NET: zone walkthrough
3.1 Destination Platform
Upon entering the game, you find yourself in a strange
and eerie cyberworld, containing floating platforms and
weird machines docking by them. As you look around this
mysterious environment, you are greeted by the Central
Dome computer, who announces your entry into the Genecys
Zone, and requests user identity authentication.
· Click on the flashing connector.
The authentication process is run. You are henceforth
identified by the computer as Zel Winters, Maintenance
Engineer. The computer will ask you to check your mail
for your daily task schedule.
· Click on the 'mail' function of your P.D.A.
There you will find the daily task schedule as well as
an email message from your father's hacker pal 'J.P.',
telling you he has found a back door to the main computer
and hacked analysis software, able to be used throughout
the Genecys Zone.
3.2 Zeppelin Platform
· Click onto the Zeppelin platform (located to
the extreme right of your screen)
When this process is complete, locate the screen nearest
to you displaying the CYCORP logo. Click the play button
and a corporate advertisement for CYCORP will run. Towards
the end of this advertisement, a recorded message made
by Zel Winters, will interrupt the advertisement and you
will hear your father explain in more detail, the trouble
he and global computer networks are in, and how you must
help. This message will be stored as a recording in your
P.D.A.
Zel has included a recording taken of his enemy Walter
Sayle, at a meeting with his creations, The Disciples.
This recording reveals his plans, and explains that he
has taken the databank of Zel Winters and placed it under
the guard of The Disciples. Zel tells you that your mission
is to reconstruct him as an artificial life form, so that
he can help you defeat Walter Sayle. First, you must locate
the databank and free it from The Disciples' control.
This second recording will also be stored in your P.D.A..
On the Zeppelin Platform there are 2 interfaces, symbolized
by flashing spheres:
One is by the Zeppelin vehicle, and one is located in
the center of the platform.
· Click on the GCN (Global Communications Network)
interface located in the center of the Platform.
You will be asked to enter a code.
· Enter D E A D
(As per J.P.'s email message).You will access the GCN
Site.
· Click on the J.P. Site
You will receive a message from J.P. telling you to click
on the search icon.
· Click on the search icon.
The Diagnostic Module Enhancer will be downloaded to your
P.D.A. Combine the Diagnostic Module (already used by
you as the 'maintenance engineer'), with the Enhancer,
by dragging one icon and placing it on top of the other.
The E.D.M. will be stored in your inventory. The E.D.M.
is a testing software which gives you the ability to operate
vehicles in the Genecys Zone.
· Exit site and the GCN screen will appear.
· Press the logoff button
3.3 The Zeppelin
· Connect to the Zeppelin vehicle by clicking
on the Zeppelin interface
· Press the inventory button and select the E.D.M
· Run the E.D.M and press 'begin'.
· When the door is open, select 'break'
· Press 'skip' and begin next check
· When docking mechanism is released, select 'break'
· Press 'skip' and begin next check
· When engine is operated, select 'break'
· Close the P.D.A.
· Enter the Zeppelin, by clicking on the door
In the front of the vehicle, the Zeppelin will display
its destination icon (flashing sphere)
· Click on the destination icon
The computer will announce that the Zeppelin is preparing
to travel to the Design Facility
· Click on the icon to confirm the destination
Zeppelin travels to the Design Facility. (NB. You can
skip the FMV sequences by pressing the space bar, or pressing
the left mouse button).
3.4 The Design Facility: Central Hub
· Exit the Zeppelin
· Find the entrance to the Central Hub
· Click on the door and enter
You arrive at the central hub of the Design Facility,
and come across The Disciples guarding the pyramid underneath
Zel Winters' databank.
· Walk around the edge of the room until you find
the 'Auricle' speaker
· Connect to it and bring up the inventory
· Select the icon representing the recording of
Walter Sayle's speech to The Disciples.
· Run it.
The recording will play over the Auricle. The Disciples
will flock to the base of the stairs, believing Walter
Sayle is once again giving them orders. When they hear
him say "now leave" they will believe this is
a direct order, and vacate the Central Hub, leaving Zel's
databank unguarded. The databank will be downloaded to
your P.D.A.
3.5 The Design Facility: Laboratory
· Walk around the edge of the room until you find
the bridge.
· Extend the bridge by clicking the button near
it.
· Walk across the bridge to the other side of
the pyramid
· Locate the elevator door and click on the button.
You will be taken down to the Design Laboratory, where
you will
find a room containing terminals and overhead units.
· Locate the overhead unit next to terminal DL-01
and click on the button
· Drag the radix capsules (basic unit of CY-11
neural network) into your inventory.
· Connect to terminal DL-01 or DL-02
It will indicate that there is a terminal malfunction.
· Click on 'inventory' and then click on E.D.M.
· Run E.D.M.
Terminal is diagnosed.
· Click 'Fail'
'Maintenance Procedure' is automatically activated.
Screen will split with faulty components of the terminal
displayed in the upper screen.
· Drag functioning components (not marked by 'X')
to the lower screen.
· Connect to other functioning terminal (either
Dl-01 or DL-02, depending on previous choice)
· Repeat the above procedure.
· Fix one terminal by combining the functioning
components of the second terminal with the first. This
is done by dragging good components from the lower screen
and combining them with the faulty components in the upper
screen.
(NB: You may need to use the scroll button in the inventory
in order to access some items).
· Press 'reset' button.
· Choose one of the radix capsules in your inventory
and press 'run'.
The radix will transform into a cygote.
· Connect to the Holographic Simulation Pod (located
in the center of the Lab)
You will be asked to choose a cygote for simulation.
· Select a cygote from your inventory and press
'run'.
Process will fail due to the lack of a 'lexicon' component
(lexicon is part of the CY-11's memory module, and has
been trapped within another facility system due to recent
malfunctions within the Genecys Zone).
3.6 The Communication Tower of the Manufacturing Facility
· Return via the elevator to the Central Hub of
the Design Facility
· Enter the Atlantis (submarine) docking in the
center of the Hub
· Click on the destination icon to the Manufacturing
Facility
· Exit the Atlantis
· Find the exit from the dock.
· Press the button near the door.
When you first press the button, a hologram of Walter
Sayle will appear. When this concludes, press the button
again, and a puzzle will appear. This puzzle is a maze
and you must program the maze in order to pass through
it successfully.
· Click on the Map in the inventory.
The map shows the route through the maze. By plotting
the various junctions of the route in the code (eg. t-junction,
right turn etc) you will enter the correct code.
· Enter the following code: and press 'begin'.
Travel through the maze using the map, and the above turns,
as a guide.
You will arrive at the ladder leading to the Communication
Tower of the Manufacturing Facility. You will find a room
with terminals similar to the Design Facility. Terminals
read 'unable to complete transfer operation...'
· Connect to a terminal, and run the E.D.M.
· Press 'fail'
· Drag faulty component to lower screen
· Separate the lexicon from the system by pressing
'split' .
· Take empty memory bank and drag it to the upper
screen
· Press 'reset'
Message on terminal will indicate that a 'terminal system
upgrade' is needed to continue the construction process
and that the request for an upgrade has been sent to the
CYCORP site at the GCN.
3.7 CYCORP Site
· Go down the ladder in the Communication Tower
· Using the map, return through the maze to the
dock
· Take the Atlantis to the Design Facility
· Activate the bridge and go to the exit on the
other side.
· Exit the Central Hub area
· Once outside, find the Zeppelin and take it
to the Central Dome
· When you have docked at the Central Dome, exit
and click on the GCN Interface located at the center of
the Platform.
· Access the GCN Site, and then try to click on
the CYCORP Site (to the right of the J.P. Site)
At the CYCORP Site there is a virus which blocks your
access. You must eliminate the virus.
· Connect to the System Protection Unit by clicking
on the flashing connector.
· Click on the virus
An anti-virus system will appear and you must work out
the anti-virus solution. In this puzzle, the aim is to
achieve a neutral white string of genetic blocks. Red
+ Green + Blue = White.
· Take the Yellow and Blue blocks and place them
on the far left of the anti-virus bar.
· Take the string of Green, Purple and Red blocks
and place the Green block on top of the blue block.
· Take the last string of three and place the
blue block over the red.
· Finally, take the string of four and place it
on the furthermost right section of the bar.
This will result in a white anti-virus solution. Click
on the send button to activate the anti-virus.
· Click on the CYCORP Site.
· Click on icon to download Terminal System Upgrade.
Terminal System Upgrade is downloaded to your P.D.A.
· Exit Site and Logoff.
3.8 Return to the Design Facility
· Use the Zeppelin to travel to the Design Facility
(to download the lexicon unit)
Now you can use the 'automatic vehicle access' function
for all vehicles.
· Arrive at the Central Hub and take the elevator
down to the Lab.
· Connect to a functioning terminal.
· Run the E.D.M. and press 'fail'
· Drag the empty memory bank into the inventory
and combine with the lexicon.
· Return the loaded memory bank into the maintenance
sector (upper screen).
· Press 'reset'
· Run the radix and it will be encoded as a cygote
(next stage of radix development)
NB: You will not notice a difference in this new version
of the Cygote, which has been encoded with the lexicon
component.
· Run cygote in the Holographic Simulation Pod
as before.
The process will now be successful.
You will receive a message telling you to return to the
Communication Tower of the Manufacturing Facility (to
implement the Terminal System Upgrade)
3.9 Return the Communication Tower
· Using the Atlantis, return to the Communication
Tower
· Connect to a terminal and run the E.D.M.
· Press 'fail'.
· Drag Upgraded Terminal System icon to maintenance
sector (upper screen).
· Press 'reset'
Message will indicate that cygote has been received successfully
from the Design Facility and has been sent to the Manufacturing
Facility's Construction Laboratory.
3.9.i The Construction Laboratory of the Manufacturing
Facility
· Exit the Communication Tower using the ladder.
· At the bottom of the ladder, proceed through
the maze (to the right of the ladder).
· Use one of the two stairways to arrive at the
Construction Laboratory.
You arrive at the Construction Laboratory where you find
yourself in what is clearly the lab where CY-11's are
produced. There are more terminals and a 'frankenstein-like'
slab in the center of the room.
· Explore the Lab until you find the circular
gray platform.
· Locate the green connector above it and click
on it
(NB: It is visible only from one position). There will
be a message that the process cannot continue due to the
fact that a CY-11 has been detected within the system
awaiting extermination at the Elimination Facility.
A hologram of Walter Sayle will appear warning that he
has rigged the system so that the Spooks are guarding
the Vulcan platform in the Central Dome, blocking access
to the Elimination Facility. At this point you must go
to the Elimination Facility and destroy the existing CY-11:
3.9.ii Spook Control Panel - Zeppelin Platform
· Travel to the Central Dome using the Atlantis.
· When you arrive at the Central Dome, there will
be an announcement that entry to the Elimination Facility
has been blocked.
As per Walter's hologram.
· Connect to the Zeppelin Interface and run EDM.
Press 'fail' at the end of the check.
One of the Spooks will investigate the system failure
as per its mission task. While the Spook is 'occupied',
you will have a small amount of time to access the Spook
Control Panel located on the Zeppelin Platform.
· Connect to the Spook Control Platform.
A split screen will appear on your P.D.A., and in the
upper section you will find a display of all Spook missions.
· Click on the arrows in the upper screen until
you bring up the mission outline of Spook I15 (red icon).
· Drag the red icon into the inventory.
· Click on the arrow in the upper screen until
bring up the mission outline of Spook G12 (guard).
· Override its mission by dragging the I15 icon
from the inventory into the upper screen and place it
on top of the G12 icon.
The Spook will stop guarding the Vulcan platform, making
it accessible to you.
· Go to the Vulcan Platform and activate the Vulcan.
3.9.iii The Elimination Facility
· Travel to the Elimination Facility
· Exit the Vulcan
· Open the door in front of you and walk through
the tunnel until you come to the Elimination Facility.
You will be standing in the middle of the walkway. After
a few moments, 2 Spikes will appear on either side of
you, blocking your path.
· Connect to the Spike on your right hand side
by clicking on its flashing light.
· Drag the blue SP14 icon into your inventory.
· Override the mission of the Spike by dragging
the I15 Spook mission (red) icon to the upper screen etc.
This will result in 'overloading' the Spook who will become
unstable and 'melt'.
· Turn immediately to the Spike on your left side,
and connect to it by clicking on its flashing light.
· Override its mission using the SP14 blue icon.
This Spike will be given the mission of SP14 and go over
to the other side of the walkway. When it comes into contact
with the unstable SP14 Spike, it too will become unstable
and 'melt'. You are now free to eliminate the CY-11.
· Move to the left until you find the blue crystal
button.
· Click on it.
The drawbridge will open and the CY-11 will make its way
to the 'death beam'.
· Walk to the end of the other side of the walkway.
· Activate the chair by pressing the button near
it.
After you do this, you will find yourself sitting in the
chair facing the abyss.
· Click on the 'death beam' button and exterminate
the CY-11.
· Go to the Vulcan and return to the Central Dome.
3.9.iv The Testing Facility
· Take the Grommet to the Testing Facility.
· Find the entrance to the Testing Facility and
click the button near it.
You will find yourself in 'Testing Room #1' filled with
strange cylindrical pillars and twinkling stars. Your
aim here is to locate the monolith which is a gateway
leading to the next test. It is a version of the 'warm/cold'
idea where the stars flash faster as you approach the
monolith.
· When you find the monolith, click on it.
There will be an announcement telling you that you have
successfully passed the first test, and that you should
continue with Test #2. This test will begin with a number
of different colors flashing in the sky in a specific
sequence. The aim here is to follow the color sequence
by clicking on the color segments surrounding you.
· Click on the different color segments around
you in exactly the same sequence as the colors flashing
in the sky.
When you follow the correct sequence of colors, another
monolith will appear.
· Click on it and you will find yourself at Test
#3.
· Walk until you come to a point directly opposite
the monitor.
This test involves an interactive movie narrated by a
CY-11 guide who will prompt you to answer questions about
the movie. Your answers will determine the plot and continuity
of the story. The 'solution' is B,B,B. After completing
this test, you will find yourself in Testing Room #4.
You will be told to wait and not to touch anything.
· Wait between 1-2 minutes before disregarding
the announcement.
During this time, you may walk around the room freely,
without touching anything. You will find a desk and a
strange ornament on the desk. On the other side of the
table you will find a clock indicating how long you have
waited.
· Walk to the desk and click on the ornament.
· Walk to the other side of the desk (clock side)
and click on the red button.
A monitor will appear on the desk. On the screen you will
see two icons.
· Drag the icons into your inventory.
These icons are encrypted. In order to decode them you
must go to the Decoding Site at the GCN.
· Take the Grommet to the Central Dome.
3.9.v The Decoding Site
· Access the GCN and try to connect to the Decoding
Site (key icon).
You will not be able to access the Decoding Site due to
the presence of a virus.
You must eliminate the virus.
· Connect to the System Protection Unit by clicking
on the flashing connector.
· Click on the virus
An anti-virus system will appear and you must work out
the anti-virus solution. In this puzzle, the aim is to
achieve a neutral white string of genetic blocks. Red
+ Green + Blue = White.
· Take the string of 'green, magenta and red'
blocks and place it to the far left of the anti-virus
bar.
· Take the string of 'blue, red and red' blocks
and place the blue block on top of the red block (of the
first string).
· Flip the string of four blocks to get 'green,
light blue, magenta and green'.
Flip by clicking on the string and pressing the arrow
button.
· Place the green block of this string on top
of the red block of the 'blue, red, red' string.
· Flip the string of two (from 'light blue, red'
to 'red, light blue').
· Place this string on the far right of the anti-virus
bar.
This will give you the correct anti-virus formula to eliminate
the virus.
· Click on the 'send' button to activate the anti-virus.
· When you have eliminated the virus, connect
to the Decoding Site.
A CY-11 will welcome you to the site, and will ask you
to load the encrypted data.
· Drag one of the encrypted icons from your inventory
and place it in the upper screen.
The decoding process will take place and your icon will
be decoded.
· Repeat this process with the second icon.
One icon is a Grommet with a lock, and the second icon
is a puzzle piece with a lock.
When you decode the first icon, you will receive an icon
of a Grommet without the lock, signifying a second Course
Option (to the Central Analysis Chamber). When you decode
the second icon, in place of an icon, you will receive
mail informing you that your map of the Testing Facility
has been updated to include the Central Analysis Chamber.
· Exit the GCN
· Return to the Testing Facility.
3.9.vi The Central Analysis Chamber
· When you arrive at the Testing Facility, do
not leave the Grommet.
· Whilst in the Grommet, open your inventory and
'run' the Grommet icon.
There will be an announcement that you have activated
the second course option, and you will then find yourself
in the Central Analysis Chamber, which the Grommet has
penetrated.
· Walk around the Central Analysis Chamber computer
in the center of the room, until you find a green connector
(the Central Analysis Interface).
· Connect to the Interface.
· You will receive your test profile.
If you completed the tests correctly, every test category
should be 'normal'. If the tests were not completed correctly
and a category appears as either 'high' or 'low', you
may repeat the relevant test to improve your result.
Spatial Intelligence = Test 1
Power of Deduction = Test 2
Judgment and Courage = Test 3
Recognition of Authority & Curiosity = Test 4
You can access each of the Test Rooms through the doorways
around the circumference of the Central Analysis Chamber.
(If you need to do tests again, do so, then connect to
the Central Analysis Interface.)
· Press the 'Save parameters' button.
· Enter the Grommet and return to the Central
Dome.
3.9.vii The Construction Laboratory - Creating the CY-11
· Take the Atlantis to the Manufacturing Facility.
· Walk through the maze to the Construction Laboratory.
· Explore the Lab until you find the circular
gray platform.
· Locate the green connector above it and click
on it
(NB: It is visible only from one position).
· Press the 'Automatic Adjust' button and drag
the Parameter icon to the upper screen.
· Press 'Dispatch Cygote' button.
The Cygote will be sent to the Testing Facility and go
through the testing procedures. The results will be displayed.
If your parameters were correct, you will receive a message
that the Cygote successfully passed the regulation testing
procedure.
· Find the button near the 'slab', which is only
accessible from one position.
· Click on it.
The first time you click on it, you will activate Walter's
warning about the release of the Cyberworm.
· Clicking on it again will activate the creation
process of the CY-11.
· Drag the CY-11 icon to your inventory and merge
it with the icon of Zel's databank.
This will create the CY-11 version of Zel Winters, who
will then appear and speak to you about what you must
now do: 1) Create another Cyberworm and 2) Feed it off
the Core Computer.
3.9.viii Building the Cyberworm
If you sent more than one Cygote to the Manufacturing
Facility you may skip the following section at the Design
Facility.
· [Go back to the Design Facility
· Run another Radix on the operational terminal.
You will create a Cygote.
· Go to the Holographic Simulation Pod and run
the Cygote
· Return to the Manufacturing Facility and enter
the Construction Laboratory.]
· Locate and click on the green connector above
the gray platform.
· Dispatch the Cygote to the Testing Facility.
Repeat process with previous cygote .
· Run the memory of Walter creating the Cyberworm.
Now that Zel has been rebuilt, all of Zel's memories and
recordings are fully recovered, and missing details are
now restored.
· Watch memory and note which terminal Walter
used (ML03) and what his code was (AWED).
· Go to the terminal and enter the code.
You will find a blueprint of the Cyberworm.
· Drag the blueprint icon into your inventory.
· Go to the 'slab' and click on the button.
You will activate the creation process of another CY-11.
· Take CY-11 icon and merge it with the Cyberworm
Blueprint.
This will create the Cyberworm Larva - the first stage
of the creation of the Cyberworm.
· Go to The Core.
3.9.ix Getting to The Core
· Return to the Central Dome.
· Find the hatch located on the Vulcan Platform.
· Click on the connector and enter the code given
to you by Zel (WAFE)
· Click on the handle of the hatch which changes
the control of the Cabletron from automatic to manual
override.
You will hear an announcement confirming this procedure.
· Go to the Cabletron Platform located near the
Grommet Platform.
· Click on the Cabletron Connector.
· Press 'Access' and travel to The Core.
3.9.x The Core
· Locate the ladder in the center of The Core.
· Click on it to ascend the ladder.
You will hear an announcement that you have reached different
levels within The Core.
· Continue to ascend the ladder until you have
reached Level Three.
You will be greeted by The Core Computer.
· Click on the Connector
· Run the Cyberworm Larva.
At this point, the Cyberworm will feed off The Core system,
the Cyberworm will be created and the final sequence of
the game will be triggered