Blade Runner walkthrough
blade runner walkthrough
Walkthrough Replicant Sympathizer
The gameplay varies, and somethings are already decided
upon once a new game starts, so this Walkthrough should
be used more as a guide, rather than a direct set of instructions.
You might want to save often, so you can backtrack over
mistakes. Under Conversation Mode, pick USER CHOICE. --
UPDATED 12-8
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ACT I
RUNCITER'S
OUTSIDE: Talk to the cop. Inspect the front door (do not
walk through it yet), then look for clues on the firehydrant.
You'll discover a piece of chrome on the street below the
firehydrant. Select the crowd and the cop will interview
them for more clues.
INSIDE: Pick up the ammo shells on the floor where Roy
enters. Talk to Runciter, ask him about Lucy, her References,
Motives, and Replicant Manufacturers. Select the video camera
hanging in the upper left. Now walk over to Lucy's desk
in the upper right.
LUCY'S CORNER: Pick up the Toy Dog in the lower left, the
Chopsticks in the lower right, and the candybar wrapper
on the desk. For kicks, look at the poster and touch the
monkey. Leave the store
OUTSIDE: Talk the cop a couple times more. Go to your spinner.
POLICE HEADQUARTERS
2nd FLOOR: The TV will come on as you step off the elevator.
Throughout the game, check your TV at Roy's apartment, in
his bedroom. In this variation, the announcer reports how
Tyrell recalled his Nexus Entertainment series. This keys
off that Gordo is a Replicant in this version.
Enter the MAINFRAME/ESPER room to the right.
MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost
vidscreen. Then, select the ESPER Unit on the left. Examine
the 1st new photo. You'll find Lucy just to the right of
a green monitor in the middle of the scene. Focus in on
her ankle, and you'll discover a piece of Dragonfly jewelry.
Check the back of the room on her desk for another clue.
Looking at the 2nd photo, you'll find Clovis walking through
the door. Highlight the back of the sedan (backlights and
license plate). Then highlight just the trunk (do not include
the license plate). This will give Roy a total of 6 new
photos. Return to the elevator.
3rd FLOOR: In the lab, talk to Dino. He'll give you some
good information on Runciter's. Make sure you squeeze all
you can out of him, because you'll never see him again after
this. Return to the roof.
CHINATOWN
HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated
at bar) a couple of times. Takl to Howie Lee (behind the
bar) about Lucy's Photo, Runciter clues, his employee, and
toss in some small talk. Enter Lee's Kitchen behind the
bar.
KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes
telling you where he thinks he saw her, try to start jumping
to the right. When Zuben turns over his pot, Roy will be
able to dodge the spill and scramble to your feet faster.
Follow Zuben through the door and continue around the right
corner of the alley. Ignore the bum at the trashbin and
go into the next building.
WAREHOUSE: Quickly run up the stairs on to the right. Once
in the hallway, proceed to the locked door ahead of you.
As you do, Zuben jumps down from behind, blocking your exit.
If you wish to sympathize with the Replicants, put your
gun away. Zuben will be curious and then flee. If you return
to Roy's apartment and check the vidphone, Lucy leaves a
message thanking you. If you wish to do your job, retire
Zuben. Check his corpse for a photo of him. Return to mainroom
and exit through the garage door to a spinner.
STREET NEARS LEE'S: After you talk to Gaff, re-enter the
alleyway just to the right of Lee's bar on the far left.
If you dig around in the trashbi, Roy will find a license
plate. Return to the spinner.
ROY'S APARTMENT
ROY'S BEDROOM: Check the vidphone (a blinking red light
indicates a call). Check the TV near the balcony, then go
to bed.
ACT II
TYRELL CORP
TYRELL LOBBY: Enter the elevator.
EISENDULLER'S LAB: Pick up the dragonfly earring on the
floor to the right of the door. If there, also pick up a
brown brochere on the floor. Enter the anti- grav chamber.
MURDER SCENE: Introduce Roy to the crime scene photographer.
Pick up the Kingston Kitchen's white takeout box in the
center of the room. You'll find a dog collar just the left
of the door and down. Inspect the dog bodies to the right
of the room, then proceed to Eisnehower's body on the left
for inspection. Return to the lab.
EISENDULLER'S LAB: Check the console just to the right
of the anti-grav door. Using the name on the dog collar,
you gain access to Eisenduller's DNA Material. Return to
the elevator.
TYRELL LOBBY: Ask Crystal about her case. Interview the
Security Guard about Tyrell, Security, the murder Victim,
and the Earring.
POLICE HEADQUARTERS
MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on
the security disc. Focus in on Sadik's head for a hardcopy.
You will also discover a dog in the middle right and a crate
in the lower right. This will give you 3 new photos.
LOBBY: Enter Bryant's office at the bottom of the screen.
Report in with Guzza and request a meeting with Tyrell.
Return to the roof.
TYRELL CORP
TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for
information.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD interviews with Grigorian.
BASEMENT: Ask Grigorian about the Protest, CARS, and then
VK him. You might want to save the game prior to VK'ing
him. The VK device halts after 10 questions, whether you
know the nature of the person or not. Saving the game prior
to questioning lets you retry until you get a positive ID.
ANIMOID ROW
DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise
and the Dragonfly Earring Roy found. If you rattle the Scorpion
Cage on her counter twice, Roy will be injected with deadly
poison, but survive -- a possible solution would be that
he is a replicant.
Introduce yourself to Hasan, the snake dealer next to the
booth. Speak to him three times to gain new information.
BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK
him. Afterwards, talk to him again, and he'll modify your
KIA so Roy only UPLOADS what he wants to into the MAINFRAME.
Only ask Bob about Hasan after VK'g him.
KINGSTON'S KITCHEN: Tell the woman about Eisenduller's
murder and show her Sadik's Photo.
GREEN PALACE: If Izo is not outside his storefront, walk
around Animoid Row again, possibly returning to the Dragonfly
Booth to decide if you want to purchase a braclet with the
name of Roy's dog on it. This wandering sometimes resets
encounters.
Once you meet Izo, ask him about Weapons, the Dragonfly
Earring, and Grigorian if you get the chance. When he flashes
his camera, make sure to pick it up and the two photos that
come with it. Run after Izo by shooting the lock on the
cage door. Climb down the ladder in the floor to his basement.
Inspect the crates of weapons. Continue following Izo be
exiting the right and into another underground chamber.
Climb up the ladder to the street. Izo will either be shot
by Crystal or captured by her. Return to the spinner.
DNA ROW
CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right
and enter. Talk to Chew three times.
MORAJI'S: Enter Moraji's business on the other side of
the street. Shoot the lock off of Moraji's cuffs and run
out of the store quickly. Once outside, make sure Roy is
in the farmost bottom right corner to avoid damage from
the explosion. Comfort the dying Moraji and he will tell
you a couple things.
TWIN'S APARTMENT: Walk up the stairs outside of Moraji's
building to the Twin's Apartment. Check the red sashes figure
for a letter from Runciter. Locate the monitor on in the
middle left and you will find a saved message from Sebastian.
CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins,
Lance's Envelope, and Sebastian. You can then find Sebastian
by entering the alley to the left of Chew's building.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: You can locate his apartment by
taking the elevator or the stairs up. Stay on the mainfloor
and find his lab. SEBASTIAN'S LAB: Hit the powerswitch on
the floor to the left of the countertop. Then step over
to the printer at the center of the counter to pocket some
DNA material.
BRADBURY ROOF: To get onto the roof, start at the entrance
of Sebastian's Apartment. Enter the living room on the right.
Go into the bathroom on the left and climb the ladder. Proceed
forward through the doorway. Knock out the glass cabinets
on the right side of the furniture to climb through a hole
in the wall.
ACT III
YUKON BUILDING
REPLICANT'S APARTMENT: Hop over to the heating coils just
below the window on the far right. Once freed, pick up the
Cheese under the table chair. Walk over to the doll and
you'll find a Hysteria Hall token. Just next to the doll,
beside a matress, is the Moonbus photo. Exit the room in
the lower right.
YUKON LOBBY: Listen to Leon ramble on about his photos.
His apartment is towards the back of the lobby. You will
discover Holden's Badge in the chest of drawers there and
a strange scale in the bathtub. Exit the building in the
lower left of the lobby.
OUTSIDE: Inspect the wrecked sedan. You can also find a
Wrapper on the passenger floor. If you walk around the left
corner of the building, you'll end up at CHINA TOWN. If
you leave to the far bottom left, you will end up back at
DNA ROW. Return to your parked spinner there.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD information involving the sedan. Use
the ESPER unit on the Moonbus photo. To the left of the
image, you will find Sadik again. In the middle is Clovis.
To the right, near a burn barrel, you will find Roy. To
the far right, you will find a reflective yellow panel from
the Moonbus (draw your own conclusions). This gives you
4 new photos.
Next, ESPER the two photos found on Izo's Camera. In the
Hawker's Circle photo, you will find something or someone
of interest. You will either find Dektora, or a strange
scale in the far back, middle right. The photo varies depending
on gameplay. In the China Bar photo, you will find yet another
picture of Clovis. Look also to the upper right and you
will find a security camera. This adds 3 new photos to your
collection.
ANIMOID ROW
CHINA BAR: Speak to the bar tender a couple of times and
he will give you the security camera disc.
DRAGONFLY BOOTH: If you talk to the Peruvian Lady once
more, she will tell you more about the Dragonfly Earring.
ROY'S APARTMENT
ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc.
Slide the image to the far right and you will discover Izo.
Check underneath the red neon circle in the back middle
right, and you will find Guzza. This gives you 2 new photos.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian.
Ask him about Tyrell, Eisenduller, Moraji & Chew. Once
you ask him 4 or 5 questions he realizes you are a Blade
Runner and asks you to leave. If you ask him about the Twins,
Runciter, the Nexus 6, or the Robbers, he immediately realizes
you are a blade runner.
HYSTERIA HALL
CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage
and ask him about the Car Registration for the sedan and
show him Lucy's Photo.
OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese,
and the Wrapper found in the sedan.
ANIMOID ROW
KINGSTON'S KITCHEN: Tell the woman you know about her secret
ingrediant.
NIGHTCLUB ROW
TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo
at the bar and ask him about the Cheese. Listen to his standup
and follow him outside. He does several things during different
games. He might ask you to arrest him or to shoot him because
he is a replicant. In this version he simple runs over to
Early Q's never to be seen again.
HYSTERIA HALL
HYSTERIA ARCADE: You will find Lucy playing the game in
the center. Talk to her about Runciter, Father, and Crystal.
If you don't want to be a replicant sympathizer, then try
to VK her instead.
NIGHTCLUB ROW
EARLY Q'S CLUB: Enter Early Q's club on the left. Distract
the bouncer by talking to the dancer at the stage. When
he walks over to investigate, run over to the booth in the
lower left. This reveals a private bar where Early Q is
standing. If Early Q is not here, you might have to exit
the building or scene to reset the encounter.
Ask Early Q about Lucy's Photo and the Jewelry. Hang around
for a minute or so and wait for Early Q to leave the room
and announce Dektora dance. The stage is to the left. When
you enter, watch the show for a moment then quickly return
to the first room. Now that the bouncer is watching Dektora,
you can enter Early Q's private office just to the left
of the first stage. You will find the receipt to the jewelry
collection on his desk. Return to Dektora's dance.
Now that the dance is over, proceed to her dressing room
to the left, underneath the dance platform. Her private
dressing room is to the right of the main dressing room.
Ask her about Early Q and her Belt. Then ask her about the
Black Sedan and tell her off Crystal. If you don't want
to be a replicant sympathizer, then try to VK her instead.
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB
ROW. Follow Crystal back to the main dance hall. Run up
the stairs located in the back middle right to the projector
room. Draw your gun and shoot the project to cancel the
blinding light. Climb the stairs to the editing room. If
you want to sympathize with the Replicants, put your gun
away and locate Dektora to the left of the window. She'll
thank you and quickly leave. If you want to do your job,
pick a spot in the room and start shooting. When Dektora
appears, shoot her when she crosses the window.
ACT IV
SUBWAY TRAIN GRAVEYEARD
SUBWAY TRAINSTATION: Exit to the left and pass the Subway
Alley.
INTERROGATION CHAMBER: Look at the chair for some trivial
information. Enter the UNDERGROUND through the door at the
back of the room.
UNDERGROUND
ROY'S APARTMENT: Ignore most of the UNDERGROUND for the
moment. Run to the left through two rooms, until you come
to a ladder leading up to Roy's Apartment building. Enter
his apartment, listen to the revelations, and then return
back down the sewer ladder to the UNDERGROUND. Proceed back
to the first room you entered, the CROSSROADS.
UNDERGROUND CROSSROADS: There are 4 exits here. The one
in the lower right leads back to Izo's. There is a lever
in the center of the room you can pull to extend a bridge
across the gap to Izo's.
If you do this, this leads into an encounter with Lucy,
where she is VK'd as human. Whether Lucy is there or not,
step back into Izo's basement in the lower left. If you
inspect the crates of guns a couple of times, you'll find
another weapon upgrade!
Back at the CROSSROADS, enter the tunnel in the upper left.
If you continue further back to the left, the tunnel leads
out to CHINA TOWN. For now, turn right and you will enter
a room with an elevator car. Step into the Elevator.
BUM'S HOME: The bum from the trashbin behind Howie Lee's
lives here. Talk to him about the Sewers, Others, and Guzza.
Enter the tunnel to the right.
RAT BRIDGE: This is a tricky scene. Proceed across the
wooden bridge until the rat appears. Quickly turn around
and run back to the ledge. Spin around, draw your gun, and
kill the rat so that it dies closer to you than in the middle.
If the rat dies in the middle of the bridge, when you cross
it, it will collapse and Roy will die. You might want to
save the game here before crossing the bridge.
TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans,
Clovis, Runciter, and Guzza. They will offer you a trade
if you retrieve something from Tyrell's for them. Sometimes
the Twins are not here, if that is the case, proceed on
to Tyrell's and you can talk to them afterwards.
TYRELL'S CHAMBER: To reach Tyrell's building, locate the
exit in the lab between the entrance and the stairs to the
right. Then climb up the ladder in the next room. Once there,
take the airconditioning duct up to Tyrell's Lobby. Quickly
step into the elevator. Pick up the DNA material on Tyrell's
desk and return to the elevator. Run back into the airconditioning
duct and return to the Twin's Lab.
TWIN'S LAB: Trade this material for Guzza's folder. If
you don't want to be a replicant sympathizer, just shoot
and Retire the Twins. Now you need to set up a meeting with
Guzza. Take the stairs on your right up to the apartment.
TWIN'S APARTMENT: Use the vidphone on the right to contact
Guzza (or you can alternatively use the vidphones at TAFFY'S
BAR if you like). Listen to what he suggests. Return to
the BUM'S HOME and enter the meeting place to the left,
through a gate.
TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot
him just after Clovis introduces himself. Or, if you don't
want to be a replicant sympathizer, run away from the scene.
ROY'S APARTMENT: Take the elevator back up. Run into the
CROSSROADS again and run to the left until you reach the
ladder leading up to ROY'S APARTMENT. Speak to Gaff for
a moment before entering the Apartment.
ACT V
ROY'S APARTMENT
ROY'S BEDROOM: Check the vidphone. Either Guzza, Steele,
Lucy, Clovis, or possibly Dektora will call you. In this
version, Lucy calls Roy. Listen to her for locations. If
you want to join the Replicants or Retire the Replicants,
then skip this section and look at the bottom of the page.
If you want to join Lucy, exit the Apartment and climb back
down the ladder. Run all the way back to the SUBWAY TRAIN
GRAVEYARD (to the right 4 scenes).
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run down the alley in the center of the screen.
In this new section, climb through a small opening in the
middle of the wall to the left. Climb up the spiral staircase
into CRAZY LEG'S GARAGE. Stepping out into the street, you'll
find Lucy. Follow the scene up to CRAZY LEG'S ROOF. Kill
Crystal. Take the stairs back down to the garage. Hit that
green button to the left on the console! Quickly take the
spiral stairs back down UNDERGROUND to the tunnel. Jump
in the car and watch the final film!
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To Retire or Join the remaining Replicants:
>From the beginning of ACT V:
ROY'S APARTMENT
ROY'S BEDROOM: Leave the Apartment and climb back down
the ladder. Run to the right one room, and instead of continuing
right, back into the CROSSROADS, exit through the far back
doorway, at the top of the screen. Continue down the middle
hallway.
OUT IN THE KIPEL
FOG ROOM: Quickly kill the rats that appear and proceed
to the left.
JUNKYARD ENTRANCE: You can either take the lower left exit
or enter a small alcove in the middle left. In some versions
of the game, Crystal meets Roy here and they prepare to
Retire the remaining Replicants. Enter the small alcove.
SMALL ALCOVE: Before you run into this room, look around.
You will find a tripwire leading to a bomb in the middle
left of the screen. Inspect the bomb a couple times to disarm
it. Walk forward and turn left to enter the junkyard.
JUNKYARD: In some versions of the game you meet Sadik here
and have to Retire him before proceeding. In this version,
you meet Crystal here and have to kill her to get by. After
killing her, walk over to the Moonbus crash in the far back.
MOONBUS CRASH: Talk to Sadik. You will find what he asks
for in the previous scene, where you killed Crystal. Look
to your left and near the edge of the screen, you will find
the item buried in the ground. Return to Sadik and show
him what you found. Enter the Moonbus.
MOONBUS INTERIOR: Join Clovis and the remaining Replicants.
Clovis will as you for something, just select him again
to give it to him. Enjoy the final film! (Here was a chance
to show Gaff, in a full render, but alas...)
THIS WALKTROUGH WAS CONSTRUCTED BY TRITHOR1@aol.com E-mail
me if you need anymore game info
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