Make your own free website on
aliens: a comic book adventure cheats



A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #


Aliens: A Comic Book Adventure cheats

aliens: a comic book adventure cheats

Aliens: A Comic book adventure
The Final Walkthru

Landing the ship
Go to MOM, press on the CD-ROM. left of the CD-ROM there is an on switch
press it (This will unlock the hatch). When you are in the corridor the room
to your left is a CD. The corridor to the right there are four doors to the
right and the room to the left you will find food and a coffee cup. The
second door to the right you will find the reversi. The third door you will
find a keyboard (give this to the William's). The four door you will find a
yellow pass key and a Unformated CD (you will need these to land the ship).
Now you can use MOM, she will format the disk, then give the disk to the
William's (the ship will land).
Green Pass Key
Talk to Lora, ask her the last question on the list, then ask her the first
question on the list, she will then give you the green pass key.
Place four food trays in each characters inventory. click on a food then hold
the right mouse button on the food and drag it to the face of the character
that you have highlighted and drop it on there face. Do this for all the
characters about three to four times each.
Laser Gun
Go thu the door which you needed the green pass key. you will see a control
stand on the right side of the screen (this controls the crane to pick up the
laser gun and take it to the other room). Now you are ready to leave the
There is a computer connection in the docking bay for the reversi. The thing
is, is that the computer connection is not working right so when you play
reversi you do not have to win to get the information you want. All you need
to do is start the game then end it or restart it and you will get the

Docking Bay
When you first walk into the docking bay you need to walk to your right until
you come to a big hanger door turn around then turn left there will be a pipe
on the ground (you will need the pipe to turn the valve but give the pipe to
William's). Turn around so your facing the hanger door and then open it. Look
at the jeep on the left there is a piece of the x-scanner there. Then at the
left corner of the room press the switch on the wall this will bring down the
truck there is a piece of the x-scanner in the back of the truck. Go to the
far right of the room and you will find a elevator go in it. On the second
level, this is the room with bodies on the ground. You will see a door in the
middle of the room with a red light on it press the light (the sky robot is
behind the door). Go left and on the bench there is the red pass key. Go to
the elevator door not close up to it, only until you can see the door and the
wall to the right because there is a red box on the right wall that you need to
press so that the red light turns on (this will let you access the white door
in the docking bay).
Go back to the docking bay and press the keypad at the terminal where the big
SOS sign is, then turn around and the white door will be open. Use Lora to cut
off the hand and take the CD-ROM from the other hand. Go back to the big SOS
sign and turn right use the pipe on the valve (this will fill the fuel pump).
Then go up the steps on the other side of the docking bay where the computer
terminal is and use the sky robot on the network connection (this will repair
the sky robot). Go back to where the jeep is and go to the elevator to the far
right again and go up it back into where the dead bodies were. Use the sky
robot on the door lever, inside you will find a piece of the x-scanner and a
map (Make sure that all the pieces of the x-scanner and the sky robot are in
William's inventory). Go back down to were the jeep is and on the right side
of the jeep there is a another elevator, go up it and use the red pass key on
the door. When you come to the first intersection open the door in front of
you (exit SAS 6) this will be the control room.
at the controls in front of you and on the ground is a piece of the x-scanner.
Turn around and to the right of the door are a round green lighted objects
these are mines (you can use these mines when you are fighting aliens). Go out
of the control room (Exit SAS 6) and turn right. Open the door (Exit SAS 9)
make a left at the intersection and open the door (Exit SAS 11) the second room
on the right you should see a bad. By the bad is a CD-ROM and in the same room
on the other side is a wall safe (you need to try to light up all the letters
for the safe to open). Inside the safe is a battery key card and microchips.
Go back to the intersection where you just came from and make a right open the
door (Exit SAS 10) at the next intersection open door (Exit SAS 7) this is
where the force field is, let Lora use the hand on the panel to the right of
the force field (the force field will lower).

Formula Formula Formula
Royal Jelly
The last formula I cannot find CL and FOR you can find in the freezer with a
CD-ROM and a funny looking object. Two more of these objects are on the ground
in the lab and one in one of the drug cases in the lab and another in the vent
in the lab. The last of these objects you can find in the under zone down
stairs on the second level also on the second level you will find a electronic
card. Then down the stairs to the first level you find a cable. Once you have
all six of these objects William's will create a alien protector.
Egg Slime
The battery key card can be used on the panel in the egg testing chamber , use
the key card once to mount the system then click on the picture of the alien to
the right (this will light up the room). Then look at the egg chamber, you can
now get the egg slime WARNING if you do not take the egg slime right then you
will be killed. Put the battery key card in the slot twice to get the print
out, drag the print out to the face of the character holding the print out, to
read it..
In the lab there is a door that leads to an office. In the office on the desk
you will find a CD-ROM ,
then turn to the door that you came in and on the right side you can use the
panel which will open a secret door. In the secret room you can use the keypad
on the middle chamber and the code is MYYRMIDON (the chamber will open and an
alien will be placed in your inventory). go out the door on the other side of
the room then turn around and on the ground to the right by the door is a pass
key card for that door. Now go pass the dead alien and out that door you will
be in a chamber with alien eggs look to your right there are grenades on the
self take two of them. Backup then go to the room in front of you, you should
be in a area where the eggs are in front of you do not backup or you will go up
an elevator, go forward and you should be fighting alien facehuggers. Use the
grenades on them. After that go back to the secret room there are tubes fill
with drugs take one of each. Go to the white counter and on the left side you
will see a vent, open it.

After you open it then turn the valve by the alien facehuggers one will go in
the vent the other is dead, take it.
Problem Getting Past The Dead Alien
There is another way to get past the dead alien in the secret room. Go back to
where the force field is and go past it. Open the door at EXIT SAS 9 then open
the big door and go down the corriders until you reach the fourth big door.
Stop at the door and turn around use the x-scanner on the floor it will open a
elevator that will take you to a secret room past the dead alien body.
Alien Cave
Go to the second level down the stairs in the under zone. Walk in the second
level door, on the top left corner of the screen your cursors will look, then
click. Now use the alien body then use the cable you will now climb down to
the alien cave. This is the way out of the alien maze cave.
After you get out of the cave take the blue key card off the table (this will
unlock the door in the corridor
were the lab is). then have Lora take the hand off the dead body (this will
give you access to the truck).
The truck will take you to a docking bay. THE END OF THE GAME

Contributed to Compuserve by B. Cohen - 76305,3043
Copyright - The Game Master -


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #