Devo: Smart Patrol
walkthrough
Devo: Smart Patrol walkthrough
for
Adventures of the Smart Patrol
OM (Osso Bucco Myelitis):
Stage One: Symptoms controlled with pills bought at Golden
Oasis
Retirement Home. 1 pill every two hours. Taking less or
taking
more than the recommended dosage will result in a "fit".
Stage Two: You'll need to purchase a Universal Walker at
Golden
Oasis. You won't be able to go up or down stairs. Navigation
accompanied by a servo mechanism sound.
Stage Three: That's it. You spend the rest of the game
in Golden
Oasis watching some very annoying TV.
OM is acquired one stage at a time by being slimed by Turkey
Monkey or hit by a Bucco Gun.
Spudgun:
If you shoot it at friendlies (Smart Patrol, Lifeforms
Personnel, etc.),
you won't be able to get into their locations for 2 hours.
If you shoot unfriendlies (Rod Rooter, the Kalimbas, etc.),
you're
locked out of Big Media up to Hour 06.
Shooting Mr. Ploppy locks you out of his Donut shop until
Hour
09.
Shooting other characters warrants an Hour Warning only.
Successfully shooting Turkey Monkey will cause you to be
dragged
to a location at random in the next hour.
Devo Rules:
You can pick up the Devo Rules at the following Hour/Locations:
Big Media Hour Ol
General Boy's Hour 02
Rod Rooter's Estate Hour 03
Club Devo Hour 05, Hour 07
You can play the tape you acquire at Big Media in Hour
01 in the
VCR at General Boy's House or Smart Patrol Headquarters.
See Smart Patrol Headquarters Hours 06, 09, 10, and 12
for more
details on getting a rule the easy way.
You acquire a rule by watching a Devo music video. You
will need
all five rules to access the My Struggle Gallery.
Traveling:
If you travel with a Smart Patroller, your Spudmobile will
be
unavailable until the following Hour.
If you net Turkey Monkey, your Spudmobile will be unavailable
until the following Hour.
If you travel to a location using the My Struggle Gallery,
your
Spudmobile is available to you in that Hour.
Traveling through the My Struggle Gallery lets you move
back in
time to any previous hour, and forward in time to any Hour
you've
already visited. It cures you of OM but resets your inventory
to the
state it was in the hour to which you're traveling.
Track and Endings:
Track refers to which narrative path you are on based on
certain
actions you have taken during the game.
Track A: Get all five Devo Rules. Buy Donuts. Enter Club
Devo in
Hour 08 using the My Struggle Gallery. Shoot the Kalimba
with the
camera with your Spudgun. Go to Lifeforms Unlimited in Hour
09
and place the donuts in the Mutator to lure Turkey Monkey
inside.
You are now on Track A.
Track B: To be on Track B. all you must do is fail to stop
the
Kalimbas at Club Devo in Hour 08. Track B is the nasty path.
Pilgrims armed with Bucco Guns will now be on patrol at
the
friendlier hangouts. No opportunity exists to lure Turkey
Monkey
back to the Mutator.
Track C: To be on Track C, you must have succeeded at stopping
the Kalimbas at Club Devo in Hour 08, but failed to put
the donuts
in the Mutator in Hour 09. The scientists at Lifeforms will
still figure
out a way to lure back Turkey Monkey, but you won't get
to
witness the results of Jeremy's cure.
Lose Endings: You will receive a lose ending if you are
on Track B
or C. Mrs. Rothwell will inform you that you haven't figured
out
"The Story" yet and offers you an opportunity
to repeat.
Win Ending: You will receive this if you are on Track A.
You will
witness the climactic scene with General Boy, Mrs. Rothwell,
Boogie Boy, and Jeremy.
SMART PATROL HEADQUARTERS
Things you can usually do in Smart Patrol Headquarters:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to
the
password (should happen only once)
Enter Spud at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture
to be
transported to the My Struggle Gallery.
Play the videotape (if you have it) in the tape machine
and collect a
Devo Rule
Open the Mutual Release Cone, Click inside, Exit Cone
Click on one of the available CCS Pods and take a nap
Open and close the shutters by clicking on the Devo lamp
Look at the diagnostic of the Spudmobile
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Smart Patrol Headquarters.
HOUR 01
1. Wake up Jamie by clicking on the flashing light.
2. Click on him again to get a close-up
3. Watch Jeremy Wake up.
4. Click on Jeremy to get a close-up
5. Watch Max wake up.
6. Click on Max to travel with him to Golden Oasis in Hour
02
OR
7. Watch Tanya wake up.
8. Click on Tanya to travel with her to Lifeforms unlimited
in Hour
02 OR
9. Watch Grady wake up
10. Click on Grady to travel with him to General Boy's in
Hour 02
OR 11. Receive the Hour Warning
HOUR 02
1. Click on Jeremy or Jamie as they work on the computer
2.
Answer the Spudfinder
OR
3. Allow Jeremy to answer the Spudfinder
4. Get the Warning about the Shutters
5. Watch Jeremy and Jamie Exit
OR
6. Click on Jamie or Jeremy to be told they're going together
7. Receive the Hour Warning
HOUR 03
1. Watch Grady talk to Boogie Boy and answer his Spudfinder
2.
Turn up the volume by clicking where Grady points
OR
3. Eavesdrop on Grady's conversation
4. Grady turns down volume if turned up
5. And asks you to keep an eye on Boogie
6. Click on Grady as he exits to be told he's going alone
7. OR
8. Grady asks you to keep an eye on Boogie
9. And turns up the volume if turned down
10. Click on Grady as he exits to be told he's going alone
11. Receive the Hour Warning
HOUR 04
1. Talk to Jeremy and Eva in the Mutual Release Cone
2. Talk to General Boy when he calls on the Spudfinder OR
3. Let Jeremy answer the Spudfinder and listen in
4. Click on Jamie as he exits HQ to Arrive at Club Devo
in Hour
05 5. Receive the Hour Warning
HOUR 05
1. Click on Boogie Boy who has a conversation with Donut
2. See
General Boy enter
3. Be told "On The Double"
OR
4. If you were caught at General Boy's House looking at
his
computer, be accused of being a spy 5. Watch General Boy
and
Boogie Boy exit
6. Wake up Jeremy
7. Click on Jeremy as he exits to arrive at Big Media in
Hour 06 8.
Receive the Hour Warning
HOUR 06
1. Read "In The Beginning Was The End" at the
main computer 2.
Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main
computer
4. Click on the Devolution sign, watch a video, collect
a rule 5.
Receive the Hour Warning
HOUR 07
1. Watch the Spudoodoo Class
OR
2. Interrupt the lesson by clicking on Jeremy, Tanya or
Recruit
3. Answer Spudfinder
OR
4. Let Tanya Answer Spudfinder
5. Hear General Boy's news about Sun Wang Pin
6. Click on Tanya to Arrive at Lifeforms Unlimited in Hour
08
7. Receive the Hour Warning
HOUR 08
1. Talk to Jeremy
2. Eavesdrop on his conversation with Jamie
3. Receive the Hour Warning
HOUR 09
TRACK A
1. Talk to Jeremy
2. Talk to Jamie
3. See Jamie take a nap
4. Talk to Jeremy
5. If you've talked to Jeremy, read "In The Beginning
Was The
End" at the main computer 6. If you've talked to Jeremy,
read
"Jocko Homo" at the main computer 7. Get a clue
on how to
acquire a Devo Rule at the main computer 8. Click on the
Devolution sign, watch a video, collect a rule 9. Click
on Jamie as
he exits and arrive at Club Devo in Hour 10 10. Click on
Jeremy as
he exits and arrive at Club Devo in Hour 10 11. Receive
the Hour
Warning
TRACK B
1. Talk to Jeremy
2. Talk to Jamie
3. Watch Rev. Gassale expose the Smart Patrol
4. Receive the Hour Warning
HOUR 10
TRACK A
1. Read "In The Beginning Was The End" at the
main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main
computer
4. Click on the Devolution sign, watch a video, collect
a rule 5.
Receive the Hour Warning
TRACK B
1. Talk to the Smart Patrollers
2. Try to Get Max on the Spudfinder
3. Receive the Hour Warning
TRACK C
1. Read"In The Beginning Was The End" at the main
computer 2.
Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main
computer
4. Click on the Devolution sign, watch a video, collect
a rule 5.
Receive the Hour Warning
HOUR 11
TRACK A
1. Watch Max talk to Sun Wang Pin
2. Talk to Max
OR
3. Talk to Sun Wang Pin
OR
4. Watch Max call Tanya
5. Click on Max
6. Receive Hour Warning
TRACK B
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Watch Eva enter
4. Witness the exchange between Jeremy and Eva
5. Receive the Hour Warning
TRACK C
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Witness the exchange between Jeremy and Eva
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Read "In The Beginning Was The End" at the
main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main
computer
4. Click on the Devolution sign, watch a video, collect
a rule 5.
Release Sun Wang Pin from the Mutual Release Cone
6. Shoot Sun Wang Pin
OR
7. Let him exit
8. Receive the Game End Announcement
TRACK B
1. Get Buccoed by exiting Spudmobile
2. Enter through My Struggle and see Smart Patrol HQ bet
Buccoed by the Pilgrims. 3. Receive the Game End Announcement
TRACK C
1. Listen to the Smart Patrollers talk to each other
OR
2. Click on them to get them to notice you
3. Answer the Spudfinder
OR
4. Let the Spudfinder die out
5. Receive the Game End Announcement
LIFEFORMS UNLIMITED
Things you can usually do at Lifeforms Unlimited:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to
the
password (Should happen only once)
Enter Mutate at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture
to be
transported to the My Struggle Gallery.
Click on one of the available CCS Pods and take a nap
Read the SuperGenius text on the computer monitor
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Lifeforms Unlimited.
HOUR 01
1. Try to enter the Mutator Room
OR
2. Enter the CCS room and see Dr. Byrthfood sleeping
OR
3. Listen to Sushi and Unit discuss OM
4. Interrupt Sushi and Unit's conversation
5. Watch Sun Wang Pin rush out
6. Watch the security video of someone stealing Turkey Monkey
7. Be told to leave
8. Receive the Hour Warning
HOUR 02
1. Enter the Mutator Room
OR
2. Talk to Sushi and Unit
3. Listen to Sushi and Unit talk to Tanya
4. Stay with Unit and Sushi and eavesdrop on their conversation
OR
5. Follow Tanya-into the Mutator Room
6. Listen to the Dr. and Tanya discuss Turkey Monkey
7. Receive the Hour Warning
HOUR 03
1. See Sushi and Unit in the CCS Pods
2. Listen to Tanya discuss Turkey Monkey on Spudfinder
3. Interrupt Tanya's conversation
4. Receive the Hour Warning
HOUR 04
1. Watch Sushi, Unit and Tanya discuss Turkey Monkey's
movements 2. Interrupt the discussion and be told to go
to Rod
Rooter's Estate 3. Receive the Hour Warning
HOUR 05
1. Listen to Mr. Udo's phone message
2. See Tanya leave the CCS room
3. Click on Tanya to accompany her to Big Media in Hour
06
4. Receive the Hour Warning
HOUR 06
1. Enter the Mutator Room
2. Eavesdrop on Eva's conversation with Sushi and Unit
3. Get kicked out
4. Receive the Hour Warning
HOUR 07
1. Click on the door to the CCS room and talk to Unit as
he exits
2. Click on the beaker in the machine
3. Talk to Sushi in the Mutator Room
4. Receive the Hour Warning
HOUR 08
1. Be attacked by Turkey Monkey
OR
2. Enter by way of My Struggle and talk to Tanya and Sushi
3. Receive the Hour Warning
HOUR 09
TRACK A
1. If you have donuts, talk to Dr. Byrthfood and put the
donuts in
the Mutator 2. If you don't have donuts, talk to Dr. Byrthfood
and
hear Turkey Monkey fly away 3. Receive the Hour Warning
TRACK B
1. Talk to Dr. Byrthfood
2. Answer your Spudfinder and talk to Jeremy
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Talk to Dr. Byrthfood
2. Get the beaker for him OR
3. Ignore his request
TRACK B
1. Listen in Dr. Byrthfood's phone conversation
2. Receive the Hour Warning
TRACK C
1. Talk to Dr. Byrthfood
2. Receive the Hour Warning
HOUR 11
TRACK A
1. Talk to Eva
2. Talk to Jamie
3. Talk to Grady
4. Enter the Mutator Room and talk to Dr. Byrthfood
5. Receive the Hour Warning
TRACK B
1. Get Buccoed by exiting Spudmobile
OR
2. Enter by means of the My Struggle Gallery
3. Talk to Dr. Byrthfood
4. Stay where you are and get Buccoed
OR
5. Hide in the Mutator
TRACK C
1. Enter CCS room and see Dr. Byrthfood sleeping
2. Talk to Unit
3. Talk to Sushi and Tanya
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Talk to General Boy
2. Talk to Boogie Boy
3. Read the experiment results document on the computer
monitor
4. See Jeremy transformed
5. Receive the End Game Announcement
TRACK B
1. Enter by way of My Struggle Gallery and talk to Buccoed
Dr.
Byrthfood 2. See Mutator and the rest of Lifeforms Unlimited
explode 3. Receive the End Game Announcement
TRACK C
1. Talk to Eva
2. Enter CCS room and see Max and Unit asleep
3. Enter the Mutator Room and talk to Dr. Byrthfood
4. Receive the End Game Announcement
CLUB DEVO
Thing you can usually do at Club Devo:
Enter the building through My Struggle!
Call up Boogie Boy to get some advice (should happen only
once).
Click on the artwork on the walls.
Buy a ticket for one or multiple shows.
If you have all five Devo Rules, click on an opened picture
to be
transported to the My Struggle Gallery.
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning. Click forward (cursor is
a steering
wheel) to go back to Spudmobile OR
Arrive in the next Hour at Club Devo.
HOUR 01
1. Club Devo is closed - you can only enter through My Struggle
2.
Receive the Hour Warning
HOUR 02
1. Club Devo is closed - you can only enter through My Struggle
2.
Receive the Hour Warning
HOUR 03
1. Go around to the back of Club Devo
2. Look at Turkey Monkey in the air conditioning duct
3. Try to shoot Turkey Monkey
4. Listen in on Sun Wang Pin, Floyd and Boyd Kalimba's
conversation OR 5. Click on one of them to get their attention
6. Receive the Hour Warning
HOUR 04
1. Witness Grady making and Amygdala deal
2. Receive the Hour Warning
HOUR 05
1. Talk to Grady
2. Take the Amygdala and have a trip
OR
3. Enter Club Devo through back door
4. Talk to Dr. Byrthfood and Jamie
5. Watch Peek-a-Boo and receive a Devo Rule
6. Click on Jamie as he exits and wind up at Big Media in
Hour 06
OR
7. Exit Club Devo and click on Grady to Wind up at Big Media
in
Hour 06 8. Receive the Hour Warning
HOUR 06
1. Enter by way of My Struggle Gallery and see Dr. Byrthfood
testing the sound system OR
2. Listen to Dr. Byrthfood testing the sound system
3. Receive the Hour Warning
HOUR 07
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Watch Peek-a-Boo
4. Receive a Devo Rule
5. Receive the Hour Warning
HOUR 08
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Listen to Byrthfood's lecture
4. If you have your Spudgun, stop the Kalimba with the camera
OR
5. Fail to stop Floyd and Boyd
6. Receive the Hour Warning
HOUR 09
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. Watch Boogie Boy perform "U Got Me Bugged"
4. When Unit motions you up on the stage, climb up and look
out at
the crowd 5. Receive the Hour Warning
6. Outside, click on the air conditioning duct to see Turkey
Monkey
pupae
TRACK B
1. Watch Boogie Boy perform "U Got Me Bugged"
2. Watch Unit announce the impending attack by the Pilgrims
3. Talk to Grady
4. Click on Grady as he exits to arrive at General Boy's
House in
Hour 10 5. Receive the Hour Warning
HOUR 10
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch
the show
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5.
Click on Jamie as he exits to arrive at Lifeforms Unlimited
in Hour
11 6. Click on Jeremy as he exits to arrive at Lifeforms
Unlimited in
Hour 11 7. Click on Grady as he exits to arrive at Lifeforms
Unlimited in Hour 11 8. Click on Tanya as she exits to arrive
at
Lifeforms Unlimited in Hour 11 9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey
Monkey pupae
TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Be Buccoed by the Pilgrim guards outside when you try
to enter
3. Inside listen to the Pilgrims try to break into Club
Devo 4. Talk
to Tanya, Sushi and Unit
5. When the lights go out, you will be trapped in Club Devo
until the
next hour 6. Receive the Hour Warning
TRACK C
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch
the show
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5.
Click on Jamie as he exits to arrive at Smart Patrol HQ
in Hour 11
6. Click on Jeremy as he exits to arrive at Smart Patrol
HQ in Hour
11 7. Click on Grady as he exits to arrive at Smart Patrol
HQ in
Hour 11 8. Click on Tanya as she exits to arrive at Lifeforms
Unlimited in Hour 11 9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey
Monkey pupae
HOUR 11
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey
babies 3. Receive the Hour Warning
TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun
OR
2. Be Buccoed by the Pilgrim guards outside when you try
to enter
3. Inside Talk to Sushi, Unit and Tanya in the complete
darkness of
Club Devo 4. Pilgrims break in the door and Bucco everyone,
including you 5. Receive the Hour Warning
TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2.
Outside, click on the air conditioning duct to see Turkey
Monkey
babies 3. Receive the Hour Warning
HOUR 12
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey
Monkey
babies 3. Receive the Game End Announcement
TRACK B
1. Walk around to the back of Club Devo
2. Talk to Daddy-0
3. Take the Amygdala he offers
OR
4. Receive the Game End Announcement
TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2.
Outside, click on the air conditioning duct to see Turkey
Monkey
babies 3. Receive the Game End Announcement
GENERAL BOY'S HOUSE
Things you can usually do at General Boy's House:
Enter the building
Feed the Poi (if you have donuts)
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture
to be
transported to the My Struggle Gallery.
Play the videotape (if you have it) in the tape machine
and collect a
Devo Rule
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at General Boy's House.
HOUR 01
1. Click on Boogie's Door
2. Go down stairs and talk to the General
3. Click on the computer monitor
4. Receive the Hour Warning
HOUR 02
1. Talk to Grady and Boogie
2. Go downstairs
3. Click on the monitor to see Freedom of Choice and collect
a
Devo Rule 4. Receive the Hour Warning
HOUR 03
1. Go downstairs and find the General Sleeping
2. Try to read the MJ12 document on the computer
OR
3. Wake General Boy up
4. Shoot Turkey Monkey
OR
5. Be slimed by Turkey Monkey
HOUR 04
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 05
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 06
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
HOUR 07
1. Knock on Boogies door and talk to General Boy
OR
2. Go downstairs and listen in on General Boy's phone conversation
3. Receive the Hour Warning
HOUR 08
1. Go downstairs and catch Grady looking at MJ12
2. Follow Grady upstairs
OR
3. Read the MJ12 document
4. Receive the Hour Warning
HOUR 09
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters, General Boy's House, Lifeforms Unlimited and
Club
Devo for Hours 11 and 12. 4. Receive the Hour Warning
TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters, General Boy's House, Lifeforms Unlimited and
Club
Devo for Hours 11 and 12. 4. Receive the Hour Warning
TRACK C
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol
Headquarters, General Boy's House, Lifeforms Unlimited and
Club
Devo for Hours 11 and 12. 4. Receive the Hour Warning
HOUR 11
TRACK A
1. Talk to General Boy and Boogie Boy as they exit
2. Read the MJ12 document
3. Receive the Hour Warning
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning
TRACK B
1. Knock and the door and talk to Boogie Boy
2. Receive the Hour Warning
OR
3. Enter the house through the My Struggle Gallery.
4. Read the MJ12 document
5. Receive the Hour Warning
TRACK C
1. Go downstairs and talk to General Boy and Boogie Boy
2.
Listen in on their phone conversation with the Smart Patrol
3.
Receive the Hour Warning
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning
HOUR 12
TRACK A
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement
TRACK B
1. Click on the door and talk to Boogie (if you didn't do
this in
Hour 11) 2. Receive the Game End Announcement
OR
3. Enter the house through the My Struggle Gallery
4. Read the MJ12 document
5. Receive the Game End Announcement
TRACK C
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement
BIG MEDIA
Things you can usually do at Big Media:
Enter the building
At the monitor, call up Boogie Boy to give you a clue to
the
password (should happen only once)
Enter Root at the monitor
For hours 01-05, pick up the Pilgrim hat in order to get
past the
security guard.
In Hours 06-12, use the key found in Rod's office to get
into his
office after hours.
Sit in Rod's chair and see the VR woman for Hours 05 on,
Track A
and C only after Hour 08.
Talk to the security guard.
When you attempt to leave during hours 01-05, the Pilgrim
will take
your hat
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Big Media.
HOUR 01
1. Listen to Rod's phone conversation
2. Click on his monitor to see Beautiful World and receive
a Devo
Rule 3. Take the tape Rod offers you
4. Receive the Hour Warning
HOUR 02
1. Watch the Universal Walker ad
2. Listen to the Rev. Gassale and Rod plot
OR
3. Click on either of them to interrupt the conversation
4. If you have the tape, Gassale will take it
5. Rod kicks you out
6. Receive the Hour Warning
HOUR 03
1. Listen to Rod's phone conversation with his son
2. Click on Rod to get kicked out
3. Receive the Hour Warning
HOUR 04
1. Take Rod his golf balls
2. Hold on to them and be kicked out
OR
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning
HOUR 05
1. Go past the guard when he bends over to pick up the cards
2.
Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning
HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol
HQ in Hour
07 5 Click on Jamie as he exits to arrive at Club Devo in
Hour 07
6 Click on Jeremy as he exits to arrive at Smart Patrol
HQ in Hour
07 7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning
HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's
House in
Hour 08 3. Click on Max as he exits to arrive at Golden
Oasis
Retirement in Hour 08 4. Watch Floyd and Boyd Kalimba
disappear into the locker 5. Receive the Hour Warning
HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up
image 6.
If you don't have all five Devo Rules, Boogie Boy calls
you 7.
Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed OR
4. Remain in place
5. Receive the Hour Warning
HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning
HOUR 05
1. Go past the guard when he bends over to pick up the cards
2.
Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning
HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol
HQ in Hour
07 5. Click on Jamie as he exits to arrive at Club Devo
in Hour 07
6. Click on Jeremy as he exits to arrive at Smart Patrol
HQ in Hour
07 7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning
HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's
House in
Hour 08 3. Click on Max as he exits to arrive at Golden
Oasis
Retirement in Hour 08 4. Watch Floyd and Boyd Kalimba
disappear into the locker 5. Receive the Hour Warning
HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up
image 6.
If you don't have all five Devo Rules, Boogie Boy calls
you 7.
Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed
OR
4. Remain in place
5. Receive the Hour Warning
HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
TRACK B
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed
OR
4. Remain in place
5. Receive the Hour Warning
OR if you've been a prisoner from the previous Hour
1. Try to leave and be Buccoed
OR
2. Remain in place
3. Receive the Hour Warning
HOUR 10
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
TRACK B
1. Get Buccoed by a Pilgrim
OR
2. Exit Big Media
3. Receive the Hour Warning
OR if you've been a prisoner from previous Hour
1. See Floyd and Boyd arrive
2. Get knocked out by Floyd
TRACK C
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
HOUR 11
TRACK A
1. Big Media is closed
2. Try to enter using the key
3. Rod exits the elevator and takes key from you
4. Receive the Hour Warning
TRACK B
1. Get Buccoed by a Pilgrim
OR
2. Exit Big Media
3. Receive He Hour Warning
OR if you've been a prisoner from previous Hour
1. Listen to Floyd and Boyd's phone conversation
2. Get kicked out
3. Receive the hour Warning
TRACK C
1. Big Media is closed
2. Try to enter using the key
3. Rod exits the elevator and takes key from you
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Big Media is closed 2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
TRACK B
1. Get Buccoed by a Pilgrim
OR
2. Exit Big Media
3. Receive the Hour Warning
TRACK C
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning
ROD ROOTER'S ESTATE
Things you can usually do at Rod Rooter's Estate:
Click on the gate
Climb the tree
Look into Donut's room
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Rod Rooter's house.
HOUR 01
1. Watch Donut Rooter writhe in her sleep
2. Receive the Hour Warning
HOUR 02
1. Listen to Donut talk to Daddy-0 on her phone
2. Watch Donut leave the room to take a shower
3. Listen to the song
4. Receive the Hour Warning
HOUR 03
1. Click on the monitor to see Whip It and collect a Devo
Rule 2.
Listen to Donut talk to Sun Wang Pin
3. Receive the Hour Warning
HOUR 04
1. Listen to Donut talk to Sun Wang Pin and then Eva
2. Receive the Hour Warning
HOUR 05
1. Watch Donut looking at Turkey Monkey outside her window
OR
2 Click on Donut and be attacked by Turkey Monkey
3 Receive the Hour Warning
HOUR 06
1. Watch Boogie Boy and General Boy save Donut
2. Watch Sun Wang Pin steal Turkey Monkey
3. Receive the Hour Warning
HOUR 07
1. Listen to the Song
2. Receive the Hour Warning
HOUR 08
1. Watch Donut and Eva on the bed
2. Receive the Hour Warning
HOUR 09
1. Watch Hope cry pitifully on the bed
2. Be attacked by Turkey Monkey
HOUR 10
1. Listen to Hope's phone conversation with Rev. Vince Gassale
2.
Receive the Hour Warning
HOUR 11
1. Enjoy the exchange between Rod Rooter and his wife Hope
2.
Receive the Hour Warning
HOUR 12
1. Watch Rod sleeping on the Bed
2. Watch Donut enter and recoil in horror
3. Receive the Hour Warning
GOLDEN OASIS RETIREMENT HOME
Things you can usually do at Golden Oasis:
Enter the building
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Golden Oasis.
HOUR 01
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Receive the Hour Warning
HOUR 02
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available if you entered
YWP
OR
4. Be told to go to room 113 if you entered Devo
OR
5. Watch Max appear and follow him back
6. Watch Devo perform Mechanical Man
7. Talk to Max
8. Receive the Hour Warning
HOUR 03
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Eavesdrop on Max's conversation with the Pilgrim at the
Gift
Shop 5. Talk to the Pilgrim
OR
6. Talk to Max
7. Receive the Hour Warning
HOUR 04
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Talk to Max after he answers his Spudfinder
5. Turn and watch Sun Wang Pin leave in a hurry
6. Receive the Hour Warning
HOUR 05
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the part is unavailable if you entered Max or
Yoni Wang
Pin 4. Be told to go to room 113 if you entered Devo
5. Click on Max and feed Devo
6. Talk to Max
7. In the lobby shoot talk to the Pilgrim
8. Shoot the Pilgrim
OR
9. Get Buccoed by the Pilgrim
10. Receive the Hour Warning
HOUR 06
1. Talk to the Receptionist
2. Talk to Yoni Wang Pin
3. Wake up a Devo member and talk to him
4. Receive the Hour Warning
HOUR 07
1 Talk to Yoni Wang Pin if you haven't already
2 Wake up a Devo member and talk to him if you haven't already
3. Receive the Hour Warning
HOUR 08
1. Talk to the Receptionist
2 Talk to Max
3 Click on Max as he exits to arrive at Mr. Ploppy's Donuts
in
Hour 09 4. Receive the Hour Warning
HOUR 09
TRACK A
1. Explore Golden Oasis
2. Receive the Hour Warning
TRACK B
1 Explore Golden Oasis
2 Find the receptionist in Yoni Wang Pin's room
3. Click on her
OR
4. Receive the Hour Warning
HOUR 10
TRACK A
1. Talk to Receptionist
2. Receive the Hour Warning
TRACK B
1. Talk to Receptionist
2. If you were caught in Hour 09, Receive the Hour Warning
OR
3. Go back to Yoni Wang Pin's Room
4. talk to Max
5. Talk to Sun Wang Pin
6. Receive the Hour Warning
TRACK C
1. Talk to Receptionist
2. Receive the Hour Warning
HOUR 11
TRACK A
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be kicked out
4. Receive the Hour Warning
TRACK B
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be Buccoed by a Pilgrim
hiding in
one of the rooms 4. Receive the Hour Warning
TRACK C
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be kicked out
4. Receive the Hour Warning
HOUR 12
TRACK A
1. Wait for the Rev. Gassale to walk by
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement
TRACK B
1. Wait for the Rev. Gassale to walk by
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement
TRACK C
1. Wait for the Rev. Gassale to walk by
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement
MR. PLOPPY'S DONUTS
Things you can usually do at Mr. Ploppy's Donuts:
Enter the building
If you have all 5 Devo Rules, enter the My Struggle gallery
through
the back door
Explore for up to one minute. If you don't interact with
a character,
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to
Spudmobile OR
Arrive in the next Hour at Mr. Ploppy's Donuts.
HOUR 01
1. Watch Turkey Monkey leave Mr. Ploppy's Donuts
2. Click on the counter inside
3. Talk to Mr. Ploppy
4. Receive the Hour Warning
HOUR 02
1. Talk to the Pilgrims stationed out front
OR
2. Walk around to the back and talk to the Pilgrim
3. Shoot the Pilgrim with your Spudgun
4. Receive the Hour Warning
HOUR 03
1. Talk to the Pilgrim stationed out front
OR
2. Walk around to the back and watch Jamie and Jeremy interview
Mr. Ploppy OR
3. Interrupt their conversation
4. Receive the Hour Warning
HOUR 04
1. Buy Jelly Donuts
OR
2. Steal Jelly Donuts
OR
3. Do nothing
4. Receive the Hour Warning
HOUR 05
1. Watch Floyd and Boyd buy jelly donuts
2. Talk to Floyd and Boyd
3. If you stole donuts, get kicked out
4. If you been to Mr. Ploppy's but didn't buy donuts, get
some
verbal abuse 5. Receive the Hour Warning
HOUR 06
1. Buy Jelly Donuts
OR
2. Steal Jelly Donuts
OR
3. Do nothing
4. If you stole donuts, get kicked out
5. If you been to Mr. Ploppy's but didn't buy donuts, get
some
verbal abuse 6. Receive the Hour Warning
HOUR 07
1. Buy Jelly Donuts
OR
2. Steal Jelly Donuts
OR
3. Do nothing
4. If you stole donuts, get kicked out
5. If you been to Mr. Ploppy's but didn't buy donuts, get
some
verbal abuse 6. Receive the Hour Warning
HOUR 08
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts
3. Receive the Hour Warning
HOUR 09
TRACK A
1. Watch Max capture Sun Wang Pin
2. Shoot Mr. Ploppy with the Spudgun
OR
3. Watch his gun misfire and leave in disgust
TRACK B
1. Watch Max capture Sun Wang Pin
2. Shoot Mr. Ploppy with the Spudgun
OR
3. Watch his gun misfire and leave in disgust
HOUR 10
TRACK A
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts,
if he
didn't tell you before 3. If you shot Mr. Ploppy in Hour
09, get
Buccoed
4. Receive the Hour Warning
TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's
OR
2. Walk around to the back and shoot the Pilgrim in front
of the
back door
TRACK C
1 If you stole donuts, get kicked out
2 Mr. Ploppy tells you he won't sell anymore jelly donuts,
if he
didn't tell you before 3. If you shot Mr. Ploppy in Hour
09, get
Buccoed
4. Receive the Hour Warning
HOUR 11
TRACK A
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts,
if he
didn't tell you before 3. If you shot Mr. Ploppy in Hour
09, get
Buccoed
4. Mr. Ploppy leaves in disgust
5. Receive the Hour Warning
TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's
OR
2. Walk around to the back and shoot the Pilgrim in front
of the
back door
TRACK C
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts,
if he
didn't tell you before 3. If you shot Mr. Ploppy in Hour
09, get
Buccoed
4. Mr. Ploppy leaves in disgust
5. Receive the Hour Warning
HOUR 12
TRACK A
1. Mr. Ploppy's is closed for business
TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's
OR
2. Walk around to the back and shoot the Pilgrim in front
of the
back door
TRACK C
1. Mr. Ploppy's is closed for business
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