Star Cross cheats
star cross cheats
STARCROSS Part One
Ah, outer space! No dank and dusty dungeons here....but
you can be sure
that the puzzles are no easier than they were in the Great
Underground
Empire! So, settle in and get ready for lift-off.
There you are, floating around space in your ship, alarm
bells ringing in
your ears. Obviously, something's about to happen. Get the
tape library,
then get up and go Starboard into the Bridge. Push the red
button, which
will shut off the alarm bell, and read the screen. This
will tell you which
object on your map is the one to head for.
Now, there's no way I can tell you the exact coordinates,
as the destination
changes from game to game. However, it isn't hard to figure
out what they
are. Once you've done that, sit down in the control couch
and fasten the
belt. Now you have to enter the course into the computer,
which is done as
follows: Computer, range is x, theta is y, phi is z. The
computer will ask
you to confirm the new course, which you do by saying: Computer,
confirm
new program. After that, you're off!
And now it's time for the hallmark of all Infocom games:
Waiting! You'll
sit in the couch, and wait until you arrive at the alien
ship and you are
captured by it <however, you can enjoy the verbose descriptions
while you
wait>. Once your ship is down on the dock, unfasten the
belt, get up, and
go Starboard into the storage room. Get the suit, put it
on, then get the
line. Head Portwards back to the bridge.
Fun times with airlocks begin now. Open the inner door,
go out, close the
inner door, open the outer door, and go out. Get used to
doing that,
because you'll be doing it again, and again! So, now you're
on the Red
Dock, and there's a strange-looking sculpture here. Closer
examination, and
a little thought, shows that it's a representation of the
solar system.
Aha! Could it be...? You press the fourth bump, and strange
things happen.
Press the small bump, and a black rod appears...get the
rod, and the outer
airlock door opens!
Okay, go inside <close outer, open inner, etc.>,
and you are in a Red Hall.
At this point, you might want to save the game, and just
wander around,
doing some mapping. Actually, I recommend that you do so,
since there will
be a point in the game where I won't be able to give you
specific
directional instructions.
Now that you've checked out the territory a bit, restore
to your original
entry point. You're ready for the great rod hunt....because
the object of
the game is to activtate and control the artifact, which
is done via
different colored rods. Right now, you want the red one,
so, go North, then
West into the Room on Ring Two. From there, North into the
Zoo, and East
into the rat-ant cage.
The red rod is part of the nest, and you just can't reach
over and get it.
This is one of the very few times in an Infocom where violence
is necessary:
Throw the tape library at the nest, which will be smashed.
While the rat-
ants look at you in terror, grab the red rod and the tape
library.
Now it's time for the yellow rod, so head along West, South,
West, which
will bring you to the Blue Hall. Go South once and you're
at the Blue
Airlock. Open the door, go down, close inner door, etc.
When you reach the
Blue Dock, go Aft until you come to the Spider-like alien.
It's quite
intelligent and even friendly. Give it the tape library,
and in return you
will get the yellow rod. Take that, and make your way back
to the Blue
Hall.
STARCROSS Part Two
You have two rods, and you will be using them now. From
the Blue Hall, go
up, and you're in the Grasslands. Go South to the Thin Forest,
open the
hatch there, and go down into the Repair Room. Put the yellow
rod in the
yellow slot. That turns on the lights in the Yellow Hallway.
Put the red
rod in the SECOND red slot. Make sure it's the second; this
will provide a
breathable atmosphere for you.
Now, get the metal square, and go up, then North, then
down again to the
Blue Hall. From there, West to the Yellow Hall and Yellow
Airlock. You
know the drill by now, but there's an extra feature this
time: You will
have to try to open the outer door twice <it's balky>.
Also, while you're in
the Yellow Airlock, pick up the basket; it will come in
very handy!
Once on the Yellow Dock, tie the line to the suit and then
to the hook.
Head Portwards, get the pink rod, put it in the basket,
then go back
Starboard to the dock, untie yourself, and return to the
Yellow Hall.
Now, it's time for the blue rod. Go South twice, then East
once. You are in
a laboratory with a mysterious silver globe floating in
mid-air. Inside the
globe, although you can't see it now, is a blue rod. It's
easy to get,
however. Take the two disks off the wall. Put one on the
floor, and one
under the globe. It doesn't matter which way you do it,
the result will be
the same. Put the basket on the globe, then turn the dial
to 4. Ta-da!
The basket suddenly appears on the disk on the floor, with
the blue rod!
Turn the dial to 1, then get both disks, the basket, and
the blue rod. Put
the rod in the basket. In fact, put all rods in the basket
when you get
them.
Okay, there's still plenty of rods to collect, so let's
keep moving! Head
West, then North four times to the end of the hallway, then
West to the Room
on Ring One, and South from there into the Computer Room.
Open the panel on
the computer, then insert the metal square into the slot.
Turn on the
computer, and you will get a gold rod. Don't worry about
all the displays;
they aren't important to you.
Now comes more waiting. What you're waiting for this time
is the mechanical
"mouse" that collects trash. So, move around until
it makes an appearance.
As soon as it does, drop one of the disks <either one>.
The mouse will pick
it up. After that, you must follow the mouse around until
it disappears
into a secret door in one of the rooms. There are several
different rooms
where the mouse can do this, so you *must* follow it.
Wait there until it reappears and leaves, wait a little
longer to make sure
it won't come back, then drop the other disk on the floor
and step on it.
Zap!! You're in the Garage! <Hurray for transporter disks!>.
Pick up the
disk, then empty the trash bin <yuck!> until you find
the green rod. Go
North and you will be in the Room on Ring Four.
STARCROSS Part Three
You are now in the Room on Ring Four. Now, this is why
you had to do some
mapping on your own: You must get the other disk you dropped,
and there's no
telling exactly in which room that was. So, you must explore
on your own
until you find the disk. Once you've done that, make your
way to the Blue
Hall where the airlock is. From there, go North twice, then
West into the
Observatory. Drop off one of the disks, then hike along
East, South, East,
East, South, East into the Weasel Village, and then East
once more to the
Village Center. Wait around a short while, and the Weasel
chief will
appear.
He will indicate that he wants your space suit. That's
no problem, since
the air will remain breathable, and you don't need the suit
anymore. So,
give it to him. Then, when he wants to give you something
in return, point
to the brown rod he wears around his neck. He will give
it to you, and
start to leave. Follow him! <Think of all this following
around as good
practice for "Deadline.">
Continue to follow him, until you arrive at the Center
of the Warren. Then
climb down the ladder to the Green Airlock <yep, another
one!>, and do the
usual job with the doors. From the dock, go West to the
Umbilical, then
West again to the Cargo Hold. Pick up the visor fragment,
then go Forward
into the Control Room of the wrecked ship. Move the skeleton,
and you will
find a violet rod. Now, drop the disk on the floor, and
step on it. If you
attempt to leave the way you came, the Weasels will kill
you for disturbing
their shrine.
So, now you've materialized in the Observatory, and it's
time to pick up
another rod: Look at projector through visor. Aha! A clear
rod. Sneaky,
huh? Get the rod, drop the visor, then move along East,
then South three
times to the Melted Spot, then West into the Weapons Deck.
Get the genuine
Ray-gun, and look inside it.
Sonuvagun! A silver rod! Get that, then East and North,
and up to the
Grasslands, 'cause it's time to get this show on the road.
Now, trek on
South twice to the Dense Forest, then East to the base of
the tree. Climb
the tree, all the way up to the top, then jump to the Drive
Bubble.
Insert the silver rod into the slot, then enter the bubble.
There's a white
rod here; get that and put it into the white slot. Under
no circumstances
should you insert the black rod into the black slot!! That
will shut
everything down! Okay, the drive mechanism has been activated;
now you have
to make the thing move. So, out, and up to the top of the
Bubble,
and....jump! Isn't floating in air fun? However, you still
have some things
to do yet, so shoot the gun at the Drive Bubble three times,
which will
bring you to the Control Bubble. Go Down, then put the gold
rod in the
slot, and enter the Bubble. Inside, you will find the slots
for the
remaining rods. Put each rod in the slot of its own color.
Now, at last, you're ready to bring the artifact to life!
Touch the large
pink square, and the scene in the small one will change
to show the inner
solar system. Now touch the brown spot until a picture of
Earth appears.
Press the violet one until a ellipse shows <it *must*
be an ellipse!>, then
press the green spot, and flashing lights appear. And last,
but certainly
not least, the final move: Touch the blue spot, which activates
everything,
and brings the alien ship safely to Earth!
Of course, it isn't over yet! That final remark by the
alien sounded a
little ominous....I have a feeling you'll be heading out
again into space
sooner than you might think!
sounded a
little ominous....I have a feeling you'l
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