (that's the messy room).
The entire note is given below.
Go back to the red-lined "panel" in one of
the walls. Inside, you'll find a compass rose, just like
in the Stoneship book. Push the "SE" button
(the clue is 135 degrees, found with the telescope). This
will turn on the submersible's lights.
Drain the ship with the leftmost button and go in. Click
on the desk in the lower level, and the book leading back
to Myst will pop up.
SELENITIC AGE: Find the 5 microphones (Water, Fire(thunder),
Clock, Crystal (flute), Wind), and turn each on. You'll
also find the red and blue pages at the "Crystal"
and "Water" microphones, respectively.
Go to the microwave tower through the Wind tunnel, and
aim each of the five dishes in the right direction (use
sounds, icons, and places as a guide. The coordinate numbers
are: Water:153.4, Fire: 130.3, Clock: 55.6, Crystal: 15.0,
and Wind: 212.2). Push the sigma button. This will give
you the sound sequence to open the door near the spaceship.
(Crystal, Water, Wind, Fire, Clock) Go on in, get in the
underground craft and press forward. At each station,
listen for a sound which will indicate direction. If you
miss it, press the button on the speaker. The sounds are
"plink" for north, "Bloooop" for W,
"Plonk" for S, and "Shhhh" for E (these
sound names are approximations, so give us a break) Combinations
of these sounds indicate NE, SW, etc. The sequence of
directions to get to the Myst book is: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE.
Get out, and find the Myst book.
MECHANICAL AGE:
The pages for the brothers are in secret rooms accesible
from their chambers. Explore next to the "throne"
in each room..
Go to the "tube", and press the button in the
hallway. The floor will reveal a lower room. Go down there,
and rotate the tube until the red icon shows. Careful
not to let the tube rotate past the red icon!
Go back out, and you'll see that the tube held an elevator.
Press the wall button again to close the floor, and enter
the elevator. Press the up button, then press the "middle"
button and exit the lift before it goes down. The building
rotation controls are above the elevator.
Enter the rotation controls and rotate the tower to the
other two islands. They have the symbols for the control
next to where you entered the Age. (symbols below) Use
the simulator in Achenar's room to practice how to rotate
the tower. The method we used was: Put the left lever
up one notch. Hold the right lever all the way up for
about 7 seconds. Let go of the right lever, then quickly
put the left lever back down. Practice on the simulator
until you get the timing right, because you won't be able
to see the orientation of the tower, just some motion
in the gears. Once the tower stops, it'll make a sound
for each of the four compass directions, the same sounds
as for the selenetic age, above.
The control panel next to where you entered opens the
room where the Myst link book is. The symbols are: 1)
an O with the bottom cut out. 2) point down triangle,
rectangle, point up triangle. 3) circle over three triangles
4) left half circle, filled in. (These are easier to spot
than it sounds.)
CHANNELWOOD AGE:
Go to the windmill and turn the water on with the faucet
on the floor. The pulldown lever is a red herring. Go
back down and use the "switches" in the pipeline
to control the water flow to the first elevator. (Not
the one next to the staircase!) Climb in, close the door,
and use the lever to go up.
Up there, find the control to open/close the staircase.
Go to the staircase, climb down, open the door, and use
the pipeline switches to send water to the generator next
to it. Climb back up the stairs, and use the elevator
there.
Find the rooms for both brothers (and Achenar's "temple"),
their pages are there. In Sirrus' room (the nice room),
find the other half of that note you found in the Stoneship
Age.
Use the switches to turn on the lonely-looking generator
close to where you entered the world. Turn it on, and
watch the catwalk appear from the waters. Walk to the
other side, down the other walkway, and find the crank
to extend the pipeline back to the main line. Use the
switches to turn on the elevator there, and climb up to
find the Myst book.
(If you're having some trouble figuring out where the
water is going in the pipelines, listen as you walk past
them. If you can't hear the noise of water, this section
of the pipeline has no water. Also, you could just trace
the water from the windmill, checking every Y junction
as you pass.)
ENDGAME / DUNNY AGE:
When you return four pages to either brother, he'll give
you the same info: go to the library, pick the right-end
book in the center shelf, and look up diagram 158. Go
to the chimney, press the button, enter the diagram below
on the plate, press the button again. You'll see the green
book (the Dunny Age), the blue page, and the red page.
Diagram 158 (click where there are Xes):
XXOOOOXX
OXXOXOXX
XOXOOOXX
XOOXOOXX
XXOOXXOO
XXXXXOXO
There are 4 endings: - give the last blue page (Achenar
traps you)
- give the last red page (Sirrus traps you)
- go to Dunny without the yellow page (your own stupidity
traps you)
- go to Dunny with the yellow page (Dad goes back, destroys
both books, congratulates you, and asks you to stick around
for further adventures)
The yellow page is in the vault. To get to the vault,
follow the directions in the two halves of the note ("|"
is the note break, the first half is in Stoneship, the
second half is in Channelwood)