Star Trek: Starship
star trek: starship creator
If you play under the difficulty level of "advanced",
you will have a wider selection of parts for each vessel
you decide to use. For instance, the Defiant class ship's
original defense mechanisms only included a navigational
deflector and shields. With an advanced playing level, you
are also granted the use of ablative armor and a cloaking
device. Also, when you pick your class of ship, the hull
mainframes will be empty. This gives you room for modifications.
Big Bucks in Seconds
Go to any of the difficulty levels,and then go to the "Fleet"
screen, and select a fully loaded ship(must have 2 torpedo
launchers and all types of probes, best to use a Galaxy,
Intrepid or Excelsior class ship). Go to the select mission
window and select the mission "Test Launch a Probe
and Collect Data" Once in the simulator select, from
the control bar to the right of the screen, Accelerate.
It will take around 10-15 seconds to complete the mission
Lots of Money
Open the program and create an Admiral. Check the amount
of money you have. Close program and open Wordpad. Open
the file C:\Program Files\Starship Creator\Shipmain\Usrs\Usr1.cst.
If you have more than one Admiral, increase the Usr1 to
Usr2, etc. Do a search on the amount of money you have.
Replace it with all 9's. Do not enter more 9's than the
number of digits already there. Save the file. Run the program
and you should have the new amount of money for your Admiral.
Extra Buying Credits
First you need to create a ship using as many credits that
you can, the more you use the easier this trick will be.
After your ship is built use the "Export Ship"
function under the Fleet Heading. Once you have done this,
go to the Main screen and enter a new "Admiral"
name. Then use this new name and go to the fleet screen
once again. Once there, use the "Import Ship"
function to import the ship you created. Once it is in this
new fleet, decommission it and the value of the ship will
be credited to your buying funds. Keep Importing and decommissioning
the ship that you created and your buying funds can go through
the roof. I stopped at 1 Million credits.
Get Ships Without Paying for Them
To get ships without paying for them do the following. Create
a new admiral and then start constructio on a ship, it doesn't
matter if you run out of money. When you have completed
it (or run out of money), go to the fleet screen and export
the ship. Now, go to the options menu and delete the admiral
you just used. Create a DIFFERENT admiral and go to the
fleet screen of this admiral. Import your ship and bingo,
you've got your ship without paying for it (or if you ran
out of money, continue building it and then repeat the procedure
remembering to use a different admiral every time)