quest for glory 5: dragon fire walkthrough
http://www.thecomputershow.com/computershow/walkthroughs/questforglory5walk.htm
Corrected by: giZZy (http://members.xoom.com/gizzypizzy/)
Quest for Glory is a mixture between a graphic animated
adventure and a role
playing game with the side view and side scrolling graphics
that made this
genre popular. Lori and Cori Cole resisted the temptation
to make this a first-
person or roving camera third person perspective 3D role
playing or action
adventure like other games that have moved into the three
dimensional realm.
Roberta Williams just released King's Quest VIII (8):
Mask of Eternity as a
three dimensional first person perspective role playing
game.
All the standard rules apply, pick up everything that
you can, try everything
everywhere, explore everywhere, and combine objects where
appropriate. Make
sure your character is not carrying too much since this
will decay stamina
quickly.
The king of Silmaria is killed by an assassin with a
poison blade. The Right of
Rulership ritual is started to pick the next ruler of
Silmaria. Many of your
hero's friends from previous Quest for Glory titles return
in this game to help
him solve the mystery.
You need to rest 8 hours once in every 24 hours or you
will start loosing
stamina and injure yourself. Stamina pills and vitality
potions, purchased from
Salim's Apothecary, will help but will not substitute
for rest. You need to eat
at least one time in every 24 hours. When you are in town,
return to the gnome
inn and order a prepaid meal from Ann the gnome. When
outside of town before
you leave buy Marrak's gyros which are the most economical
and effective meal.
Skills cannot be acquired except for swimming. Unless
you have some points in
the skill, you will not be able to increase the skill
at all. Use increases the
skill and disuse decreases it. Yes, you heard right --
disuse decreases it.
Quest for Glory 5 commits the ultimate sin in a role-playing
game, by stealing
hard-earned skills from the game player. You must constantly
be using your
skills or you will loose them. It is very annoying. The
glide spell is gone,
for those of you who learned it in the prior game. I've
been wondering what
really happened to the Glide spell. I spent a fair about
of time building my
skill in that spell up to 400, and then my Wizard somehow
"forgets" it during
the trip to Silmaria. If he's -that- forgetful, maybe
he shouldn't be a Wizard,
after all... A couple Honor boosting acts are just talking
nicely with people,
and giving away money and flowers (when you can). Keep
giving money to the
katta playing the flute in the west marketplace area.
Learn about the ghost
haunting the back wall on the upper deck of the Dead Parrot
Inn at the FACS
(Famous Adventurer's Correspondence School). I was playing
paladin, like on day
4 inside the dead parrot inn I saw the ghost I clicked
on it and I got Destroy
Undead. Dunno if this is the only purpose. Actually, when
I clicked on the
ghost, I got peace. By clicking on the ghost, you get
honor points, (Not
certain how many, but you do) and honor points buy you
new powers as a Paladin.
Fighting Hints Equip your gear before you leave town.
Sell gear that is not as
good as the older gear to the armor. The best weapon in
the game is the
paladin's sword, which you will get if you import a paladin
from previous
games. Just go talk to Rakeesh at his platform to the
right of the arena and he
will give you your paladin sword and several other items
and advice. If you are
not so fortunate as to be a paladin which is the character
with the most
skills, you will have to settle for a thief, fighter or
magic user. When
starting the game it is a good idea to have lockpicking
and the other thief
skills in addition to magic so you may want to start as
a thief and put your
extra points into magic. To play the paladin, just download
the paladin from
the website cheats section for Quest for Glory 5
(www.thecomputershow.com/cheats/questforglory5cheats.htm).
Fighting with spells
requires you to select the spell by clicking once on it
then clicking on the
enemy. Three lightning bolts usually kills the enemy.
Staying away from the
enemy may prevent you from getting hurt. If you have potions
for vitality,
health and mana, the fight will probably go better. If
an item is on your belt,
you can select it by using the number keys at the top
of the keyboard.
Fighting with weapons requires you to click on your enemy
close up, or throw
knives. Click once on the knife to select the knife and
click on your target to
throw it. Thieves can sneak and use the blackjack to incapacitate
guards
without them knowing you are there.
An all out fight requires that you use the F and G keys
or the number pad 1 and
3 keys for the two types of attack. You defend with the
number pad 2 or the D
key. The use of control may initiate some of the better
moves without weapons.
You can practice fighting or spell throwing almost anywhere.
The main problem I had, and you may be having, is that
I was using the
keyboard. BAD idea...Use the keyboard in battle only to
block and use potions
on your belt. Just equip a weapon and click away with
the mouse on the
enemies...you'll go on the attack. It's a much more efficient
way to
fight...other than that, I can't really help you much
except to say that you
should time your attacks right...when you see them haul
back for an attack on
you, hit the block key and block as often as you can.
After their attack is
over, counter attack them. Hope that helps! If you want
to increase acrobatics
you can kick and punch the air. Shadow-boxing. Practice
unarmed combat. Just
drop your weapons and then hold down the G key, wherever
you are, and wait
until your acrobatics skill gets high enough.
Thieving Hints: There is, as far as I know, only one
time when you can
successfully break into Ferrari's house. You'll know that
you've reached that
time when there's a guard on his balcony (near the windows,
of course) as well
as in front of his door. As far as I found, if the guard
isn't there, don't
waste your time getting up there, it'll be useless. Basically,
like Rahoul
said, in order to get in, you have to be after a specific
object, not just
pursuing general bloodymindedness (though I admit I really
just wanted to get
him, any way I could, when he threatened to blackmail
me....)
Mage hints: You get the whirlwind spell from Erasmus
by going back into his
study and asking him about spells. You get thermonuclear
blast from FA after
you give him the water from the river to the right of
the Pegasus peaks.
What to do First First you need to explore everywhere.
Knock on doors walk
everywhere and get the lay of the land in the city. There
is no real
automapping system. You need to learn where everything
is. Make sure that the
compass and clock is visible on your interface from the
options screen. Knob
hill is where you arrive at the gazebo with the pointed
wizard's hat roof. Keep
going along the path and you will pass a platform where
Rakish hangs out when
he is not doing other things. Keep going and you will
pass the arena. Closest
to the arena is an abandoned house. Connected to the house
of a rich merchant
by a long spiked fence. Keep going and you will pass the
council hall, which is
open to you when you complete a quest for the council
by clicking the item they
requested that you find on the guards. Keep going and
their is a bulletin
board. The furthest (south?) you can go is a covered passageway
into the market
part of town. The marketplace has a stream running through
it. On one side, the
left or west side, of the stream is the bank, and two
street vendors. The bank
will have 500 gold on deposit toward your Rights of Rulership
fund, since it
costs 2000 gold to compete to be king. Wolfie, one of
the street vendors, sells
amphora, paintings, and maps of the area. You need a map
and two amphora. If
you have not the cash return when you do. The other street
vendor is Katta who
sells good luck charms, lovers rings and other jewelry.
The right or east
marketplace on the other (right or east) side of the stream
has Shakra's magic
shop, Salim's apothecary and Marrak's food stand. At the
magic shop you can buy
spells and mana potions and pills. You can also sell spells
to Shakra from the
"Talk with Shakra" menu option to make money.
Salim sells vitality and health
potions and pills and anti-poison pills. Marrak sells
food including fruit,
gyros and pepperoni and artichoke pizza. There are two
exits to the south from
the marketplace plaza. One goes to the docks and the gate
to science island.
The other goes to the jail, the guard tower, the gnome
inn, the adventurer's
club, the thieves guild, and the gate out of town. The
gnome inn, where you can
get one meal a day, store extra gear that you don't want
to sell and rest over
night, is all the way to the left on the screen past the
gates out of town. The
guard tower is just to the right of the city gates. To
the right of the guard
tower is the jail. The thieves guild, where you can join
the guild for a price
and buy thieves implements, is under the bridge on the
west (right) side. The
adventurer's guild is across the bridge. Just beyond the
adventurers guild on
the right is a gate to the dock area. The dock area has
Andre the fisherman by
his boat at the dock in the right or west side. Across
from Andre is the Dead
Parrot Inn where you can gamble with knife throwing, bet
and challenge the
champion of the arena, and check out the more dishonest
side of the city. You
can also find the assassin, who is garbed in a dark hooded
cloak, up on the
second level sometimes. To the right or east of the Dead
Parrot is a passage
back up to the east or right marketplace. Further to the
right or east is the
armor. Keep going west and you will find FA's FACS shop.
Further to the right
is the gate entrance to Science Island, which is just
to the east or right of
the city.
Science Island You need to talk to Andre early in the
morning about Anchovies
and he will give you some. You need to buy an artichoke
pizza from Marrak. You
click on the artichoke pizza in your inventory and then
drag the anchovies over
the large picture of the pizza on the right of the inventory.
This will make an
artichoke and anchovies pizza that is prized by Dr. Pretorius.
You also need
one spear from the Armor. You may also want to pick up
the sheet in the second
drawer of your room at the gnome inn. Go to the gondola
platform and throw the
switch on the windmill (on the left side). Go to the brake,
the switch on the
right side of the gondola platform. If you force the switch
it will break the
brake. Use the spear on the switch to fix it. Now the
brake switch will release
easily. Throw the brake switch again when the gondola
gets next to the platform
where you can get into it. Release the brake with a force
bolt spell if you are
a magic user. Throw something at the switch like a rock
or knife if you are a
fighter or thief. Forcebolts, rocks, spears, and daggers
all work. When the
brake releases you will go to the island via gondola.
You need to talk to the
doctor to the right of the really weird revolving door
near the right of the
island to get in. This is the science test. Every wrong
answer moves the wheel
counterclockwise and every right answer moves the wheel
clockwise. Once you
have answered right about five times you can get in and
talk to Dr. Pretorius.
You can also take the science test on the wall to the
left of where you came
into this main room. It will qualify you as a lab assistant
or an assistant lab
assistant. Giving the pizza to Dr. Pratorius will give
you the free reign of
the laboratory to explore. You can now use the telescope
just to the right and
rear of the good Doctor. Sometimes Dr. Moebius will be
sitting at the desk. I
believe that Pratorius is on duty at the desk in the morning
and Moebius takes
the afternoon shift. Dr. Moebius hates artichoke and anchovy
pizza. Give Dr.
Moebius the pepper and pepperoni pizza. Get the peppers
from Salim's apothecary
and the pepperoni pizza from Marrak. The crane can be
used to lift the gondola
out of the water and put it on the platform. The controls
for the crane are not
those behind Gort. The controls are outside with the crane.
Look for a green
screen on the platform which controls the crane. Well,
if Gort won't get out of
your way, then maybe it's not time to see the secret laboratory
yet? You may
want to wait until he needs some tweaking, so that he'd
have to leave...Well,
Getting the winged gondola is good. You'll probably need
that later... But if
your not stuck and can't figure out what to do, chances
are, you don't need it
yet. But the science island is a good place to work on
experiments for
flying..(in fact, that's what the scientists used the
winged gondola for! It
was sort of a flop though...seems the wings didn't produce
enough lift) But
before ANY science project, you should always do you're
homework, read up on
it. Now, Were could you find a good book...hmmm
Pegasus Peaks You will need the map and two amphorae
from Wolfie. You will need
about 10 gyros from Marrak. If you are a magic user you
should have the two
magnets, boom and rip spells, and place one of the magnets
in the chest in your
room at the gnome inn. You will also need to have spoken
to FA about the
Pegasus and spoken to Salim about the need for the feathers
as an ingredient
for some of his potions. You may also want some of the
healing pills or potion
from Salim. The Pegasus nest is far to the northeast beyond
the volcano calvera
in the mountain at the north center of the island. There
are random encounters
when you move from one town to another or even upon entering
an area like the
Pegasus nest area. You may need to fight monsters. The
RIP spell when cast will
give you a full 8 hours of unmolested sleep. Just to the
right of the two
Pegasus peaks to the right and south of the entrance to
the Pegasus valley is
the Hippocrene Stream. Get the two amphorae and fill them
with the water. Sell
one of the amphorae to FA later. The Pegasus feathers
are more difficult to
obtain. You get on the teeter-totter (log balanced on
a stone) between the two
peaks and throw a rock, knife, or "force bolt"
at the cliff just below the
rock. The rock will fall and flip you onto the peak across
from where the nest
is. Go to the branch that extends over the void between
the peaks and click on
it to get your hero to swing across to the other peak.
Climb up to the top of
the peak and retrieve the feathers, which you can sell
to Salim later. Return
to town by using the magnet in your inventory. Sell the
weapons and armor to
the armor. Sell all but one feather to Salim. Give the
amphora with the water
to FA.
Magic Staff You'll find the magic wood in a musically
enchanted place. And
you'll have to solve a little puzzle and exercise a bit
of patience before you
get it. Think about what kind of wood might have magical
properties to it, and
go where you might find a grove of such wood. Good luck!
The dryads not talk or
move or anything and the other place on the island just
has a black lotus?
Talking to the Famous Adventurer and reading through some
of his books will
give you some hints as to what to do here. For instance,
the Sibil requires a
donation before she'll speak to you... Okay, I'd like
a very general hint (not
spoiler!) about how to get the Dryads to dance. I'm making
a guess that I can
get the magic wood here (I'm a mage), but I need them
to dance, like the Famous
Adventurer mentioned. Something that they would really
like, probably earth
related... but I'm still lost. Damned if I know. I danced
with the dryads, but
what else do I need to do in order to finish the 4th rite,
what is that statue
for?? That's not just a statue... see that fountain water...
make a wish...
(didn't someone once say that the Sybil had a fondness
for gold... after all,
isn't she "worth it" ...)
Solve the Bank Robbery I do not believe that this quest
is available to thieves
and paladins. Find the lockpicks dropped in the bank To
catch the thief, find
whatever was dropped in the Bank and show it to Shakra,
in the Magic Shop. He
can start you off from there. Show Erasmus and Fenrus
the lockpicks. Talk with
them about a clue. Go to the dead parrot inn and follow
the one armed man who
leaves. Go to the thieves guild door and open it by casting
detect magic,
trigger, and open on the door. Arrest Arestes at the guild
and you will end up
in the bank the next morning. I spent 2 days pumping iron
in the Adv. Guild (I
wanted to beef my str/vit up) then I went to the bank,
he'd been robbed, I
picked up the interesting toolkit, then I went to the
teleporter to Erasmus'
castle (It's past the arena). Kicked the portal, answered
the questions, then
showed Erasmus the interesting toolkit. He did his magic
then I went to the
thief's guild at about 11pm, used open on the door (or
trigger one of the two),
magic ward and just opening it probably works. Anyway
I went inside talked to
the thief, don't think I immediately arrested him though.
I think we did some
accusations first then I summoned the guards. Visited
him in jail found out
about his arm then went off having fun. Late in the game
I went to Julanar
(after lotus & candy I think) and told her about how
he lost his arm, she went
and fixed him, he reforms I talked to him, then later
next time I slept in the
inn Elsa snuck me to minos. I stole the blackbird from
Elsa's cell alcove and
looted all the other alcoves *EXCEPT* the one with the
potions, save that for
when you have to come at the very end, just in case. and
used a magnet to
escape (it works at this point).
Right of Freedom: Ok, I single handedly let loose with
some industrial grade
magical firepower and gunned down the mercs in 3 fishing
villages, and got
those 3 sigils. Then I went to the other 2 villages, and
got the sigils, so I
have 5 sigils. The villages will reports being freed twice
if you do it before
the other lazy heroes get to it. I also found the body
of the dead guardsman,
and reported his death to the silmaria guards. Its been
about 2 days, and the
bloody rite is still going. The right will not end until
you turn in one sigil
to the guards at the gate to the council chambers. You
can free 5 villages and
you will be reported as the one who freed all villages.
For the rite to end you
hand in the village seal to the guard standing by the
hall of kings. the only
bug there is that you can hand in any village seal, for
example you can hand in
Ios seal instead of Naxos(the one you were assigned),
and if you keep 4 seal in
your inn chest, and hand in just one seal, you can keep
the other village
seals. I turned them all in to the guards. There are several
ways to complete
this area. Wizards can dazzle and stun their way to the
last shack in the
village and climb the stairs up and get to the middle
room of the building to
the left as you arrive and open the chest to the area.
Once you open the chest
the rest of the invaders will leave. The thief can sneak
and bludgeon the other
players until they get to the chest. The only battle you
really need to
complete is the one in the last room.
Right of Conquest Go to Andre early in the morning and
rent his boat. Go to the
docks in morning and take the boat SW around end of mainland.
The island that
you want is in the southwest part of the map. Andre will
talk about the islands
until you get close and then wait for nightfall to dump
you on the beach. I
killed the centaur by fighting with the paladin's sword
and using the heal,
vitality and mana potions to keep my health and magic
shields up. I used the
magic sword or dagger and ran up to where he materialized
until he disappeared
then ran around to where he appeared and hit him again.
About twelve times of
going back and forth and the wizard died and gave me a
new spell to learn.
Before going to Sifnos, buy about 50 daggers. When you
get there, fire at will.
The Centaur teleports, but with a thrown weapon, who cares?
If you don't have
the daggers, just snag spears off of that cart in the
courtyard of the fortress
- you can pull an unlimited number of them off of it.
If you enter the castle
through the drain pipe (you'll have to use rope/grapnel,
jumping and the thief
skills to access it), then you end up in the outhouse.
If you wait a while
there, the general comes to take a leak, and then you
can spring him! You can
get into the outhouse from the part of the wall to the
castle just northeast of
the stairs just above the rock to the beach. You end up
in the outhouse. If you
set in the outhouse, the general eventually walks in....
Kill the general. Also
as a wizard this rite is pretty easy for a frontal assault,
you don't need to
wait in the outhouse. Just go on in, and when the Centaur
Mage is casting all
those spells at you just cast one simple spell on him
that you learned all the
way back in Quest for Glory 1. I won't tell you which
one, but keep in mind,
the Centaur Mage carries a Staff. Do you remember what
happens when you do
something to a staff? Easy Kill. No matter what I try
it seems that I cannot
get to the captain without first killing the centaur mage.
And even then, I am
forced to fight the captain and kill him, losing around
15 honor points!!!!
When I return the shield to rakeesh, he says that my methods
were different
than his. There must therefore be a more honorable way
to complete this rite.
just wanted to know if there's anyway to beat the rite
of conquest without
killing everyone and everything on sifnos.... and I don't
mean by sneaking by
guards or whatever and then using the awe spell... because
Rakeesh told me (I'm
a paladin) that if I could challenge the general to a
one on one fight or
convince him to surrender then the other soldiers would
leave.... but I've been
unable to find the general without killing the wizard
first.... can you find
the general without fighting the wizard or anyone else
on that island? Before
you turn in the shield of the general to the guards outside
the council room,
buy some cure poison pills from Salim's apothecary. You
will shortly need them.
Poisons: I went to Fenrus and he gave me the box of candy
that Erasmus thought
was from me... the candy was poisoned, I returned through
the portal and gave
the box to Salim... It was also discovered that those
pesky science types were
to blame for the drugging... Later, Shakra says that Fenrus
told him it was the
tea that was poisoned....don't you know along with rootin
tootin rootbeer
erasmus favorite drink is chocolate tea. just a guess:)
To get the seeds you
need to talk to Julanar after you have gotten the Chocolate
box from Erasmus
when he gets sick. She gives you the seeds to make you
feel better (I think
that was the way it went) If you come back later to Julinar
and Salim after
giving them the poison chocolates, or maybe at the beginning
when you give it
to them, they ought to tell you that it doesn't look like
a natural poison of
any sort - it's some sort of strange chemical. Also, there
were bits of tomato
in the chocolate. Remember that the scientists like Pizza,
and that may give
you some ideas, but you might have to wait until later
to act on them....
Rakeesh get hit with a poison dagger on nob hill. save
him with some poison
cure pills.
Hydra Island: The third right, The Rite of Valor Right
after you receive the
information about your quest Rakeesh is attacked and poisoned
by the attacker.
If you have the cure poison pills give them to him immediately.
If you do not
have the pills, run to the shop and buy some from Salim's
apothecary. Although
it would appear you only have seconds, you really, (or
atleast I did), have
enough time to run all the way to the shop to buy the
pills and then run all
the way back.. A book at FACS has information on the myth
of Icarus. The bee
wax is used to cement the feathers so that you can fly
to Hydra Island. The bee
wax is right next to one of the Dragon Pillars. There
is a bee hive at one of
the dragon statues just north of the city. Go to Science
Island use bee wax and
Pegasus feathers on the wings in the lab behind Dr Pretorious.
You will need to
give him the essential ingredient of Science: Pizza. (Anchovies
and Artichoke)
To get to science island go threw the far right gate near
the F.A.C.S and catch
the gondola over there. From there you will be able to
fly to Hydra island w/
wings. Either the one North or West of Silmaria. The FACS
(Famous Adventurer
Correspondence School) also has a good story on how to
fight the hydra. The goo
that you need for the balloon is at the hydra island.
Its the green sticky
stuff near the tree. If you didn't get it before you killed
the hydra you have
to reload and get it because you cant go back to the island.
The Neon Green
Thats oozing from the tree on Hydra Isle. As a thief,
wizard or paladin,
opening the chest on Hydra island involves either spells
or trap disarming
ability. If you are a warrior you will need to heal yourself
fully, both
stamina and health. Make sure you're wearing all of your
armor. Then open it
and feel the burn. That which does not (quite) kill you
makes you stronger :)
Here's the stuff you need to get before you go 1 amphorae
(water bottle from
the dog guy), beeswax, Pegasus feathers, and 1 artichoke
pizza Go to the
scientist, ask him about pizza, then look at the pizza
diagram on the wall. Go
talk to the fisherman and ask him about fishing, large
fish, small fish, and
anchovies. He'll give you some. Click on the artichoke
pizza in your inv so
it's spinning and you get the weird Italian music. Click
& hold on the
anchovies and drag them to the large picture of the pizza.
It'll combine them
and...TA DA! You have an A&A Pizza. Run back to science
Island and give it to
the guy. After you give the scientist the pizza you need
to click the beeswax
on the frame behind him, then click the feathers on it,
then click it. BTW you
MUST have magic magnets and one in your trunk in the inn
otherwise you're
trapped on the island. BTW I feel bad saying this but
you don't need wyrmbane.
If you're a paladin your sword works great. If you're
a wizard you don't even
have to fight it. Let Elsa do all the combat and you just
sear the stumps as
she hacks off it's heads with your flame dart spell. Don't
forget to check the
chest in Hydra's Lair. You definitely need to have the
rope for later. Look at
that tree with the glowing sap. Fill your bottle with
it, you'll need that
later. In the battle with the hydra, you need to burn
the hydra stumps when the
heads are chopped off or they will grow back. Use the
torch you can buy from
the thieves guild, or use a flame bolt spell. If you are
a fighter, you fight
the hydra and let Eriana torch the severed necks. After
you defeat the hydra go
to the far left of the cave- there will be a chest....since
you are a wizard-
trigger the spell on the chest- inside there will be a
rope and other
goodies~sky To build the balloon you need to put the sap
in a container. But
you do not need to do it in the beginning. Once you kill
the hydra, the
fisherman will take you to hydra island. About the Hydra's
teeth. Don't give
'em to Else or anyone else. You need them to end the right
and get on with the
next rite. The only time you get to see a bow is if you
accept Elsa's help in
defeating the Hydra, she then takes a magic bow as a reward
from the hydra's
loot.
The Fourth Rite: Build a hot air balloon to fly to the
island. The Balloon:
Read the book in FACS that tells about building a balloon.
The book mentions
having treated the balloon with boiled tree sap to make
it airtight. You'll
find a lightning-struck tree on Hydra Island with sap
coming out of it. Where
do me get thing that make fire so me balloon can go up?
Show the balloon
picture to Marrak, the food seller. It'll take you from
there. On science
island, there is a small Blackish/greenish window next
to the doorway which is
the control panel Pull the gondola out of the water with
the crane on science
island. Then put the sewn sheets on it. Tie it down with
the rope, and seal it
with the sap. Then place the brazier in the balloon, and
use the tinderbox on
it. That's it, you're set to fly! Things you'll need to
build the balloon. 1.
Picture of balloon from Wolfie in the bazaar. 2. Rope
from chest in cave on
Hydra Island. Or buy the rope from the thieves guild 3.
Tree goo from Hydra
Island. You'll need an amphora to retrieve the goo. Wolfie
sells these. 4.
Sheet from dresser drawer in your room at Gnome Inn. 5.
Gondola from Science
Island. Use crane to place on platform. 6. Brazier from
Marrak in bazaar. Show
him balloon picture. 7. Tinder box to light fire in brazier.
OK, first, fish
that silly gondola out of the water. Use the green control
panel next to the
platform to control the crane. The values are 100 extension
and 55 rotation I
believe...you just have to experiment awhile. Also you
have to make sure you
"open" and then "close" it so it can
pick the gondola up. Place rope into
inventory, then use it on the gondola. Get sheet from
the chest of drawers in
your room. Show the balloon picture to gnome Ann, then
give her the sheet.
Return to get sewn sheet. Use tree goo from the hydra's
island on the sheet
Show balloon picture to Marak, then purchase brazier.
Return to the gondola,
use the sheet on the gondola, click on the gondola to
tighten the ropes (not
sure if this is needed...but it never hurts to be safe).
Then use the brazier
on the gondola, and then finally the torch to light the
whole thing up. Very
important note regarding gondola: Be VERY VERY careful
about using the magnets.
It is very possible to leave the air ship on an island
you can't reach with the
boat, or leave it trapped in the see or mountains. Always
land the air ship in
a spot that you know you can reach again before using
the magnets.
Delos: You cannot go to Delos until Elsa contacts you
to tell you about the
assassin. You then need to sleep a full night in the inn.
The balloon will not
be able to go to Delos until then. I'm floating around
in my balloon but can't
find Delos for the 4th Rite. Help! Delos is North of the
Hydra Isle.
Hades: Okay, here is where I am at in the making of the
ring...First get the
ring from logos or whatever his name is. Then take it
to the Dragon Pillar that
has the lava river thing, (a few dragon pillars north
of Silmaria), then when
you go to Hell, dip it in the river Styx. And I don't
know how to get you to
bleed blood so that you can bath it in blood and all that
stuff....I need help
with that myself...Move the King's Ring to your belt,
then select it to use it
on yourself. The hint about getting into Hades has something
do to with guards
blood and the Hippocrene. I think the Hippocrene. Just
take a bottle (empty) to
that place with the skull for the map picture and fill
it near the corpse. Then
pour it out at the other end of the stream. You have to
have read the pillar in
Delos though. I have heard that you have to do something
on the 4th rite to get
Bruno to attack you at night, and after you kill him then
you get a boat to
sail to Minos to see the Oracle. If it is not possible
to get attacked by Bruno
when you are the paladin, then how do you get to the Oracle?
Pour Some Happy
Vigorous Water into stream where it meets the rock wall.
Goto the place on the
map where you see a little skull. (top left of the map)
Enter there, and you'll
see a dead man, get some fouled water by clicking a Greek
ern near the body,
then go all the way to the left, and pour it near the
place where the water
goes into the cave. NOTE: YOU MUST HAVE READ THE INSCRIPTION
AT THE ORACLE! You
need to get to the bottom of Hades first. If you're a
warrior or paladin, you
may need to jump off of a medium-size cliff to get down
there (it'll look like
a stone bridge, and there'll be a building in the distance
you need to get to).
It won't kill you, if you're healthy. Once you get to
the bottom, look for the
whirlpool. There's a path beside it that's a bit hard
to see that'll take you
down to the edge of the water. You get past Cerberus and
into Hades by either
bribing them with 3 different foods or just keep attacking
them until they give
up. I just completed the fourth rite. I got the bad water
and I've been
searching for some type of door to go to Hades, but I
can't find a way. Please
tell me how to find it. Thanx. It's not really a very
logical step, but one of
the dragon pillars has a different icon that's appropriate.
Check out all of
the dragon pillars and you'll find what you're looking
for. First: It might not
be necessary to bribe him. Maybe you could get around
him some other way, if
you're fleet of foot and can lure him out of the doorway....
Second: He has no
hands, and thus has no use for anything he'd carry around.
It'll have to be
something he can use right away. Also, you may have noticed
that each of the
heads has a different personality - you'll need to give
them each something
different. Styx water: I've gotten the water from the
whirlpool near where you
have to choose between Katrina and Erana. Get the Styx
water to the east of
there, there is a path but it's hard to see. I used thearrowkeys.
Lethe water
is at the whirlpool itself. It's not too big of a problem.
Take the bottom
path. See the whirlpool? Get water out of it. Then keep
moving to the right.
See the stream? Get water out of it, too. (You can give
the Lethe water to
Salim to help rouse Erasmus, Rakeesh, and Shakrah out
of their comas) And it's
that simple. Remember the spot way back to the left where
the water swirls?
Head back there along the path until you are able to walk
to the bottom of your
screen once you hit the bottom of your screen head to
the Right it was hard for
me to see there is a path leading right down there once
you go a little ways
grab some of the water should be the water of Lethe (used
to help Erasmus and
Shakra give to apothecary)now head farther along to the
right and get fill the
other bottle should be from the river Styx. Now head out
it's kinda foggy to
me cause I was in a hurry to catch an Arena match just
head left and up through
the Dragons bones out the doorway then out the doorway
again. Don't worry if
you leave your Balloon behind ya can always walk back
to get it :) after
getting lithe water and Styx water go left to the dragon
skull follow the road
to arch go through and you will be on the road to the
exit, just head right and
exit through the arch, don't ask me why this works, I
assume the arches are
magical You need to get BOTH sets of water in order to
leave Hades. The water
from right next to the whirlpool comes from the river
Lethe. The river Styx is
off to the right. Be sure to get both. Once you do, and
you've spoken to Hades,
the doors will send you back towards the entrance, avoiding
the cliff.
Otherwise the cliff will keep you in Hades. You get the
dragon fire spell in
Hades dependent upon what choices that you make there.
Paladins can waltz right
through, given a sufficient supply of Vitality Potions.
Destroy Undead will
take out a Manes in 2 or 3 shots. You might want to try
the tactic I used as a
thief: Ignore the Undead and run like Hell. Er, Hades.
Chug a Vitality Potion
every once in a while to get back your drained strength.
As a mage you Frost
Bite the Manes while you have an Aura and a Reversal in
effect and just cast it
about three times and walk towards them the whole way,
nice and easy. For the
Lemures, go for a few flame darts, nothing fancy. The
shades you need a
reversal and I prefer to use lightning with the magic
staff in Hand, makes a
big difference. You can also try casting aura, protection,
reversal and hide on
yourself, and make a mad running dash past all the undead
to the end. I made it
with only using a couple mana and stamina pills. You don't
get as much spell
practice that way though. ; ) Also, Boom, especially in
combination with Hide,
does great in blowing up clusters of the undead, or any
other group of
monsters. Just don't throw it too near yourself. heheh.
Atlantis: There is somebody in town who has been to Atlantis
that might be able
to help. Actually, according to him he has been to everywhere,
from dancing
with dryads to flirting with the queen of Atlantis. Quite
an ADVENTURER eh? I
flew to Atlantis but when I walk there I go into water
and I am a thief that
cannot swim so when I am in water I see a gate and I end
up drowning how do I
get there? Perhaps you ought to find something that will
allow you to breathe
underwater? ...and perhaps you can learn to swim? Look
abroad for the first;
should be a new person/location after your last rite (Hades)
that you can check
out. Look in Silmaria for the second ... maybe something
of a HOWTO guide.
Wonder who'd have those... The breath amulet can be gotten
from katrina and
Eriana. You need to pry open the gates to Atlantis. Spears
are very versatile.
But a normal spear can't stand the strain, so what type
of spear do you need? a
MAGIC spear.
Blackbird Quest and the Gnome's Deed I don't know how
this ties in, but if
you're looking for something to get the gnome's deed,
the peace statue from
Atlantis will do it -- at least for a Wizard & Paladin,
haven't tried it as a
thief yet. You need the blackbird to save Ann's Inn (you
trade it to Ferrari).
The blackbird lets you win the contest or save Gnome Ann's
inn. Give the thing
to Ferrari to save the in, give it to Arestes to make
Chief Thief. Ferrari is
in the dead parrot very late in the game Ok, I had to
restart almost the whole
game, but I'm having fun. I got the amulet by freeing
all 5 towns. Take that ya
nasty invaders! BTW, you don't need the blackbird to save
the inn... he takes
the statue of peace (6th rite) instead! Make sure Arrestes
knows you are
looking for the blackbird and also make sure to make the
Thief sign to Elsa!
The prophesy stone: Minos just jumped to his death, and
I search the treasure
room, but I don't find anything I need. Then the stone
blows up. There's a
certain order you have to do things...They are: A) Search
the Minotaur (After
Minos jumps to his death, not before) B) Search Minos's
body C) Elsa points to
an alcove that you must open. If, for some reason, she
does not point to the
alcove, it is the one on your left, the one nearest the
door to the room. As a
Paladin, you HAVE to. #1: Show Erasmus the toolkit, this
must happen before
he's poisoned. #2: Arrest the thief guild leader (he's
below the bridge by Adv.
Guild. There's a secret door you can find once you've
gotten the clue from
Erasmus). #3: Talk to him while he's in jail. #4: Talk
to Julanar about how his
arm was hacked off. I think you have to do that after
you give her the
lotus/lethe water/poisoned candy. #5: Talk to him again
about how he's going
straight and about good deeds. #6: Sleep in the inn. Elsa
comes to your room at
night (she sure does like to wake you up) and tells you
Arestes told her you
wanted the blackbird, she knows it's in Minos' treasure
room because she
brought it with her from Speilburg. She'll sneak you aboard
Minos' boat then
drop you on the shore. Fight your way through the castle
and loot his treasure
chamber EXCEPT for that one chamber top left, leave it
alone since you need to
loot it later to get teleported to the final battle. the
wind keeping you from
Minos island doesn't go away. The only way to get past
it is to get aboat from
Logos (a real boat not a fishing boat). To do that you
have to catch the
assassin. Sleep until night, I did it until midnight,
then run past the
adventurer's guild and then go back across (from dead
parrot back across the
bridge above the thief guild/by the adventurer's guild.
Bruno should attack
you. When he dies, the rite ends, you explain how it's
all Minos' fault and
Logos sends you to his island on a fast boat I have to
say that getting the
BlackBird was my favorite quest esp. for my blood crazed
paladin. He's the
honorable warrior of good (and took a hit to his honor
but not a big one) and
he runs onto the island, not even trying to hide, kills
the first guard, then
runs up to the gates kills the next two guards. BASHES
DOWN THE GATES races
into the courtyard kills the guards on the ground and
uses spears on the
mercenaries above him, bashes down the house door. Races
inside, kills the
household guards, runs into the treasure room. Steals
*EVERYTHING* that isn't
nailed down (I even took a golden lion statue that weighed
a TON) and then uses
the magic magnet to run away. I honestly felt like Sir
Lancelot from Monty
Python's Search for the Holy Grail. That quest was perfect
for his idiom and I
got a huge laugh outta it. Well she doesn't do this until
later. She told me
she'd let me get the blackbird while she looked for proof
of his guilt. I think
this was right before or right after I got the rite of
justice. go out front of
the dead parrot and rest until about 11pm, then run to
the adventurers guild
(left), then go across the bridge, you should get attacked
by the assassin. How
do I get out of Minos' Treasure Room? You have to loot
the Minotaur, Minos, and
the top left alcove of it's potions. I think you just
have to bit the bullet
and disarm the trap on the alcove. Every class can do
it and its just a
relatively simple memory game (it was tough for me though,
I really suck at
those things...)Then you get teleported out.
The Rite of Justice or Dealing with The Assassin: Rite
#7 involves catching the
assassin, and then, you don't have a chance. Of course,
you may get
opportunities to foil him in other ways. 7th rite is a
little tricky since you
have to bait the assassin. Try sleeping in your inn overnight.
If you get waken
up by Elsa, go take a stroll immediately to the beach
and back to inn again. On
the way interesting things should happen. I haven't seen
Ferrari or his little
side kick (can't spell his name) in a long while. I have
been checking both
locales and nada. I'm playing a thief this time around
and was wondering what
happened to them. I realize Ferrari is still around because
the glad. games are
still going, but night after night and no little sneak
to be found. Mind
clueing me into where they went and if assassinated when
and where should I go
to see it/stop it/enjoy it? Don't quote me on this, but
I believe Ferrari only
shows up in the Dead Parrot after the games are over,
if not. Then towards the
end of the game. The games are only over, I think, if
you are champion for a
week. Hope I'm right and that helps! Did you know you
could kill the assassin
on the night he appears on the bridge and throws the dagger
at you, if you use
boom where he appears he will die when he appears, I don't
know if this will
mess up the game. His name was Bruno, as he said when
he was in his death
throes. But think back for a second. Doesn't that name
sound familiar? Bruno
was the thief who was flipping the dagger outside of Spielburg
in Quest For
Glory 1! Another reference to Spielburg, such as Sam the
Beggar (who is now the
Banker, to the best of my knowledge) and the characters
we all know about. The
cameos are endless, aren't they? I am totally lost on
how to finish this rite,
Elsa visited my room at the inn once, and said something
about minos, but what
am I supposed to do to catch the assassin??? I am playing
as a thief. Try
Crossing the Bridge from the Adventures Guild to The Gnome
Inn in the weee
morning hours say around 1:30 A.M. or so. I can't do anything.
I am so stuck. I
keep wandering around during the 7th rite. Elsa has spoken
to me twice in my
room. I know that she has proof of Minos. You are supposed
to hang around until
11 PM outside Dead Parrot Inn. Then walk to the Adventurers
Guild You will be
attacked by the Assassin I have not come up with any way
to stop the assassin
from murdering Kokeeno or Magnum Opus, but you can of
course foil his attempt
to kill Rakeesh.
Taking a Wife: Depending upon whom you play in the game,
you are paired with an
appropriate person for a wife. Eriana is paired with the
paladin. I believe
that Nawar is paired with the thief. Katrina is paired
with the wizard. And I
am unsure who is paired with the fighter. You need to
speak to your beloved
several times and to give them gifts. You must tell the
girl that you love her
and then you are stuck with that one. Katrina is the hardest
to woo and win. If
you want to know which character is best suited to whom,
here is my opinion:
Wizard- Katrina Paladin- Erana Thief- Nawar Fighter- Elsa.
When I attempt to
give Nawar the ring, she says before she can marry me
I must teach Abdull, the
guard outside, a little lesson. A lesson in swordsplay.
I just walked out and
batted him a few times before the guard broke us up (pesky
guards one needs a
good blackjacking) she seemed content with that. I did
it successfully (as a
thief). And, as an extra bonus, she was at the Chief Thief
ceremony, to gloat
at Ferrari and *cough* congratulate me. In the hydra quest:
Elsa should come
along to help. Just tango with the hydra for a while more
and she will show up.
If you are a fighter, choose to fight and let her torch,
if you're a wiz let
her fight melee and you torch the heads as soon as she
kills them. If you plan
to woo Elsa, let her win this rite; you will know what
to do after hydra's
dead. Marry Katrina: I am attempting to marry Katrina
and all is going quite
well...then it hits me...: A)The flowers are found outside
Salim and Juliana's
apothecary. B) I have no clue where to get the amulet
of defense before Minos
Island on the first Rite I found the amulet by saving
all of the villages, not
just the assigned one. I did this as a paladin but it
should work for a wizard.
Flowers and Candy and a ring of beauty may capture her
heart ;-) Give her
flowers, chocolate, amulet of defense and anything else
you can think of
(gyros, jewelry, healing pills etc). Talk to her about
your past, explain your
actions (including taking away Tanya), tell her you love
her, kiss her etc.
Visit her a couple of times - before completing rite#5,
and during rites 6 & 7.
Finally give her the ring. To marry Eriana, save her from
Hades, give her the
magic seeds, and give her some flowers. Talk to her between
each rite and at
the last one give her Hera's ring The Ring of Truth only
exists if you're a
Paladin, to the best of my knowledge. It requires (as
Rakeesh will tell you)
the ring of a king, forged in the blood of a dragon, bathed
in the blood of a
paladin, and annointed by the water of binding. The King's
Ring is in the
keeping of Logos. If you're a Paladin, Paladin's blood
isn't hard to get. The
other two are a bit trickier. Katrina may require Hera's
ring to marry. The
amulet of defense is the third and final gift to Katrina.
Try giving her the
Amulet of Defense (she's feeling pretty vulnerable without
her vampiric powers)
- you can get it either from one of the fishing villages
during the rite of
freedom or from Minos' treasure room when searching for
the bird. If you wish
to marry Katrina, many have said that you could not talk
or attempt to woo
anybody else (Elsa, Nawar, Erana, etc.) Also do you have
any info on how to
marry Erana.
Endgame (Fighting the Dragon): Hey all... How do you
kill the Dragon at the end
of the game? I raised the pillar. Then I volunteer to
everybody that I will
sacrifice myself, and Erana does it instead. The dragon
eventually gets loose
and we're chasing him all over the cavern, and just when
it seems he's dead, it
says he gets out and game over! Help! I sthere any way
Erana can stay alive?
I've heard that Gort sacrifices himself, but when I ask
him to (I volunteer
first) he just screams "Aaaargh!" and keeps
fighting.. Help me out over here,
I'm dying to see the end of the game! Dragon Fire (the
spell, not the game)
looked cool the one time I saw it - I rescued Katrina
instead of Erana, and she
cast it on the dragon several times in the final battle.
She was up in the air,
and there I was, trying to kill a dragon with a @)(%*)($
DAGGER.... You have to
right the statue, get Toro & Gort to help you. If
you just fight him with the
magic or poisoned dagger the dragon'll flyoutside, then
you have to really
fight him. BTW use heal all the time because the dragon
will pound you so fast
you'll think he flew off. Well you still have to pour
on the damage, if you're
a wizard just run up (I used the poison dagger) and frostbite
and just HACK
into him. Get Erana to keep healing the different people.
But when you do
something like half the dragon's life in damage he decides
to step outside and
finish this. Use lots of frostbite because he won't land
for a while. Try that
a few times, if you can't dish out enough damage (I don't
see why you wouldn't
be able to) then talk to Erana, volunteer to sacrifice
yourself and, at least
for me, she won't let you and you'll get to watch her
get roasted. I consider
that the "bad" ending though considering that
if you got Erana then chances are
you've tried to marry her and well...ick.
The Chief Thief: Ahhh. Sorry, I should have mentioned
that - it threw me, too.
The Chief Thief ceremony is the absolute last thing to
happen in the game. I
mean, REALLY the last - even after you (or whoever) gets
crowned King. It's the
final thing before the credits roll.
quest for glory 5: dragon fire walkthrough end