Star Trek: Starfleet
star trek: starfleet academy
Reload photon torpedoes:
Type ****tiberius after the first battle of mission 7, enter
within transporter range of the Starbase, and press I.
Fire while cloaked:
Select the "Create Mission" option and choose
any ship with a cloak. Then, type car during game play.
Powered-up photon torpedoes:
Type $punish in the "Omega 12-300" mission.
Kill the Romulan near Raven:
Type mercury in the "End Game" mission.
Type $->me! in the "Smugglers Den" mission.
In the beginning of the Balance of Terror mission, type
KNAT ATTACK, you don't have to press "T" as you
would in a multiplayer game [as you would to self destruct].
Do this before you go to warp, the Starbase should disappear
and several Knats will appear with the names of the SFA
producers. In the beginning of Common Ground, warp directly
to Thaxius and scan the life forms, be careful not to harm
them in any way!
Lastly in Common Ground, the first system you search [Hasapur],
simply wait around for awhile, some interesting things will
happen [at least two things].
Star Fleet Academy General Tactics
1. (System Targeting)
Here is my basic strategy for fighting all vessels (and
it WORKS). First, acquire the target. Scroll through the
targets until you find which one you want to pummel first.
Tactically, the consensus is to eliminate smaller ships
first. However, I prefer to go for the big boys and get
them out of the way quickly. Your choice. My way is harder
and riskier, but risk is our business, right? After aquiring
the target, determine whether it is capable of cloaking.
If the vessel is equipped with a cloaking device, lock your
phasers onto the cloaking device immediately (hot key sequence:
V and then 8). Keep in mind that the ship will probably
cloak and decloak several times, so memorize this key sequence,
because you will have to re-lock each time it decloaks.
If the ship is not equipped with a cloak (or you have already
destroyed the cloaking device), lock phasers onto the ship's
impulse drive (hot key sequence: V and then 3). Pummel the
impulse drive until the ship is immobilized (this is best
accomplished by following directly behind the enemy- this
approach also allows the enemy to bring the FEWEST weapons
to bear on you). You can now either attack any other hostile
ships or finish off the ship you are attacking. Remember,
the disabled vessel can still rotate, so stay out of its
firing arcs. This is my tried-and true tactic. Make sure
you keep a close eye on the enemy if you are chasing him.
If you blow out his impulse drive, he will stop dead in
his tracks, and you run the risk of colliding with him because
your Starship cannot stop on a dime. So turn out of the
way if you're about to crash. One more thing: Don't lock
your phasers on an enemy's disruptors or photons. All ships
have more than one phaser/disruptor, and many have multiple
photon launchers. You'll spend a lot more time blowing up
weaponry than you will knocking out an impulse drive or
cloak (plus, weapons are usually so small that only half
your shots will actually hit it, depending on your approach
2. (Use the hot-keys!)
The hot keys are essential for non-combat systems. If you
want to adjust your damage control in mid-battle by using
your mouse to scroll screens, you will die often. Bridge
stations should be accessed using the B key. When you press
B, your sensor display will give you a menu of all of your
bridge stations. If you want to target a specific enemy
ship component, press the V key. A similar menu will appear.
You can allocate energy or damage control to your systems
by hitting the E key, choosing a system, and pressing the
+ or - keys (I find this takes too long. Just use the Engineering
Station (V2).) The Engineering Station's Graphical interface
is much more efficient and quick to use.
3. (Damage Control)
Don't ignore your crew, but don't pay TOO much attention
to them. Robin will report every time a shield or system
is damaged. You don't need to worry when shields are hit.
Worry about damage control AFTER you are out of harm's way.
If you are under a fierce barrage, get your engines on-line
and try to get far away. If you have a single attacker,
try to finish him off (if you have a good chance), and then
lick your wounds. Mid-combat damage control can be very
fatal (unless you're allocating to life support, warp drive,
or impulse). If you're in the middle of a fight, and all
of a sudden you can't fire any weapons, this is a tell-tale
sign that you need to tear-ass out of there and repair.
Use your judgement.
4. (The Tractor-and-Plow Maneuver)
Cloaked ships getting you down? Well, if you don't want
to take the time to destroy a ship's cloaking device, you
can try this little gem. Approach a cloaking-capable ship
straight-on, firing as usual. If he tries to cloak, lock
a tractor beam on him (this works best with a Klingon B'Rel
Class Bird of Prey). Sometimes the target will be moving
too fast for a tractor lock, so it may help to damage his
impulse drive ahead of time. If you try this enough, you
may eventually lock onto him. Once that is done, you can
fire upon him mercilessly whether he is cloaked or not.
There are two things to consider here. First, if he IS cloaked,
you will do a significant amount of damage, as his shields
are not raised while cloaked. Second, and most important,
if you try this maneuver against a larger ship (Garuda or
D-7A), you can expect a LOT of resistance. The first thing
he will do is rotate toward you and lock every weapon he
has onto your tractor beam. And if you're fighting a Garuda
(or even a Romulan Warbird), you will be in perfect range
for a Plasma Torpedo attack, which can prove quite deadly.
Use your judgement. This tactic is perfect for multiple
Birds-of-Prey, but not reliable against larger ships.